Oda Nobunaga- Japan variant Civ suggestion

This is a variant civ that I came up with. The google doc goes more in depth but I put the core concepts here in the post, however I highly recommend reading the document and not this post, as it’s more organized and goes through each and every technology and unit option

Hero: Oda Nobunaga

Tier 1: Clan Leader

Nobunaga holds power as the Daimyo of the Oda Clan, but his ambition drives him forward to conquer neighboring clans. Oda leads his men into battle to gain experience as he conquers his neighbors.

Unit Type: Heavy Melee Infantry

HP: 125

Attack (melee): 8 Sword, 0.29 tile range, 1.5s attack speed

Attack (torch): 10 fire, 1.25 tile range, 2.12s attack speed

Armor: 0 vs fire, 2 vs Melee, 3 vs Ranged, 0 vs siege

Movement Speed: 1.125 Tiles/s

LOS: 6.222 tiles

Commanding Presence (passive ability): Friendly melee infantry within 6 tiles of Oda Nobunaga have their attack speed increased by 5%, gain hitpoints +5% and deal +5% damage (does not stack with bannermen bonuses)

XP Gain: In the Dark Age, Nobunaga can only gain xp through killing enemy units or boars, or by being within 6 tiles of a friendly unit when it kills an enemy unit or a boar. Once you are in the Feudal Age, Nobunaga begins to trickle xp.

Tier 2: Subjugator

Nobunaga begins to subjugate his neighbors, consolidating his power in his quest to unify all of Japan. With more territory comes a larger and more diverse army that Oda will lead into battle from atop his horse.

Unit Type: Heavy Melee Cavalry

HP: 250

Attack (melee): 10 Sword, 0.29 tile range, 1.5s attack speed

Attack (torch): 12 fire, 1.25 tile range, 2.12s attack speed

Armor: 0 vs fire, 4 vs Melee, 3 vs Ranged, 0 vs siege

Movement Speed: 1.625 Tiles/S

LOS: 6.222 tiles

Commanding Presence (passive ability): Friendly ranged and melee infantry within 6 tiles of Oda Nobunaga have their attack speed increased by 5%, gain hitpoints +10% and deal +10% damage (does not stack with bannermen bonuses)

Ruthless Massacre (active ability. 2 minute cooldown): All units within 3 tiles gain +20% attack damage but take +10% more damage for 20 seconds

Tier 2 Upgrade Choice:

Asakura Support

Gain support from the Asakura Clan, who are masters of trade.

Bonus: Unlocks Traders and Trade Ships. Traders have -15% cost, move 10% faster, and return +20% more resources

Azai Support

Gain support from the Azai and master their military discipline.

Bonus: Gain 3 upgrades to be researched at the Forge

  • Azai Trainers (Age II): Military production buildings work 10% faster

Cost: 100F, 200G

Time: 45 seconds

  • Azai Weapon Training (Age III): Melee Infantry gain +2 damage

Cost: 150F, 250G

Time: 60 seconds

  • Azai Endurance Training (Age IV): Infantry gains +10% max health

Cost: 200F, 350G

Time: 90 Sec

Tier 3: Warlord

Nobunaga conquers powerful rival clans, bringing him another step closer to a fully unified Japan. Choosing between two of those powerful clans as his next ally, Nobunaga steadily increases his power in preparation for his final march on Kyoto.

Unit Type: Heavy Melee Cavalry

HP: 350

Attack (melee): 14 Sword, 0.29 tile range, 1.5s attack speed

Attack (torch): 12 fire, 1.25 tile range, 2.12s attack speed

Armor: 0 vs fire, 5 vs Melee, 5 vs Ranged, 0 vs siege

Movement Speed: 1.625 Tiles/S

LOS: 6.222 tiles

Commanding Presence (passive ability): Friendly ranged infantry, melee infantry, and cavalry within 6 tiles of Oda Nobunaga have their attack speed increased by 5%, gain hitpoints +15% and deal +15% damage (does not stack with bannermen bonuses)

Add active ability

Tier 3 Upgrade Choice:

Takeda Support

Gain the support of the Takeda Clan and its powerful cavalry.

Bonus: Takeda Mounted Samurai can be trained from Stables, plus unique cavalry upgrades researchable at the Stables. Normal unit upgrades unlocked.

