Balance changes:
Houses now have -2/-1/1/3 melee armor Dark/Feudal/Castle/Imperial Age (previously 0/1/2/3 Dark/Feudal/Castle/Imperial Age).
Palisade Walls now cost 3w each (previously 2w).
Aztecs: non-Elite Jaguar Warrior now have 65 HP (previously 50 HP).
Bohemians: Hussite Wagon speed reduced from 0.85 to 0.8
Burmese: manipuri cavalry no longer gives +6 attack vs buildings and no longer affects Arambai, now gives stable units +5 attack vs archers.
Byzantines: Team Bonus: Monks now heal +100% faster (previously +50%).
Celts: non-Elite Woad Raider now have 10 attack (previously 8 attack).
Cumans: Archery Range and Stable discount toned down to -75w from -100w.
Ethiopians: non-Elite Shotel Warrior now have 45 HP (previously 40 HP), upgrade to Elite now costs 900f 450g (previously 1200f 550g).
Incas: non-Elite Kamayuk now have 1 melee armor and 70 HP (previously 0 melee armor and 60 HP).
Japanese: non-Elite Samurai now have 10 attack and 70 HP (previously 8 attack and 60 HP), upgrade to Elite now costs 750f 650g (previously 950f 875g).
Malians: non-Elite Gbeto now have 35 HP (previously 30 HP).
Poles: Have access to Siege Engineers, (Elite) Obuch now train in 12 seconds (previously 9 seconds).
Teutons: non-Elite Teutonic Knight now have 14 attack and 7 melee armor (previously 12 attack and 5 melee armor), upgrade to Elite now costs 950f 500g (previously 1200f 600g).
Vikings: infantry HP bonus now applies at the start of feudal age instead of 10%/15%/20% more HP in feudal/Castle/Imperial. Lose Thumb Ring.
(Standard) Berserk now have 12 base attack (from 9) and 1 base melee armor (from 0), upgrade to elite now costs 1075f 475g (previously 1300f 550g). Elite Berserk training time reduced from 14 seconds to 12 seconds.
Also Tamerlane and Tariq Coop campaigns are available, plus quickplay vs AI, and new mini tech tree when you hover over civ icon.
Please if anyone finds other balance change post here, thanks:)