This is a variant civ that I came up with. The google doc goes more in depth but I put the core concepts here in the post, however I highly recommend reading the document and not this post, as it’s more organized and goes through each and every technology and unit option
Hero: Oda Nobunaga
Tier 1: Clan Leader
Nobunaga holds power as the Daimyo of the Oda Clan, but his ambition drives him forward to conquer neighboring clans. Oda leads his men into battle to gain experience as he conquers his neighbors.
Unit Type: Heavy Melee Infantry
HP: 125
Attack (melee): 8 Sword, 0.29 tile range, 1.5s attack speed
Attack (torch): 10 fire, 1.25 tile range, 2.12s attack speed
Armor: 0 vs fire, 2 vs Melee, 3 vs Ranged, 0 vs siege
Movement Speed: 1.125 Tiles/s
LOS: 6.222 tiles
Commanding Presence (passive ability): Friendly melee infantry within 6 tiles of Oda Nobunaga have their attack speed increased by 5%, gain hitpoints +5% and deal +5% damage (does not stack with bannermen bonuses)
XP Gain: In the Dark Age, Nobunaga can only gain xp through killing enemy units or boars, or by being within 6 tiles of a friendly unit when it kills an enemy unit or a boar. Once you are in the Feudal Age, Nobunaga begins to trickle xp.
Tier 2: Subjugator
Nobunaga begins to subjugate his neighbors, consolidating his power in his quest to unify all of Japan. With more territory comes a larger and more diverse army that Oda will lead into battle from atop his horse.
Unit Type: Heavy Melee Cavalry
HP: 250
Attack (melee): 10 Sword, 0.29 tile range, 1.5s attack speed
Attack (torch): 12 fire, 1.25 tile range, 2.12s attack speed
Armor: 0 vs fire, 4 vs Melee, 3 vs Ranged, 0 vs siege
Movement Speed: 1.625 Tiles/S
LOS: 6.222 tiles
Commanding Presence (passive ability): Friendly ranged and melee infantry within 6 tiles of Oda Nobunaga have their attack speed increased by 5%, gain hitpoints +10% and deal +10% damage (does not stack with bannermen bonuses)
Ruthless Massacre (active ability. 2 minute cooldown): All units within 3 tiles gain +20% attack damage but take +10% more damage for 20 seconds
Tier 2 Upgrade Choice:
Asakura Support
Gain support from the Asakura Clan, who are masters of trade.
Bonus: Unlocks Traders and Trade Ships. Traders have -15% cost, move 10% faster, and return +20% more resources
Azai Support
Gain support from the Azai and master their military discipline.
Bonus: Gain 3 upgrades to be researched at the Forge
- Azai Trainers (Age II): Military production buildings work 10% faster
Cost: 100F, 200G
Time: 45 seconds
- Azai Weapon Training (Age III): Melee Infantry gain +2 damage
Cost: 150F, 250G
Time: 60 seconds
- Azai Endurance Training (Age IV): Infantry gains +10% max health
Cost: 200F, 350G
Time: 90 Sec
Tier 3: Warlord
Nobunaga conquers powerful rival clans, bringing him another step closer to a fully unified Japan. Choosing between two of those powerful clans as his next ally, Nobunaga steadily increases his power in preparation for his final march on Kyoto.
Unit Type: Heavy Melee Cavalry
HP: 350
Attack (melee): 14 Sword, 0.29 tile range, 1.5s attack speed
Attack (torch): 12 fire, 1.25 tile range, 2.12s attack speed
Armor: 0 vs fire, 5 vs Melee, 5 vs Ranged, 0 vs siege
Movement Speed: 1.625 Tiles/S
LOS: 6.222 tiles
Commanding Presence (passive ability): Friendly ranged infantry, melee infantry, and cavalry within 6 tiles of Oda Nobunaga have their attack speed increased by 5%, gain hitpoints +15% and deal +15% damage (does not stack with bannermen bonuses)
Add active ability
Tier 3 Upgrade Choice:
Takeda Support
Gain the support of the Takeda Clan and its powerful cavalry.
Bonus: Takeda Mounted Samurai can be trained from Stables, plus unique cavalry upgrades researchable at the Stables. Normal unit upgrades unlocked.
- Takeda Charge Tactics(Age III Stable upgrade): Horsemen and Takeda Mounted Samurai gain +7 charge damage
Cost: 75F, 200G
Time: 45 seconds
- Takeda Weaponry (Age IV Stable upgrade): Melee Cavalry damage +4
Cost: 120F, 250G
Time: 60 seconds
- Takeda Horse Breeding (Age IV Stable upgrade): Cavalry hit points +10%
Cost: 150F, 250G
Time: 60 seconds
Tokugawa Support
Gain support from the Tokugawa Clan and its skilled samurai.
