New dlc will probably gonna have aztec,inca and spanish i saw a video on youtube about this but i cant find it now.Most important thing is if the devs planing to make variant civs they should reveal them to comunity before making any progress.
Yes, it could be like The Conquerors 2.0 but with Incas instead of Mayans and then in another DLC put Vikings and Poles in a Baltic DLC like Dawn of the Dukes 2.0ā¦
Here i found it https://www.youtube.com/watch?v=AEy5Lyf_ENs
He also says english,rus,delhi and mongols get variants.I hope they will be real civs and not copy paste or have a personās name.
Heās theorycrafting. Itās not a guarantee.
But for variant civs he said confirmed.
They wonāt be. Variants are just copy-paste versions of the civ with some minor tweak so marketing can pretend that the DLC is adding reams of content. With Relic functionally dead, I would wager itās more of the same.
I guess itās mostly the hype for the Atacama map (Although to be more correct: it should have Guanacos instead of deer).
I still think they should release the Spanish first, from the time of the reconquest to the armies of Charles V. And Iām still making my concept of them. At least the unique units part is already ready. And my Inca concept, I left it on standby because the new game mechanics, from season 5, radically changed the whole gameplay, and with season 9, now I donāt have to worry much about creating anti-siege.
With the Spanish they could make 2 civs: Spanish and variant: Conquistadors.
-
Spanish would be from the time of the reconquest to the armies of Charles V, covering the Crown of Castile and that of Aragon. They would include Almogavars, Swordsmen, āJinetesā, Knights of Santiago, Missioner, Pika Seca, Coselete, Tercio Arquebusier.
-
The conquistadors would be very special, combining elements from all the variants: With versions of Spanish conquistador soldiers (a bit stronger than the base ones, but not that much) and mercenaries from different native civilizations (Maya, Aztec, Inca, Mapuche, etc) and European allies (Venetian Stradiot, Genoese Crossbowman), and another set of landmarks, and a general called Conquistador.
At least I think the Conquistadors would be good as a variant civ if they campaign Inca or Aztec, since they didnāt use the same army composition as the one they used in Europe. The Spanish army that was used in the Inca and Aztec conquest, had arquebusiers of the Tercio, but not pikemen (the Tercio hadnāt been formed yet). The rodeleros were extremely helpful, unlike in Europe where their numbers were reduced. Heavy armor was discarded in favor of indigenous cotton armor for the hot climate (This is very important). Perhaps as blacksmithing upgrades, in the armor, they could have the native ones. And yes, they were massive armies of indigenous auxiliaries, controlled by the Spanish General in charge, so he would act as a hero-general. I will polish it a little and then reveal it.
Unless heās breaking NDA, he has no way of knowing. The video description and comments talk about theories.
Do you have a timestamp?
Not trying to be a downer, just trying to be realistic. We know new DLC is coming, but thatās all we know officially.
While I donāt think Variants are a new civās worth of content at all, I think theyāre a lot more than a minor tweak (though this varies depending on the Variant - the devs prioritise gameplay changes over significant aesthetic changes). Depends what you value I guess.
At 10:48 you can hear
People having hopes for this ever since game launch. I donāt think itās ever going to change
Yes, probably you are right
Many people are annoyed that AOE-4 is compared aesthetically to other games, but itās unavoidable. While in AOE-2 we have horses with movement inside the stables, and comparatively more correct proportions, in AOE-4 we have a pony statue in the corral. We also have different types of fauna even in AOE-1. We have ducks, geese, turtles and dragonflies in the ponds of AOE-3.
Itās just embarrassing. I like many mechanics in AOE-4, especially those based on AOE-3, but immersion is important to me. Although I would have liked it to be more daring, I can understand why they didnāt do it.
It has good elements, such as music and sound effects. The aesthetics of the terrain are very well done, but I think it needs a lot more.
Itās not an exaggerated demand, because there are dozens of games of the same type that do it.