  • Takeda Charge Tactics(Age III Stable upgrade): Horsemen and Takeda Mounted Samurai gain +7 charge damage

Cost: 75F, 200G

Time: 45 seconds

  • Takeda Weaponry (Age IV Stable upgrade): Melee Cavalry damage +4

Cost: 120F, 250G

Time: 60 seconds

  • Takeda Horse Breeding (Age IV Stable upgrade): Cavalry hit points +10%

Cost: 150F, 250G

Time: 60 seconds

Tokugawa Support

Gain support from the Tokugawa Clan and its skilled samurai.

Bonus: Tokugawa Samurai can be trained from Barracks, plus unique infantry upgrades researchable at the Barracks. Normal unit upgrades unlocked.

  • Tokugawa Bladesmithing (Age III Barracks Upgrade): Melee Infantry +1 damage

Cost: 75F, 175G

Time: 45 seconds

Tier 4: Great Unifier

Oda Nobunaga marches his forces into the ancient city of Kyoto, installing himself as ruler of Japan, having finally achieved his goal of declaring himself the ruler of all Japan. Summoning forth support from 2 final clans, Nobunaga prepares to initiate his endgame.

Unit Type: Heavy Melee Cavalry

HP: 475

Attack (melee): 18 Sword, 0.29 tile range, 1.5s attack speed

Attack (torch): 12 fire, 1.25 tile range, 2.12s attack speed

Armor: 0 vs fire, 7 vs Melee, 6 vs Ranged, 0 vs siege

Movement Speed: 1.625 Tiles/S

LOS: 6.222 tiles

Commanding Presence (passive ability): All units within 6 tiles of Oda Nobunaga have their attack speed increased by 5%, gain hitpoints +20% and deal +20% damage (does not stack with bannermen bonuses)

Add active ability

Tier 4 Upgrade Choice:

Kuroda Support:

Gain the support of the Kuroda Clan and their skilled generals

Bonus: Bannerman limit +4, All units melee and ranged damage +5% (does not apply to gunpowder units)

Mōri Support

Gain the support of the Mōri Clan and its powerful navy

Bonus: Unlock unique techs at the docks

  • Mōri Trade Fleet (Age IV): Trade Ship population cost -1. Trade Ships move 10% faster

Cost: 150F. 300G

Time: 60 seconds

  • Mōri Sailors (Age IV): All military ships damage +1 and attack speed +5%.

Cost: 150W, 400G

Time: 60 seconds

  • Mōri Shipbuilding (Age IV): All military ships gain hitpoints +20%, cost -50% and gain ranged armor +2

Cost: 250W, 500G

Time: 120 seconds

Civilization Bonuses

Adaptable, Gunpowder, Hero

  • Call the support of varying clans as Oda Nobunaga gains more experience through battle
  • Town Centers can be upgraded to improve defenses and harvest rates of nearby farms
  • Farmhouses are Food drop-off sites in addition to providing Population
  • Forges are Gold and Stone drop-off sites in addition to containing military upgrades
  • Gold deposited by Villagers generates bonus Stone and vice versa
  • Choose between two Shinto Shrines with differing bonuses as your Castle Age (III) Landmark
  • Early Matchlock Ashigaru can be trained from the Feudal Age (II)

Bonus Notes:

  • There are NO ROCKETS in castles or town centers. Castles can be built in Castle Age (III), for 900 stone
  • Nobunaga is the only bannerman unless you level up Nobunaga with Kuroda support.
  • Traders cannot be produced until Age IV unless the Asakura Support option is chosen.
  • Trade Ships cannot be produced unless Mōri Support is chosen
  • Has no access to Heavy Cavalry without Takeda Support
  • Has no access to Heavy Infantry without Tokugawa Support

Civilization Landmarks

Age II

  • Koka Township

  • Kura Storehouse

Age III

  • Floating Gate

  • Ise Grand Shrine

Religious Landmark

Description: Grants all units +1 LOS. Unlocks Shinto Shrines, which contains unique Shinto technologies and produces Shinto Priests.

