New surprise DLC on 25th anniversary?

In case of V&V, Filthy pitched the idea for the DLC.

Yes, I think they are going to announce something for the 25th anniversary, but we won’t see the new DLC until spring of next year…

Yes, it would have to be for a civ that had many sieges and that from the rubble of the buildings militias emerged to defend the villages… it could be useful for an African or native civ or a naval one from the Balkans to make it closer to Greece (Albanians could be because of the Venetian and Ottoman sieges they had in the 15th century, imagine if they took champions from their destroyed buildings, they would be as powerful as the Sicilians or the Goths)…

Yes, I skipped the DLC and played the workshop versions instead…

Yeah, don’t remind me…2 seconds of teaser for a DLC and then 1 hour of a scenario…

Using a Packed Town Center in Gaiseric (applying a more realistic nomad mode), recruiting mercenaries in Vortigern (in exchange for them settling on your island and then betraying you), doing saga and dynasty objectives in exchange for villagers to expand your tribes in the Viking, Seljuk and Temujin missions, paying gold and using the amphitheater to gain imperial reputation in Otto the Great and Komnenos, liberating villages and doing objectives to increase population in Mstislav, playing with different clans in Shimazu and N0bunaga and converting Spanish Galleons in exchange for gold in Drake…

I think we will get some form of announcement in Gamescom

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Achievements popping up always means it’s soon. Not to mention it’s been roughly as long since V&V and now, than it usually is for any gap between DLCs.

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Follow this link, some of the new mechanics are described there.

-For the first time you can recruit units and research technologies in Wonder buildings.
-Another new feature is, that you can declare the victory in Wonder buildings, whenever you want, if you have fulfilled the conditions for victory.
-You can choose different paths for to win, for example by joining different clans of a civ and using their special bonuses to play for victory.
-The inclusion of previously unplayable editor units in the game is possible for the first time in singleplayer missions in this DLC.
-In addition to the Town centers Wonder buildings are now equally important in the game for the first time, which increases the play value of core buildings.

Just play this DLC and you will see exactly, what else is possible. I have just explained the basic mechanics to you, but these can vary.

I understand the complaints of some players, about a lot of recycled scenarios and the not entirely honest announcement about campaign oriented expansions. But if you read “carefully”, it says campaign “oriented”, which can also be singleplayer missions and does not necessarily have to be new campaigns. I did not see that the first time either, I only noticed it at second glance…

With the inclusion of the new mechanics, the positives of this V&V DLC clearly outweigh the negatives for me, because they are innovations to the game content itself.

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Agree, the probability is very high

How can they be called new mechanics if you could have played the same before the DLC released?

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For that you have to ask the developers. Besides, I have not played these custom scenarios before…

The fact is, that these new mechanics have never “officially” appeared in previous DLCs before this V&V DLC, for this reason they are new.

If a civ produces gold while mining stone and tomorrow devs release another civ that produces stone while mining gold. Will you call it new mechanics?

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You are welcome to return to your Stone Age level yourself. Political decisions as one of these new mechanics are much further along in development…

Well, these “mechanics” are essentially just triggers (Unit train location) you set up in the editor.

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Considering the introduction of new mechanics within the framework of their only scenarios without affecting the rest of the game is ridiculous. Many missions of different DLCs had something similar, for example, one day we had to build a heroic trebuchet or capture villages by holding flags. There’s nothing special about it! The usual variations of gameplay.
I can agree that the modified civilizations from V&V were interesting, but you can’t seriously claim that this is what you paid money for.
The only thing I like is that developers took the mod content and made it official. These things are supposed to happen. But selling it for $13 when literally everything is available for free…

Personally, what irritates me is:

  • not a single original illustration
  • no new background for intro (table and window)
  • totally ahistorical Mstislav
  • most missions have no dialogues
  • just ONE narrator for everything
  • in some scenarios he talks so much that I want to beat him

A few scenarios were actually good, but that’s only 1/3 of the content. If it had cost $5 instead of $13 and been advertised honestly, the ratings would have been different.

Overall this DLC ruined my confidence in the game. Moreover, coupled with RoR, which no one asked for, and Ismail’s campaign - the worst story in the game. That’s why I am not waiting much from this “Surprise”.

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Adding cherry to the cake, devs did not even introduced any new hero models or loading screen artworks for V&V.

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And civ/unit/asset choices that had not even kept up with the latest version of the game itself, let alone adding anything new, which feels like someone almost directly copy pasted the older community made custom scenario without much thought.

Just 24 hours to go to Gamescom. What date is scheduled for AoE franchise? Hope there will be more news other than AoMR.

Also final day of RBW : El Reinado may also be the announcement day.

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Don’t be so naive, that forum is full with those complains at every single patch, go check steam forums get out of your bubble, this game isn’t steady, even the pros complain so bad about path finding, only low elo players and keyboard forum warriors like you deny everything and keep pretending that all we need is architecture mods and more civs.

Oh yeah lets not pretend that active xbox(console) users are more than 3k active per month, there is no way to measure the gamepass numbers but just looking at any game the xbox sign doesn’t appear in most of them, so they are a minority, steam has the big numbers whatsoever.

Please do not confuse random or casual players or owners with active players among SP and MP, active users is what really matters, i have hundreds of games in my library and i am not active in 99% of them just like most gamers, so in any instance MP user are the majority playing the game.

Tomorrow there will be something about AoM but it might be just about that, not sure if they’ll have any new on AoE2DE.

I’ve just read an interesting discussion on Reddit. Players logically deduce that the DLC can be dedicated to China and maybe Korea and can add 4 sub-Chinese civilizations and campaigns at once.

https://www.reddit.com/r/aoe2/comments/1ewqwkw/going_by_process_of_deduction_the_upcoming_dlc_is/

I do not entirely agree with this thinking, since it would be wrong and one-sided to reduce the 25th anniversary of AoE only to China. But the logic presented is interesting.

But personally, I think that for the 25th anniversary, the most correct thing would be to simply complete full-fledged campaigns for all civilizations who do not have them and port all the remaining AoE 1 campaigns, plus add architectural styles and at least monk skins. This is all, of course, too much of a dream.

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Interesting idea. But it would be disappointing for AoE 2’s quarter-century celebration. I want a huge DLC like The Forgotten DLC - nothing else.

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