People are mostly annoyed because you could simply be a troll that plays the older games and just wants to shit on AoE4. Thereās no way to tell, especially considering youāre posting pictures from the remastered versions which have not been made from scratch. Ofc if improving textures is the sole focus of development, they are gonna look nice. And Iām sure AoE4DE will look just as good. But for now, people love it for the gameplay, and the graphics are more than serviceable. The game puts all previous entries to shame in terms of raw gameplay, so yes I donāt care about eagles, because I donāt play the game to stare at eagles. It would always be nice if they improved the textures, but itās not a big problem for me.
I bought the game, so I have the right to complain about it. Iām not a troll.
And whatās your point with this? Does it mean that the game should be released with a bad look because itās new? The images I showed are from remasters, but they were already in the original games, and while they didnāt look that good in those games, at the time they were the best of the best.
That makes no sense. You say it as if at the time the game was created the proper technology didnāt exist to make the game look better than its remastered predecessors. Its appearance is not due to outdated technology, but to poor creative decisions. Probably influenced by esports and professional gamers.
Yes, of course, thatās how it goesā¦
It could also be a nod to the fact that in the next AoE 4 DLC we will have the Incas and the Spanish, so it makes perfect senseā¦
Yes, thatās why I say itā¦
Yes, they should change the fauna a bitā¦worse than AoE 2 which is pure deer, boar, wolf and thatās itā¦even AoE 2 itself has more faunaā¦
Yes, I agree and it would be good⦠I think they will be like the Spanish in AoE 3 and adding to that the Almogavars and several Spanish M2TW units⦠I expect the Spanish to have like 6 UU: Rodelero (unique MAA), Almogavar (unique Skirmisher), āJineteā (unique Horseman), Missionary (unique Monk) and Adelantado (unique Hero that can create War Dogs)ā¦
War Dog: A fierce canine that obeys commands.
Missionary: Heals injured units.
Rodelero: Fast-moving sword and buckler infantry.
Yes, and itās a shame, really⦠AoE 4 could be seen as Ancestors Legacy or even Mannor Lords, but because they have the damn competitive in mind, they simplify it as much as possible⦠I hope that in 4 years from now things improve in everything and that it becomes a great game, because it has a lot of potentialā¦
Are you sure? How many hours did you clock before spamming the forums with complaints? And when is the last time you have played it compared to last time youāve complained about it (which is yesterday)?
It means that you can only do so much when you have to develop a game from scratch, vs when youāre only improving the textures. Show the textures in the original games, not the remasters released 1 year before AoE4, for a fair comparison. You say they were the best of the best. In your head, maybe. Letās see them now. Thereās so much jankyness in AoE3, itās laughable. From the noisy ground and building textures, to the weird unit movement and stiff animations. Even the remastered version is a visual mess and looks deprecated. The only one of the old games that looks tasteful to me is AoE2DE, released in November 2019. But its civ design is as interesting as watching paint dry.
And donāt disregard the good parts of AoE4. The best sound design in the series, the best animations in the series, the best gameplay in the series BY FAR.
Manor Lords pretty much has the same review % as AoE4. But itās a city builder. And I havenāt even heard of Ancestors Legacy. There are 49 people playing it right now.
It IS a great game. You just donāt play it enough to realize it and probably donāt judge it as an RTS, you judge it as a city builder.
To be honest, there are many people Who play only to see their cities grow up and than fighting the Big Battles at the final stage of the match.
The main part of fan base are casual players and It has been confirmed by Forgotten Empires.
The beatiful thing of AOE Is that you can approaching It as you prefer, also like a mix of city builider and RTS.
I mean, for the year they were originally released, not their remastered re-releases.
But oh well. Maybe Iāll make a new forum about this so as not to deviate from this topic.
Yes, but there are better games for this. In RTS, the building mechanics are underdeveloped, whereas a city builder goes much deeper. So while playing it like this is possible, itās āoff-labelā and you would get bored of it very quickly.
Spanish/Portuguese + Aztec/Inca + Khmer/Srivijaya would be great.
Would much rather have a third civilization than four variants. Iām hoping we get some actually interesting biomes too, such as mangroves or jungles, or anything that isnāt just some grassy plains. The Japanese biome is a massive miss IMO.
More importantly, I would love to see actual improvements to the baseline game for everyone. General improvements to graphics, immersion, addition of fauna or special effects, adding more flavour to the UI and so on.