New DLC Inbound!

No they represent Sassanids.

Its mostly Medieval Muslim Empire and very tiny Sassanids representation. This Castle is where we see the bit of Sassanids. I mean look at rest of the architecture as in Mosque.

Regardless, a Chronicles civ purely focusing Sassanids military would be far nicer to see instead of weird timeline hodge-podge.

With the topic, I still dislike Romans as a civ and should be something exclusive for Chronicles instead. Even its Legionary implementation which simply a better Jaguar Warrior made from barracks.

I hope they will add the new Byzantine Monastery to both Bulgarians and Romans.

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Castles and both of the UUs and half of the AI players names.

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Why Romans? If anything, Romans should get a unique Basilica/Martyria model.

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It would be the last straw if they did it… :roll_eyes:

Yes…This patch is absolute cinema… it just blew my mind and puckered my ass… reskin for all unique units, monks, castles and monasteries (I’ve been asking for this since 2006)… supply gets out and the tech tree has color coding… the chinese, vietnamese and koreans now have fire lancers and hwachas and turtle ships launch rockets, greater variety of asian fauna and flora (seems like they put the chinese dlc for Retold and The Asian Dynasties in 2DE :joy:)… new maps and the Great Wall map from Retold for 2DE, a rework for Genghis Khan with the chinese getting rockets, editor mode in the game menu and flags and ratings for historical battles and new scenario for Victors and Vanquished and regicide mode for Return of Rome… oh and the new dlc will bring 5 civs yes… 5 fucking civs with probably 5 campaigns too… This patch is the best patch in the whole fucking AoE 2 history (or at least since The Forgooten in 2013)…it’s worth a standing ovation…2DE 100/10…long live the king *wololed himself and became a diehard 2DE fan…:joy:

Yes, there’s talk of a patch coming mid-April, and DLC coming late April or mid-May…

There it says 5 civs… It is supposed to add 3 Turkish civs and two Chinese, it is only known that the Turks will be divided into Seljuks (Focused on light cavalry) Rums (Focused on economy and heavy cavalry) and Ottomans (Focused on gunpowder). Situational crowns are becoming more and more popular, since the Seljuks will have a crown that will allow them to convert their villagers into scouts (as well as the Burgundian), and they will also start with a steppe lancer instead of a scout. :man_shrugging:t2:

Microsoft must have let them slide on the Tibetan issue…

No…it’s like the Kitans…he doesn’t know honor xd…

It could also be…so they complete all of Asia…

Yes, like with The Forgotten…it hurts me that they cancelled the 3DE DLC…it would have been good to have this DLC plus the 3DE DLC plus the 4DE DLCs…you would have had a lot of fun with this…

In AoE 3, rattan shields appear, but there they are circular… :man_shrugging:

Probably Ming campaign for the Chinese…

In AoE 4 the Mongols have it, so the Jurchens probably have it…

Yes, it looks like a rider with a naginata…

The ship in the middle is the cannon galleon, the one on the right is a Baochuan (which is the Chinese and Japanese cannon galleon in AoE 4)…

They probably combined it with architecture into a single upgrade…

It could be… it’s like the Aztecs in AoE 3 who have the arrow knight, which is a fire archer that’s good against buildings…

Shock infantry is a tag referring to a class of infantry that functions like cavalry, having similar roles and counters. Defined as AbstractLightInfantry in the game files, this class was introduced in Age of Empires III: The WarChiefs.

There are two types of Shock Infantry:

  • Hand shock infantry (labeled as AbstractCoyoteMan in game files)
  • Ranged shock infantry (labeled as AbstractRangedShockInfantry in game files)

As the damage role of shock infantry is to substitute cavalry, all anti-cavalry units have multipliers against shock infantry. Due to the lower hit points of shock infantry compared to cavalry, shock infantry multipliers are slightly lower than cavalry multipliers. (In short, infantry that has little life but attacks quickly)

Hand shock infantry

The following units are Hand Shock Infantry:

Hand shock infantry are a substitute unit type for hand cavalry, so they are countered by light ranged cavalry and heavy infantry. All hand shock infantry units have the hand infantry tag.

Ranged shock infantry

The following units are ranged shock infantry:

Ranged shock infantry are a substitute unit type for light cavalry, so they are countered by light infantry. All units that have multipliers against light cavalry also have multipliers against ranged shock infantry at the same value.