HP: 5000

Fire Armor: 0

Ranged Armor: 50

LOS: 5.556 Tiles

Age IV

  • ########### Gunsmith

Description: Stockpiles weapon supplies every 30 seconds that can be used to instantly produce gunpowder units - comes with 5 stockpiles. Produces Ozutsu, a unique heavy ranged gunpowder infantry with siege damage. Allows access to unique gunpowder upgrades.

Unique ########### Upgrades:

  • Serial Firing Techniques

Effect: Matchlock Ashigaru attack speed +10% (sets their attack speed to 1.625s provided other attack speed techs are researched)

Cost: 150W, 350G

Time: 60 seconds

  • Increased Caliber

Effect: Gunpowder Infantry damage +10%

Cost: 150F, 350G

Time: 60 seconds

  • Ashigaru Training Drills

Effect: Gunpowder Infantry trains +30% faster

Cost: 150F, 350G

Time: 60 seconds

  • Azuchi Castle

Military Landmark

Description: Acts as a Castle with powerful Handcannon emplacements instead of arrow slits. All Castles and Outposts have their arrow slits replaced with Handcannon Slits. Contains unique defensive technologies.

HP: 5500

Siege Attack: 30

Ranged Attack: 30 (3 shot volleys)

Fire Armor: 5

Siege Armor: 50

DPS: 3.81

Attack Speed: 2.625

Range: 8 Tiles

LOS: 5.556 Tiles

Unique Azuchi Upgrades:

  • Raised Central Tower

Effect: All Castles LOS +50%. Handcannon emplacements range +2.

Cost: 500G, 250S

Time: 45 seconds

  • Thick Walls

Effect: All Castles have hitpoints +2000 and fire armor +5

Cost: 700G, 400S

Time: 60 seconds

  • Additional Firing Gaps

Effect: Castles gain 2 additional handcannon emplacements

Cost: 300G, 100S

Time: 60 seconds

Civilization Units

Yari Ashigaru

  • Type: Light Melee Infantry
  • Description: Light melee peasant infantry armed with a long polearm to ward off enemies, especially enemy cavalry

+Fast Attack Speed

+Fast Movement Speed

+Anti-Cavalry Specialist

+Long Weapon Range

-Weak against armored units

-Countered by Archers and Knights

  • Cost: 80F, 30W

  • Train Time: 0:15

  • HP: 80

  • Attack (melee): 6

  • Attack Bonus (melee): +17 against cavalry

  • Attack Speed (melee): 1.2s

  • Attack Range (melee): 1 tile

  • Attack (torch): 10

  • Attack Range (torch): 1.25 tiles

  • Attack Speed (torch): 2.12s

  • Armor: 0 vs melee, 0 vs ranged

  • Movement Speed: 1.5 tiles/s

  • LOS: 8 tiles

Tokugawa Samurai (not trainable unless Tokugawa Support is chosen)

  • Type: Heavy Melee Infantry
  • Description: Powerful Samurai warrior with high damage and good defense. Comes with the Deflective Armor ability that periodically blocks attacks.

+Heavy Armor

+Deflective Armor recharges out of combat

-High Cost

-Slow move speed

-Countered by Knights, Lancers and Crossbowmen

  • Cost: 150F, 60G
  • Train Time: 0:23
  • HP: 155
  • Attack (melee): 14
  • Attack Speed (melee): 1.375s
  • Attack Range (melee): 0.29 tiles
  • Attack (torch): 10
  • Attack Range (torch): 1.25 tiles
  • Attack Speed (torch): 2.12s
  • Armor: 4 vs melee, 4 vs ranged
  • Movement Speed: 1.125 tiles/s
  • LOS: 8 tiles

Yumi Ashigaru

Matchlock Ashigaru (handcannoneer replacement)

  • Type: Light Gunpowder Infantry
  • Description: Peasant Infantry with a powerful attack and good range but a long reload time. Good against armored targets.

+High Damage

+Long Range

-High Cost

-Slow movement speed

-Slow attack speed

  • Cost: 60F, 100G
  • Train Time: 0:26
  • HP: 75 (+10 Veteran, +15 Elite)
  • Attack (ranged): 12 (+2 Veteran, +8 Elite)
  • Attack bonus against armored: +4 normal, +6 at Veteran, +10 at Elite
  • Attack Range (ranged): 5.5 tiles
  • Attack Speed (ranged): 2.5s
  • Armor: none
  • Movement Speed: 1.125 tiles/s
  • LOS: 7.111 tiles

Takeda Mounted Samurai (not trainable unless Takeda Support is chosen)

  • Type: Heavy Melee Cavalry
  • Description: Expensive but powerful cavalry with high damage and a powerful charge attack. Comes with the Deflective Armor ability that periodically blocks attacks.