Bonus: Tokugawa Samurai can be trained from Barracks, plus unique infantry upgrades researchable at the Barracks. Normal unit upgrades unlocked.
- Tokugawa Bladesmithing (Age III Barracks Upgrade): Melee Infantry +1 damage
Cost: 75F, 175G
Time: 45 seconds
Tier 4: Great Unifier
Oda Nobunaga marches his forces into the ancient city of Kyoto, installing himself as ruler of Japan, having finally achieved his goal of declaring himself the ruler of all Japan. Summoning forth support from 2 final clans, Nobunaga prepares to initiate his endgame.
Unit Type: Heavy Melee Cavalry
HP: 475
Attack (melee): 18 Sword, 0.29 tile range, 1.5s attack speed
Attack (torch): 12 fire, 1.25 tile range, 2.12s attack speed
Armor: 0 vs fire, 7 vs Melee, 6 vs Ranged, 0 vs siege
Movement Speed: 1.625 Tiles/S
LOS: 6.222 tiles
Commanding Presence (passive ability): All units within 6 tiles of Oda Nobunaga have their attack speed increased by 5%, gain hitpoints +20% and deal +20% damage (does not stack with bannermen bonuses)
Add active ability
Tier 4 Upgrade Choice:
Kuroda Support:
Gain the support of the Kuroda Clan and their skilled generals
Bonus: Bannerman limit +4, All units melee and ranged damage +5% (does not apply to gunpowder units)
Mōri Support
Gain the support of the Mōri Clan and its powerful navy
Bonus: Unlock unique techs at the docks
- Mōri Trade Fleet (Age IV): Trade Ship population cost -1. Trade Ships move 10% faster
Cost: 150F. 300G
Time: 60 seconds
- Mōri Sailors (Age IV): All military ships damage +1 and attack speed +5%.
Cost: 150W, 400G
Time: 60 seconds
- Mōri Shipbuilding (Age IV): All military ships gain hitpoints +20%, cost -50% and gain ranged armor +2
Cost: 250W, 500G
Time: 120 seconds
Civilization Bonuses
Adaptable, Gunpowder, Hero
- Call the support of varying clans as Oda Nobunaga gains more experience through battle
- Town Centers can be upgraded to improve defenses and harvest rates of nearby farms
- Farmhouses are Food drop-off sites in addition to providing Population
- Forges are Gold and Stone drop-off sites in addition to containing military upgrades
- Gold deposited by Villagers generates bonus Stone and vice versa
- Choose between two Shinto Shrines with differing bonuses as your Castle Age (III) Landmark
- Early Matchlock Ashigaru can be trained from the Feudal Age (II)
Bonus Notes:
- There are NO ROCKETS in castles or town centers. Castles can be built in Castle Age (III), for 900 stone
- Nobunaga is the only bannerman unless you level up Nobunaga with Kuroda support.
- Traders cannot be produced until Age IV unless the Asakura Support option is chosen.
- Trade Ships cannot be produced unless Mōri Support is chosen
- Has no access to Heavy Cavalry without Takeda Support
- Has no access to Heavy Infantry without Tokugawa Support
Civilization Landmarks
Age II
Age III
Religious Landmark
Description: Grants all units +1 LOS. Unlocks Shinto Shrines, which contains unique Shinto technologies and produces Shinto Priests.
HP: 5000
Fire Armor: 0
Ranged Armor: 50
LOS: 5.556 Tiles
Age IV
Description: Stockpiles weapon supplies every 30 seconds that can be used to instantly produce gunpowder units - comes with 5 stockpiles. Produces Ozutsu, a unique heavy ranged gunpowder infantry with siege damage. Allows access to unique gunpowder upgrades.
Unique ########### Upgrades:
- Serial Firing Techniques
Effect: Matchlock Ashigaru attack speed +10% (sets their attack speed to 1.625s provided other attack speed techs are researched)
Cost: 150W, 350G
Time: 60 seconds
- Increased Caliber
Effect: Gunpowder Infantry damage +10%
Cost: 150F, 350G
Time: 60 seconds
- Ashigaru Training Drills
Effect: Gunpowder Infantry trains +30% faster
Cost: 150F, 350G
Time: 60 seconds
Military Landmark
Description: Acts as a Castle with powerful Handcannon emplacements instead of arrow slits. All Castles and Outposts have their arrow slits replaced with Handcannon Slits. Contains unique defensive technologies.
HP: 5500
Siege Attack: 30
Ranged Attack: 30 (3 shot volleys)
Fire Armor: 5
Siege Armor: 50
DPS: 3.81
Attack Speed: 2.625
Range: 8 Tiles
LOS: 5.556 Tiles
Unique Azuchi Upgrades:
- Raised Central Tower
Effect: All Castles LOS +50%. Handcannon emplacements range +2.
