Oh, I looked them up and they could show up in Patagonia, Gran Chaco, Pampas and Pampas Sierras.
And why would that be wrong?
Iâd also like to see a map based on the Cerrado, with GuaranĂ natives and maned wolf guardians and pets (as part of treasures, getting them through natives is really weird).
Iâd also remove the Tupi technology that gives pet Pumas.
The Tehuelches were legendary in their time, the Portuguese described them as âgiantsâ and they took that reputation for much of the colonial era. They also had a violent war against the Spanish for over 100 years (the Spanish never conquered them).
My particular theory is that the developers will sooner or later do something similar to the new dlc but in South and Central America. There is still hope that they will add new minor civilizations and more maps for Central and South America.
Were the central-southamerican taberns, present in rural areas where people gather to drink, eat, buy things, socialize, play games, (ocasionally fight with knives), play guitar and watch roosters fights
Can fit in many maps but are dependant on the region to have their unit, those maps should have more cattle to find
Unit
X unit = Comanchero-vaquero-gaucho-cuerudo-llanero-morochuco-jagunço
All can gather food from herdables and train cows (age II)
PeĂłn; A villager that can garrison in a economic building to temporarily maximice its eficiency for 1 time (limit of 1 peĂłn for TP)
Techs
Potreros; Gives aura to fat faster the cattle (when moving) near the X unit (age II)
A life of Endurance; The X unit gains +Hp when near the cattle (age III)
Distinct brand; The cattle trained by the X unit is harder to capture by the enemy, also give a longer line of sight to the X unit (age III)
Put them in Andes, Pampas, Pampas Sierras and AmazonĂa
Remove the Conquistador unit
Units
Mission Father; Low HP unit, heals and builds Trading Post, can supervise to reduce the time construction of buildings at expense of food per second
Techs
The old techs remains the same
Craftsmanship; Reduce the cost of wood in buildings
Indigenous knowledge; Your villagers moves faster and gather resources slightly faster
Defense of the Missions; (big button) Transform all your TPâs in stone fortresses-like buildings, give them attack range that shoots musket and arrows (2 attacks per round)
si los conquistaron, ese un pequeño dato histórico y esos 100 años mas que de combates fue por que cuando los españoles se iban de la zona se revelaban y vuelta a empezar, hasta que les empezaron a dar buenos escarmientos y ahà se quedaron tranquilos.
Iâve been testing the new DLC, and I find it fascinating how they managed to fit chivalrous ideas into gameplay mechanics in AoE 3.
The concept of chivalric principles being translated as some kind of âspiritualâ and âfantasticâ effect reminded me that AoE 3 is closer to AoM than AoE 2 itself and this is due to the Native American civilizations, letâs be honest , in AoE 3 the Native Americans (at least the tribal ones) remedy their technological and organizational deficiencies with some kind of âspiritualâ mechanics that for the european settlers of their time were seen almost as magic; Personally, far from seeing these mechanics as some âweaknessâ or âfictitious helpâ for the Native Americans, I consider them to be mechanics that give variety to the game due to cultural differences.
I bring you this video to prove my point:
EDIT!
This scene contains Spoilers for season 3 of âLove, Death & Robotsâ (Netflix)
In the video showed the Jibaro-Spain war in a âfaithfulâ and at the same time âfantasticâ way:
Mestizo (or even Native American) soldiers dressed in European armor and fighting for the Spanish side.
A natural environment where steel armor and cavalry can bring more problems than solutions.
Personal perception: the JĂbaros used different types of poisons, including hallucinogens, the âriotous madness sceneâ in this video reminded me of Chaos from AoM.
I hope this gives you some inspiration regarding the way to go with Native Americans (tribals) in AoE 3
EDIT:
The scene is from for season 3 of âLove, Death & Robotsâ (Netflix). I did not know of the existence of this series
I canât express how funny is, I knew you would find about that episode
From a gameplay perspective, chaos is already a Emir active ability to fight guardians (not only from AoM)
The implementation of it (outside guardians or just for explorers) can be made withing the psychological warfare theme as a disruption to enemy lines
Example; A JĂbaro headhunter/nanki warrior has a passive ability when fighting (melee) to force the enemy unit in defend/stagger/stand mode, its a micro-intensive strat that can pay off when do properly
I like the fact that sudamerica donât tend to romanticise the âspiritualâ side of indigenous religious rites
Some of the ceremonies in the community plaza should be remove by the way; water, alarm, town, just add a tech for them. Others should have a more local name or be a card directly (fire, moon, earth mother, heal)
Maybe they could add Tehuelches, theyâre already mentioned in the Patagonia description anyway.
And Guaranis, who could fit both Brazilian and Paraguayan maps.