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I hope the original european civs are never changed, reworked and made more gimmicky like all these new ones.

That is one think that could make me drop the game for good. I used to love leage of legends but they insisted on reworking and changing all the old stuff I liked until only new gimmicky and overcomplicated things remained.

Europe civs aren’t outdated. They are the only thing balance in this game

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I am in favor of simplicity, I do not want complicated things, but I would like a rework especially in the cards, many are obsolete.

Portuguese, card age 4: 5 gun cannons, 3 gun cannons ?! (Can you turn it into infinite send?)

Spanish, cards age 4: 8 lancers, 7 lancers, 6 lancers…wtf?

German, 8/9/6 !? doppels

French, 12/14/9 !? skirms

This example is repeat thousand of times.

I don’t think this type of change will break your mind.

PS: I would like you to improve the cards of special military sets, I find them interesting and beautiful cards, they seem like the jewel in the crown but they leave much to be desired … they could be improved by giving more units or updating them, they could provide a powerful military card to the FI.

Only Germany has a powerful card, possibly OP, but the rest or decent or mediocre I never see.

  • Germanish, Polish Sublime Hussars (10 Watch Hussars) 2000 ++ (- 600 of 4 uhlans)

  • French, Richelieu regiment (6 hussar and 2 cuirassiers) 1800 res

  • Portuguese, Portuguese squad (6 hunters and 6 dragons) 1770 res

  • Dutch, Dutch counter cavalry (10 halbs and 4 ruyters) 1640 res

  • Otto, Ottoman artillery division (6 grenadiers + 1 great bombard) 1680 ++? what cost the big bombard?

  • Spanish, Spanish squad (10 pikemen and 8 rods) 1600 res

  • Russian and brittish…none…make this

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Right and most new civs have unit cards “packed” with an improvement (and a cost) that the Europeans can also get.
And there are quite “gimmicky” cards that are useless…like Florence Nightingale, unique church cards, etc… These could me made a little more useful just like how they reworked Spanish Gold.

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The problem are the new civs overly packed cards with multiple affect and not the European nice and clean cards of either perms effect or units.

Its just that they power creeped and now we got this issue.

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The old civ cards are too many simple and the news too many excesives/complicated.

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a lot of the unique church cars are pretty good, at least in treaty.

the russian one is amazing in most game modes, upgrade your entire army for a fraction of the cost? why not.

then we have the stinker called glorious revolution.

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Yeah I guess not enough people care about them since they have some solid basic go to strategies. But they are outdated and with few options, even more than Europeans that at least got card reworks, possibility for mercs in Age V, infinite merc cards in Age IV and new Age up options. Non of this is so for Asian civs.

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What happens is that there are many things that feel like incomplete ideas, prototypes or unfinished things. So by improving it, it would seem new, when in fact it would be catching up with what the African DLC content provided.

There are cards, mechanics and units that only appear as ornaments such as the ‘skull knight’ of the Aztecs (if I am not mistaken) that have now been improved so that it can be used more efficiently.

You read my forum in which I proposed that hot air balloons could perform even deeper espionage. It should not give so much power and importance to a unit that it should remain irrelevant, many would say. But why did the developers dedicate a politician only to this unit? It is obvious that they want to rescue the things that are not used in the game. If you get older with the politician ‘the inventor’ in the current meta, you will not get any other benefit than exploration and you could be left for dead. That is why I have proposed a lot about all kinds of inefficient elements in the game.

They also recently improved the grenadiers a bit more. If the developers are encouraging the use of underutilized things, they have a good philosophy regarding game development.

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Yes, I’ve always wanted the age1—>age2 balloon politician to be viable…
My ideas to make it viable are:

1.In addition to providing a balloon, it ages you up to commerce faster, similar to the exile prince, this might help offset the early vulnerability after giving up 400w or the outpost wagon 200c

  1. It delivers 100w 100c with the balloon.
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It’s not that bad actually, it’s like a bit longer lasting spyglass ability so can be quite useful unfortunately it just doesn’t compare to other age ups, even if it gave you a military wagon I’d still not choose it.

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I would choose it in treaty where the other age ups don’t matter much in the long run.

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The guy is “the inventor” so the obvious extra bonus would be crates of books. The extra experience from that would make it a very powerful age up.

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Getting the Inventor in Age 2 or Age 3 granting the balloon plus advanced arsenal wagon would be super cool as well.

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I never age up with Virginia,I always age up with Pennsylvania for Commerce Age,then Indiana for Fortress Age,then Ohio for Industrial Age and finally Texas for Imperial Age…

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They will give them if they put a dlc in Europe…

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I guess you don’t play supremacy.

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The fairest effect would’ve been “move Kallanka to Commerce Age and allows their unit to be trained”. No travois, no cost. Period.

I don’t know why they need travois. Giving travois to everything is something that keeps turning those new civs just too fast/better and the old ones just too outdated.

All civs in DE (but Sweden) have this pattern. And it should’ve been something ordinary to Haudenosaunee only.

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Travois from Hauds, priest from aztecs, gathering buildings from dutch…
Also that kallanka card was added after reworking aztec chief card to build huts in age 2, but incas get a best one with travois -_-

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Haud get general travois but they have ordinary buildings. Although most their unit cost wood those travois are not meaningful.

Incas have lots of special buildings and countless cards, politicians and technologies to spawn travois and buff their buildings.
AND a wood trickle dance.
AND a house that can generate wood.

It’s almost like reversed values.

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I think that the JPK should be 200 hit points with 20 attack but at 100 food and 20 coin at 5 speed and keep the Quetzalcoatl card in the 4th age