Cost: 500G, 250S
Time: 45 seconds
- Thick Walls
Effect: All Castles have hitpoints +2000 and fire armor +5
Cost: 700G, 400S
Time: 60 seconds
- Additional Firing Gaps
Effect: Castles gain 2 additional handcannon emplacements
Cost: 300G, 100S
Time: 60 seconds
Civilization Units
Yari Ashigaru
- Type: Light Melee Infantry
- Description: Light melee peasant infantry armed with a long polearm to ward off enemies, especially enemy cavalry
+Fast Attack Speed
+Fast Movement Speed
+Anti-Cavalry Specialist
+Long Weapon Range
-Weak against armored units
-Countered by Archers and Knights
-
Cost: 80F, 30W
-
Train Time: 0:15
-
HP: 80
-
Attack (melee): 6
-
Attack Bonus (melee): +17 against cavalry
-
Attack Speed (melee): 1.2s
-
Attack Range (melee): 1 tile
-
Attack (torch): 10
-
Attack Range (torch): 1.25 tiles
-
Attack Speed (torch): 2.12s
-
Armor: 0 vs melee, 0 vs ranged
-
Movement Speed: 1.5 tiles/s
-
LOS: 8 tiles
Tokugawa Samurai (not trainable unless Tokugawa Support is chosen)
- Type: Heavy Melee Infantry
- Description: Powerful Samurai warrior with high damage and good defense. Comes with the Deflective Armor ability that periodically blocks attacks.
+Heavy Armor
+Deflective Armor recharges out of combat
-High Cost
-Slow move speed
-Countered by Knights, Lancers and Crossbowmen
- Cost: 150F, 60G
- Train Time: 0:23
- HP: 155
- Attack (melee): 14
- Attack Speed (melee): 1.375s
- Attack Range (melee): 0.29 tiles
- Attack (torch): 10
- Attack Range (torch): 1.25 tiles
- Attack Speed (torch): 2.12s
- Armor: 4 vs melee, 4 vs ranged
- Movement Speed: 1.125 tiles/s
- LOS: 8 tiles
Yumi Ashigaru
Matchlock Ashigaru (handcannoneer replacement)
- Type: Light Gunpowder Infantry
- Description: Peasant Infantry with a powerful attack and good range but a long reload time. Good against armored targets.
+High Damage
+Long Range
-High Cost
-Slow movement speed
-Slow attack speed
- Cost: 60F, 100G
- Train Time: 0:26
- HP: 75 (+10 Veteran, +15 Elite)
- Attack (ranged): 12 (+2 Veteran, +8 Elite)
- Attack bonus against armored: +4 normal, +6 at Veteran, +10 at Elite
- Attack Range (ranged): 5.5 tiles
- Attack Speed (ranged): 2.5s
- Armor: none
- Movement Speed: 1.125 tiles/s
- LOS: 7.111 tiles
Takeda Mounted Samurai (not trainable unless Takeda Support is chosen)
- Type: Heavy Melee Cavalry
- Description: Expensive but powerful cavalry with high damage and a powerful charge attack. Comes with the Deflective Armor ability that periodically blocks attacks.
+Heavy Armor
+Deflective Armor recharges out of combat
-Strong in melee combat
-Countered by spearmen and crossbowmen
- Cost: 140F, 120G
- Train Time: 0:35
- HP: 230
- Attack (melee): 26
- Attack Speed (melee): 1.5s
- Attack Range (melee): 0.29 tiles
- Attack (torch): 10
- Attack Range (torch): 1.25 tiles
- Attack Speed (torch): 2.12s
- Armor: 4 vs melee, 4 vs ranged
- Movement Speed: 1.625 tiles/s
- LOS: 6.222 tiles
Unique Technologies
Barracks
Ashigaru Armor
Age IV Research
Effect: Light Infantry armor +1
Cost: 100W, 250G
Time: 60 seconds
Archery Range
Bamboo Cartridges
Age III Research
Effect: Increase the attack speed of Matchlock Ashigaru by 10%
Cost: 50F, 200G
Time: 45 seconds
Reload Practice
Age IV Research
Effect: Increase the attack speed of gunpowder units by 10%
Cost: 50F, 100W, 200G
Time: 60 seconds
Technologies shared with Japanese
Towara
Takezaiku
Fudasashi
Tatara
Hizukuri
Kobuse-Gitae
Yaki-Ire
Oda Tactics
Shinto Rituals
Do-Maru Armor (locked without Takeda Support)
Side note: affects Takeda Mounted Samurai