(only) constructive feedback on AoE II RoR

I played a bunch of games again today. I really like it. Its how I had always wished AOE1 to be… well I also wished a bunch of other things (like forts and ability to put archers on walls) but that was never gonna happen so this is awesome as far as I am concerned.

A thing that came to my mind though after a few games is that with the addition of gates now making it easier to secure your base from the tool age onwards actually it makes total sense now to add the seige tower to THIS games rather than having it in AOE2DE. The ability of other more useful seige weapons (trebs, BBC, rams, petards etc) in AOE2DE makes the seige tower redundant in that game whereas in AOE2ROR other than catapults we don’t really have any seige weapons to assault a walled off area so adding seige towers could spice things up a bit by adding a bit of variety. It also allows you to protect infantry and archers from defensive towers as they get close to the walls inside the siege tower.

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It looks great…but the statues look graphically without AA…

True, but they brought in the Romans so they can sell it in AoE 2…

No, because it wouldn’t be AoE 1 anymore, although I wouldn’t complain if they put it in…

The game got bugged and it became a fan of Club Atletico River Plate xd…

Yes, I agree with everything…

Military fortresses like AoM or AoEO can be, archers on the walls I don’t see it due to the limitations of the graphic engine, maybe in some future AoE…

Sure, I think the siege can be improved and look more like AoM or AoEO siege…

One thing I would like to see, apart from more content (civs, campaigns) : realistic maps! Would be great to play in the Middle East, Greece, Italy…

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I would like to see an European themed DLC to RoR in the near future.

Civilizations like Gauls, Celts, Thracians, Iberians, that already appear in old and new campaigns.

New upgrades for Axemen and Slingers to reflect the powerful albeit rudimentary infantries of these tribes.

Perhaps a final Berserker upgrade could ignore infantry armor, as a trash solution against Academy units.

Slingers could transition into Javelineers, as a soft counter to Composite Bowmen and trash against HCA.

General balance could be enhanced to fit these regional European units and then include new additions into other civilizations’ tech trees.

Another idea would a focus on Asia, with additions to cavalry: Scout and Camel line upgrades. Bring in Scythians and Indus Valley.

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I want to see Nubians and maybe Aksumites from Africa added as well.

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I was thinking, if they wanted to add upgrades to these lines, possibly a Clubman->Axeman->Falxman->Elite Falxman upgrade line and a Slinger->Fustibalier->Javelineer upgrade line respectively, with the falxman serving as a trash infantry counter role in bronze and iron age(like they were in rl) and the fustibalier serving as the bronze age equivalent to the trash anti-ranged option in later ages.

This way, both unit lines have actual historical progression beyond the tool age(even if one weapon didn’t always give way to the next, and were in fact used in tandem with each other) as the game progresses into late game. I also wanted to merge the simple bowman to the other archer line for a clearer progression, but idk if the devs would actually try doing that…

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Good stuff, good stuff.

Yeah, unit upgrades in Age of Empires are historically inaccurate at times due to replacing unit types, whereas in history these were mixed. (see spearmen line, light and heavy cav archers)

About linking bowmen into archers, I think game balance will be a bit broken, as you could tool rush bowmen into bronze upgrade and immediately have your archers in the enemy base.

I’m not sure whether to post this here
It is the last episode of Kings & Plebeians, ep #24. An Interview w/ Forgotten Empires, Return of Rome DLC and more:

Really worth watching

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Thanks! I thought these additions would add a bit more flexibility, survivability, and option range with the overall trash unit aspect of the game, and create some competition with the premier late game spam.

Right, thus my hesitation on if they would actually do that… I’m mostly fine with how it is now, I only suggested it to slightly clean up the UI and lessen confusion for newer players.

My ideas about fixing the game:

  1. Remove the Academy altogether and put the heavy infantry in the Barracks.
  2. Make the Hoplite unique Greek unit, the Phalanx macedonian and Cent - Roman. Make the Legion roman unique unit as well.
  3. Castle/fortress type of building would be nice, but not neccessary. It would be 4x4, 1 tile larger than 3x3 buildings and 1 tile smaller than the wonder.
  4. How Unique Units could be implemented:
    If there is no castle (and even if there is), unique units could just be upgrades of already existing units. The Romans would get broad swordsman directly upgraded to Legion for Eg, while the other civilizations will get the usual Long swordsman - Very (?) Long swordsman or smth.
    In the same manner Egyptians could get an Iron age chariot archer upgrade OR Kopesh (spelling?) swordsman.
    Minoans could get an Iron age Compie (Crete archer?), as their composition in Iron age barely changes.
    And so on and so forth for the rest.
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This is less fixing the game and more turning the game into an AoE II reskin.

