New surprise DLC on 25th anniversary?

We should cherish the present
Originally these would end in 2019

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I’m glad they simply stopped communication. The constant blogging on this site gave us the false impression they were working diligently to fix ongoing issues - villagers downing tools when being moved in groups is the biggest I remember that remains untouched for a year.

I guess they noticed it too and decided to change communication. It’s been months since that bizarre post following V&V, an unbelievable piece that sounded more like manipulative parenting than anything else.

More recently, the game is launching with my system’s language set instead of English - even though I change it, it simply reverts to Portuguese when I close the game and launch it next time.

And just in the last few weeks the “Immersive” soundtrack option defaulted for every civilization as if they were all AOK ones.

Look, those couple bugs may be simply the result of the work on the nexr DLC. I can’t think of a better explanation; the game can’t bug itself, right? [Natalie Portman face]. But at least this means they are working on something new that it’s not those mostly meaningless events.

It is worth mentioning that communication does not have to be weekly, not even monthly, but rather just when needed - addressing bugs, updates and of course expansions.

That said, thanks to @Tyranno13 @Quasibrodo and everybody else (sorry if I am missing someone) for unearthing those real news about the game. Marketing dept. should borrow a page from you guys :v:t2:

I think that’s just because it’s the weekend.

I’m not so convinced.

Couple things. Firstly regional skins could be optional. if your machine can handle that many skins, you can turn the option on.

Also I wouldn’t be surprised if you could do some performance optimizations. cysion didn’t say so explicitly but it sounds like all skins are loaded at the beginning of a game. but you really only need the sets for the civs in the game, and you really only need dark age building and unit skins when the game starts. you could have the remaining load later on. If a unit of a given type hasn’t yet been queued then you don’t need that skin. that kind of thing. Also if you both players have researched x-bows for example, the archer skins are no longer needed and can be dumped. Also, I think there could be some way where you keep say the base 80% of a units design the same for all civs, then only customize a set 20%. so you don’t need multiple regional sets for the entire unit, only the differentiating 20%. Then you layer the regional differentiator asset on top of the base asset. It might also be the case that you could instead of having individual sprites, have stand, move, and attack videos (in all the orientations of course), and then you could compress the videos so you need only reference the changed pixels in each frame, instead of every single pixel.

Of course all those would require upfront investment, but there seems to be a demand for more skins in the game, so I think it’d be smart for them to at least consider how much work it’d take to make regional skins work and how much they’d have to sell regional skin sets for it to be worth the effort.

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You know what…I lost track of the days. I thought it was Friday haha!

It’s not that, it’s the amount of work required for the model makers.

If you listen to cysion’s response it is ENTIRELY about the technical limitations arising from the amount of sprites you’d need to have on you hardrive and more importantly loaded into memory. He never once mentioned the work to create the sprites in the first place. I’m not sure what about his response gave you the impression that the creation of the sprites was the primary issue.

I watched it a couple of days ago, so I probably forgot the details.

My bad, no need to get rude about it.

I mean you probably need just the following unit sets:

West European
North European
East European
South European
American
African
East Asian
Nomadic
South Asian/Indian
Southeast Asian
Middle Eastern

Someone made this.

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I’m not sure what about my response gave you the impression it was rude. I described the content of the video, and consequently how it was incongruent with your statement. I don’t see how unambiguous but non-derogatory language could be seen as rude.

Ok, just to make sure you’re aware for other interactions:

Caps lock implies shouting.

The way this is worded implies “You must be stupid, as I cannot comprehend your logic”.

If you’re not being rude, fair enough. But do be aware this is how it can look through the medium of only text.

Convince the Forgotten Empires Head. Otherwise our opinions do not matter.

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I would be tempted to add to the above list also: Balkan, Central European, Caucasian, two separate American (Mesoamerican and Andean), two separate Middle Eastern (“Arabian” and “Persian”), two separate African (West African and East African + Bantu in future) and two separate East Asian (Chinese and Korean-Japanese).

And this is another good point. Now admittedly, it’d still be a ton of assets, but I think most people are more into the regional skins, not individual civ skins. expecially now with so many civs. I just don’t think you can have 45 different skins for a unit and not have so many of them look so similar.

So that’d only be approximately 1/3 the assets they’d originally estimated.

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Have our opinions and ideas ever truly mattered?

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Even less to get a good enough representation:
Latin (current set), Byzantine, Middle Eastern, African, American, East Asian, Steppe Nomadic, Indian and Southeast Asian

Of course, some civs would be misreprented, like dravidians, incas, slavs or one of the african civs, but they’re culturally “isolated” civs (in terms of the game) and would require a set of their own to be properly represented, and that’s not something to realistic ask for.

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  • Players ask for Indians to be split, they are split
  • Players ask for Georgians and Armenians, they are added
  • Players ask for a Persian rework, it happens

So quite often.

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Have you seen the library of civ crafting? The inly one who ever got to verbatim let his ideas come yo life was Cysion lucky enough to know coding but thats a hard truth

West north south europe can use the current set without any change.
South east asian and indians can also share the same units skins.
Middle east and africa can also share a similar set I guess.

This may be one of those cases where convincing the boss proves more difficult than actually solving the technical side of the problem. And even before it comes to having to do that, there’s certainly room for some level of additional skins. For some of this the ROI would be in question, but I don’t know that they’ve ever done much research on the topic.

I notice that you often use “luck” to refer to things that any number of people could have achieved with vision and work.

Mostly for dramatic effect. I do lament my inability to do the same but I guess excuses gotta end

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And unique castles.

20 characters

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