Recently we got chickens, foxes and oysters in the game that provide new ways to collect Food and Gold.
They don’t fundamentally change the game but they add new options for scenario or random map creators.
So why now add more of those?
Disclaimer
I do not suggest to add those to current ranked maps!
If they turn out to be popular additions they can eventually appear in tournaments and ranked maps too.
Crate
- Provides 100 Gold/Food/Wood/Stone (one version for each resource)
- Very high collection rate (similar to fox or even faster)
- Resources have to be dropped of (unlike fox)
- Not affected by any collection rate technologies
- Alternative skins would be things like: Pile of Treasure (Gold) or Table with freshly cooked Food
Those would allow to add bonus resources to a map/scenario. More interesting to just make a trigger that instantly gives you the resources.
They cold be places on hard to reach places like islands or guarded by hostile Gaia units like bandits.
Treasure Chest
- Provides 100 Gold
- Is collected very fast (even faster then Fox)
- Does not need to be dropped off (like Fox)
The propose is mostly to add an nice reward to players that isn’t just a trigger sending them resources.
Not requiring a drop of makes it even more of a reward and less of a chore.
Driftwood
- Provides 100 Wood
- Can only be places on water
- Can be collected by Villagers or Fishing Ships
- Can be destroyed by Demolition Ships (Not Demolition Rafts) and any unit that can destroy trees
- Collects faster then wood from trees but is not affected by Lumber Camp Upgrades
Allows Fishing Ships to collect Wood similar to Oysters allowing them to collect Gold.
Could also be used to block paths on water maps similar to trees on land to limit Feudal Age fighting.
Ancient Ruins
- Provides 150 Stone
- 2x2 Tiles
- Can be destroyed by any unit that can destroy trees but has more HP
- Collects faster then Stone from mines but is not affected by Mining Camp Upgrades
A Stone resource that can block paths or just add more variety to map visuals.
Using ancient ruins as quarries in the Middle Ages. The St. Peters Cathedral was famously build with materials mined from the ruins of the Forum Romanum.
Ship Wreck
- Provides 100 Wood
- Can only be collected by Villagers
- Can be placed on all terrain but should only be generated on beach terrain
- Collects faster then wood from trees but is not affected by Lumber Camp Upgrades
Adds a bit of variety to water maps.
Can be an interesting wood source in the early game.
Trade Cart/Cog Wreck
- Provides 100 Gold
- Can be collected by Villagers or Fishing Ships
- Collects faster then Gold from mines but is not affected by Mining Camp Upgrades
- Unique version of Trade Cart and Trade Cog that transform into the wrecked version on death (keeping the Gold they had) should be added too that can be used in Scenarios
Same as Ship Wreck but for Gold.
If Gold runs low it might be worth going for Destroyed Trade Carts around the map.
Can also add a lot of flavour to a scenario.
Broken Ox Cart
- Provides 150 Food
- Can only be collected by Villagers
- Collects at the same speed as hunt
Kinda similar to Chicken just that the food doesn’t decay or a better Berry Bush.
Silver Mine
- Provides 450 Gold
- Collects a little slower then from Gold Mine but is affected by Mining Camp upgrades
Simply a worse version of the Gold Mine. The idea is to have a late game resource. In most cases it’s not worth going for them until the Gold mines run out.
Diamond Mine
- Provides 1200 Gold
- Collects faster then from Gold Mine and is affected by Mining Camp upgrades
Very valuable point of interest on the map.
Could be used for a Gold Rush style map.
Salt Mine
- Provides 2000 Gold
- Collects a lot slower then from a Gold Mine but is affected by Mining Camp upgrades
Even more late game Gold source. Only worth it when all other Gold sources run out.
Dotting a few of them around the map could be done to delay trash wars.
Could also be used to make a tame version of Gold Rush.
Apple Tree
- Basically a Berry Bush that converts into a Tree when empty
- Same collection rate as a Berry Bush
- Can be any other fruit too (Figs, Bananas, Coconuts, Cherries etc.)
- Can be destroyed by any unit that can destroy trees, even when it still has Food on it
They should only be placed individually and not in large groups because they will block access to each other after the food is collected because they turn into trees.
Mostly for flavour and less practical then other resource sources.
Resource Trickle buildings
- One version for each resource (Gold/Food/Wood/Stone) unlike Feitoria or Battle Royal Trade Workshops that trickles all at once
- Destructible and Capturable version of each building
- Rates can be modified via modifying “resources” the same way as Feitoria and Monument trickle rates.
Very useful tool for scenario and map creators. A permanent source of resource income that functions as an important point of interest in a map.
Whole random maps could be designed around them. They could also provide infinite Wood on water maps preventing situations where both sides can’t build any ships anymore because they run out of wood.
The destructible version can be used as important assets that have to be defended in a scenario.
Summery
These new resource sources would allow map creators to craft new kinds of experiences without fundamentally altering the game.
They would function similar to what the game already has but allow more flavour and more variety.