AoE I should have all of those gameplay mechanics, in my opinion. It’s more simplistic, rudimentary in some aspects like unit composition and counters, but it has its charm.

I believe this charm was merely put in the spotlight by the new QoL features from AoE II, not put against wall for comparison.

It has a faster pace, unforgiving micro and strong snowbally dynamics, especially in team games.

Everything boils down to massing the largest army and having a superior composition and better engagements. This is how I view Ancient warfare in AoE and this is how I’d like to have it.

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Wait, weren’t you the person that complaint about the grass looking to AoE2 like?
Now you want to remove the unique AoE1 gameplay and make it just like AoE2?

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Yes, and you are the person who discredits every single post of mine because you are Microsoft’s lawyer. And take my words out of context.

Why do you bring up the terrain when I’m talking about units? I’m making UU suggestions that are different than how they work in AOE2.
Besides, everything new we got is ripped of from AOE2, so I don’t see your point.

I’m just surprised you want the game to play so much more like AoE2.
A Castle like building would fundamentally change how AoE1 as a game is played like.

The Academy only feels out of place when you look at AoE1 from an AoE2 perspective.

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Note the not neccessary part.

Still would be great if they add Fortress type of building, which could function in different ways.

It can throw Catapult shots or we. Something new that we don’t have yet.

I can’t tell if you’re being sarcastic or if that person is actually a lawyer for Microsoft.

Yes, I am sarcastic but who knows. In another thread I said Microsoft could spent a little bit more cash in development, because AOE1 is their hallmark game and he came in and defended them, said they are not supposed to spent a lot, because it’s a small project of them.

I mean if you are a fan of the game you would be more concerned with the product, not with Microsoft spending less. Like I don’t want them to go broke with AOE development, but that isn’t going to happen, right? And he comes and says hey it’s a side project, they shouldn’t be spendind that much.

Best scenario is spend more - earn a lot more - make the game great - gain reputation.
Not spend less - earn a bit less - make a cash cow game 3 times - ruin your reputation.

Don’t be ridiculous. Just because the devs are not paid by Microsoft to sell every feature we dreamt about when we were young, this doesn’t mean that we should protest against their decisions.

AoE is in the best state it’s ever been. I played these games before I knew how to write my name, I’ve always had a copy of them on my computer throughout 20 years and was excited for every new rerelease and expansion. It’s nothing short of incredible and an unprecedented show of passion and creativity.

Any new thing that gets added into the games should hold their identity, not ####### it.

Edit: the word was synonymous with “corrupted”

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ROR is fun. I played MP and the campaigns, felt like time was speeding.
But it feels incomplete. I feel dissatisfied with the lack of content and straight up ripped off terrains from AOE2.
And they pretty much made me buy the game for third time, because AOE1 de will be even more dead than before. 0 new ideas and concepts implemented.
IMO it’s 50% of the job done AND I paid 3 times for the same game, not knowing that AOE1 de will become obsolete at some point. It’s my opinion.

I’m not a hater, I left positive reviews for AOE2 and recommend it to everybody that I can. The game is well done and you can feel the effort put into it.

This is not the case with ROR and AOE1 DE. I want MP quick match like there is in AOE2, but there’s none.

I want to design campaigns, but the terrains and units are ripped off from AOE2 and the terrains in the game that were in it for 25 years are not there. So I can’t design untill they add the unique terrains and gaia units that always have been there.

They always come up with new ideas/mechanics for AOE2(Burgundians, Indians etc). 0 new features/ideas.mechanics in ROR apart from the things that were ripped off from AOE2.

I hope this time I made my point clear enough and people will not get confused.

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My main issue is that the AI is too strong on lower difficulty settings, especially when compared to its AoE2 counterpart. It makes skirmish mode almost unbeatable for me without wonders, artifacts, or ruins.