+Heavy Armor

+Deflective Armor recharges out of combat

-Strong in melee combat

-Countered by spearmen and crossbowmen

  • Cost: 140F, 120G
  • Train Time: 0:35
  • HP: 230
  • Attack (melee): 26
  • Attack Speed (melee): 1.5s
  • Attack Range (melee): 0.29 tiles
  • Attack (torch): 10
  • Attack Range (torch): 1.25 tiles
  • Attack Speed (torch): 2.12s
  • Armor: 4 vs melee, 4 vs ranged
  • Movement Speed: 1.625 tiles/s
  • LOS: 6.222 tiles

Unique Technologies

Barracks

Ashigaru Armor

Age IV Research

Effect: Light Infantry armor +1

Cost: 100W, 250G

Time: 60 seconds

Archery Range

Bamboo Cartridges

Age III Research

Effect: Increase the attack speed of Matchlock Ashigaru by 10%

Cost: 50F, 200G

Time: 45 seconds

Reload Practice

Age IV Research

Effect: Increase the attack speed of gunpowder units by 10%

Cost: 50F, 100W, 200G

Time: 60 seconds

Technologies shared with Japanese

Towara

Takezaiku

Fudasashi

Tatara

Hizukuri

Kobuse-Gitae

Yaki-Ire

Oda Tactics

Shinto Rituals

Do-Maru Armor (locked without Takeda Support)

Side note: affects Takeda Mounted Samurai

Gion Festival

Copper Plating

Daimyo Manor (no bannermen)

Daimyo Palace (no bannermen)

Shogunate Castle (no bannermen)

2 Likes

I do not think, that civilisation based on single “protagonist” is goog idea - check, how much “criticism” the Joan of Arc received

With the Japanesse, I would suggest with Wokou pirates - how cool is the pirate civ?

Or Ikko-Ikki , a rebel warrior monk sect , they were in Total War Shogun 2

this actually started out in the discord as an argument on whether or not hero civs could be good without being all about the hero. I actually ended up having fun with the initial concept so I went all the way.

But I DO appreciate your feedback and was actually thinking just the other day how an Ikko-Ikki variant might be entertaining as well. I’m currently now working on an ottoman variant but have plans to revisit the Ikko-Ikki

1 Like

Well, the concept is interesting.

  • Japan in the Sengoku Era had quite a lot of iconic heroes and characters. That Oda would be specifically “the choosen” for a variant civ would lead one to think that they could have also used Hideyoshi, Date Masamune or even Sanada Yukimura.

  • You could also put a “Daimyo” as a hero unit and not necessarily Oda, in any case according to your model the one who acts as hero is a “Diplomatic” who unlock many other Clans of the Sengoku Era and not necessarily Oda with Oda abilities, but well the idea is interesting.

  • Landmarks: I really wanted Azuchi Castle to be the 4th Japanese Landmark, but well, it couldn’t be done. Maybe if there is a campaign maybe it can appear, that would be great.

In fact, if one day there is a possibility that they can make “MOD CIVS” with the Editor to make each civ a Joan D’Arc Hero, a Japanese version with Oda would be quite cool. In that case your idea would be good.

As a suggestion:

  • You are missing something like a “Tenka Fubbu” as a final ability, or that of summoning a squad of musketeers and some cannon, or special units of the Oda guard (The Umamawari), which as I understand were a special cavalry troop.

Curiously, when the DLC came out, a topic was created to consider what other new Civ variants there could be for each Civ, let’s say “Vanilla”. ( Variants of remaining civ)

I was thinking that the Ikko-Ikki could be an interesting bet for Japan considering that the Japanese already have “A LOT” of their own unique units and representation, and considering that the variants generally “have more unique units”, it just occurred to me that there are still many that were left aside: “Ronins, Soheis, Yamabushi, Jesuit Missionaries”, could fit well into that design.