In AoE 2, as in AoE 3, they would be the jaguar warrior, eagle warrior, shotel warrior and now the rattan shield.

It makes sense since they use very little…they probably change the Burgundian imperial crown a bit…

Of course, in fact, Lou Chuan now appears in Immortal Pillars in Retold… so we’ll see a lot of this in the Chinese DLC for 2DE…

Yes, it appears in Retold…

Yes, or Jurchens…

I don’t think so after VaV, since we had several Japanese scenarios there, and counting the historical battles, we already have like 5-6 Japanese scenarios… :man_shrugging:

In AoE 3 too…

It probably has another name…

In Retold it is Ge Halberdier…the Ge is like a scythe that was used as a pick…

There are chickens…*game explodes…

Yeah, it’s probably like in AoE 4 where you can auto-spawn sheeps all the time every 2 minutes…

Of course, or AoE 3 and 4 stealth units…

In AoE4 you have the traction trebuchets…

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I also can’t wait to see how they will tackle the design of the campaign select screen. They always leave me so impressed with the map designs. Aghh I’m so excited about everything!

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I wonder if they can give us a world map of campaigns or a timeline in the campaign select map.

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Are you saying this DLC will be 3 turkish and 2 chinese civs? Where are you getting that, I haven’t seen that anywhere else.

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Turks should not be divided.

Why remove the only civilization that has uniquely blended strong gunpowder, hussars, and HCA with weak spearmen and skirmishers? It offers a very interesting gameplay that can’t be achieved with any other cavalry or gunpowder civilizations.

Having one unique civilization is much better than having three civilizations that are very similar to others.

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Are you making this up? There’s nothing about Turks at all in the sneak peak – they don’t even have any balance changes listed.

Honestly, I don’t think the current Turks civ really has to be changed to add a central asian Turk civ; the Ottomans still if I remember correctly had a Sipahi class for example. I think that we can get one central asian turk civ (thats all that I think is needed) and keep the current Turks civ very similar if not the same to how its built now, because you are right the current Turks civ is very unique in its composition.

I don’t think so… it would have to be the book that shows the region tabs when you open it… although in AoE 4 the campaigns have their timelines from top to bottom…

That’s what someone on Facebook told me after reading it on Reddit, so I don’t know… I’m sure there are Chinese civs, but I doubt there are any more Turkish civs (remember that Cumans and Tatars are already Turks)…

Of course, I think he sold me “smoke” but it should be because the Turks between the Gokturks, Seljuks and Ottomans changed a lot…

Oh yeah, that’s probably the closest info we could find for the new ship design !

And if it’s using a triple box ballista, it makes sense for the rocket projectile upgrade from the tech Rocketry !

TurkIC, not Turks
And “someone on Facebook” isn’t proof unless you mean the official Facebook page for the series.

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Can’t wait to see the Gokturks with Halberdiers and Siege Onagers while the Ottoman Turks don’t even know what a Pikeman or Onager is. :grin:

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Arbalest is derived from the French language, while the Franks have no access to it. The Spanish soldiers, known for their tercios, not only had no arbalests, they didn’t even have crossbows. However, many civs from regions where crossbows might not have been popular, such as the Ethiopians, Japanese, Malay, Mayans, had much better arbalesters. While I would personally love to see the Franks get Arbalesters and the Spanish get Crossbowmen, and don’t think it would affect the balance too much, objectively speaking the chances of them getting them are low.

I wouldn’t mind having the Turks get Pikemen too, but honestly the absence of units for game balance purposes isn’t a big deal. We can’t allow a civ with a later heyday to always have more upgrades, which might be accurate but could easily be unbalanced.

Furthermore, not only Gokturks might have Pikemen, all Nomadic and Turkish civs except Turks have Pikemen, so it’s same even if the Turks are not going to split. Besides, Gokturks should more likely be considered split from Tatars than from Turks, given their location in Central Asia and the fact that Tatars’ current list of AI leaders includes Gokturks, while the differences between Gokturks and Tatars are still obvious, like non-Islamic beliefs and purely nomadic lifestyle.

Sure, sure…it can be quite interesting… :tipping_hand_man:

Yes, you have to maintain balance above all…

I would have loved to see some love dedicated to ROR. Like the OG campaigns, and why not new civs (I can’t say how much I would love to see Celts, Germans, Indians, and why not some other indo European people, Harappa…) and new campaigns.
Of course, the statut of DLC of ROR is a problem for future addition.

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You will see that highly likely in chronicles