If this is true you should only be able to use it on your own buildings not on your enemies. I see why people consider it cheating. It should be down to experience/intuition to know whether or not your units are visible to enemy buildings. Aside from this even the uncertainty is just part of the game. This takes away part of the risk and charm from the game in my opinion. Not everything should be known 100% in number or UI you should have to feel some things.
EDIT: Tested it. I misunderstood it’s attack range of the building not view range. I still feel the same way about it though.
To be honest I thought half of those maps were already in the game .
(Wasn’t Michi already in the special maps in the HD Edition? )
I’m glad they made those maps “canon” by putting them in the game! Some of them I am looking forward to have teamgames on.
However, all of them don’t really seem that exciting to me as 1v1 maps. I was really enjoying the addition of Atacama in the last update as it rewarded a lot of good decision making and aggression. I don’t see that in those maps. Hopefully more tournament maps will be made into standard maps in the future…