Now that I think about it, I don’t think I ever put my last comment suggesting more ideas. I think I did a lot of thinking about what extra variants could be added for the Byzantines. In fact I can think of one but it will be a surprise hehe. Take care.

Nooooooooooo please no more civs as person.

How should be the variant civs:For Ottoman for example you can make Seljuks same architacture,same language,same ordinary units,different unique units and landmarks.Its easy.Another example for mongols you can make golden horde as a variant again same architacture,language,ordinary units,different landmarks and unique units.For rus maybe it can be novgorod tsardom or something else ext.

When i look like that i dont think japan and england can have a variant civ because they are all the same in the same area.

1 Like

I wonder if we get any new civs or Variants this year?

1 Like

Some people said in the forum we will but they deleted their post.Also beasty said next update is gonna be huge so we can wait for something.I hope they dont make the khan’s forgotten mace in the chest as a variant civ.

1 Like

Next update is always huge according to Beasty.
He kept hyping the game for the longest time…
Which isn’t so bad, he’s helping to slow down the decrease of player numbers.
Since the peak at the DLC, we again have lost 20% of the avg. players.
Which is alarming…
Hoping for some huge updates to bring tons of QOL to the game and fix some further, ever existing bugs.
Like attack-move behaviour arround buildings, unit pathing etc…

This could stabilize the player numbers, at least the ones of playing ranked.
The amount of players playing ranked regularly and staying LONGTERM IF (!) the game is up to quality, is not to be underestimated.

But he said something like its going to be the “biggest update” if im remembering correcly.Also someone opened a post about new civs and it got deleted later

1 Like

Oh man… I hope no new civs.
There are 16 in this game and they are heavily asymmetrical.
This will be the death of ranked play…

Well, if there are no new civs, there will be no more money over time for new DLC, which in turn would discourage the producers from keeping the servers online, and thus would be the end of Ranked.

There are going to be new civs, like it or not; and Yes, the ranked is going to be increasingly difficult.

Another thing is “Which” civilizations and how to balance them. In fact, since it is most likely that new civs will come out, the best we can do is suggest or try to ensure that the Concepts that we content creators publish are as close to “Historical Similarity” and so that no cases happen later. of BAD or poor representation such as:

  • Knights for Ottomans, although they were not Christians (Corrected, they are now Lancers)
  • Pirates for Spanish Galleons in AoE III (Fixed in Definitive Edition)
  • Ribauldequin as a special unique unit for Portuguese for AoE2 and AoE3
  • Handcannoners for Japan, instead of Ta n3g4shh1m4 arquebusier, or Ashigaru Arquebusier (Still on the waiting list)
  • Mongols without Keshik, or Abbasid without mamluks or at least Ghulam (Added in season 5, very grateful)
  • Horse Samurais with round shields, they should be square (Still on minor waiting list)

Returning to the topic of the post, the concept of Oda as a Hero Civ, several things about the historical character must be emphasized:

  • Unique units.- If you want to refer to unique units of the Oda clan, they had his own cavalry guard (Umamawari), or his Squadron of musketeers, not harquebusiers, but musketeers.

  • Use of gunners.- Oda is well known for popularizing the use of arquebusiers in Japan as a viable measure. Of course, this was not his first claim to fame, the first was when he defeated Imagawa Yoshimoto’s troops with a cavalry charge. If I had the forward arquebusier troop it might be for Castle Ages (III), but for feudal (II) seems too fast to me, and hard do balance.

  • Takeda Clan.- They were Oda’s staunch enemies, I don’t see how they could be his allies. In fact, Takeda Shingen’s son lost a battle so terribly against Oda that out of shame he and his son committed seppuku, leading the clan to total collapse.

  • Alliances.- Oda was known for forcibly subduing his rivals or destroying entire clans, but more diplomatic, let’s say, was Hideyoshi.

  • Contempt for Buddhism.- To take the territory from the Ikko Ikki, he declared war on them, and as they took refuge in cities controlled by warrior monks (Soheis), Oda completely destroyed those cities, temples and monks included, becoming a staunch enemy. of this religion. Perhaps they could trade their Buddhist Landmark (III) for a Christian chapel, and the ability to produce missionaries.

  • Support for Christianity.- Oda was a promoter of Christianity in his region, perhaps in order to acquire more European technology, but the point is that he was and allowed the construction of chapels and missions.