Hi people, how’re you doing?
So, I’ve been thinking about how to buff the Turks, and i came accross of what are the turks: Gold and explosions. As long as you have gold, you can dominate. On the other hand, they’re, without any doubt, the worst civ for trashwars. I think it’s the idea of the civ. So, how to buff it to help them survive trash wars, but at the other time not take away that part of the civ, because, let’s face it, they’ll never will get halbs, neiter elite skirms.
So, what to give them? The concept it’s give them “semi trash” UU. One unit that cost almost no gold, and cover the, for me, big weakness of turks: archers.:
Recruit with explosive (imperial age unit)
Cost 40F 10 G
Recruit: Barracs / gunpowder warehouse
40 life, faster that a petard, with less damage (15) and much more less bonus agains buildings. Speed 1.2 (shotel warrior). A petard with a shield, 3 pierce armor. blast Radius 0.6 bonus agains archers and trash training time 28s
Basically, a petard for killing group of units, and not so effective agains buildigns (+200 agains wall and gate, + 100 agains buildings + 50 agains castles and siege weapons). + 10 agains archers/skirms/pikes
Could cost no gold, and be a worse version of the one describe
Explosive cart (imperial age unit)
Recruit: Siege workshop / gunpowder warehouse
80F 30G
Attack 25 melee. blast radious 0.5. speed 1.2 - 75HP - 2pierce armor
(+900 agains wall and gate, + 500 agains buildings, + 100 agains castles + 60 siege weapons)
A faster, more expensive petard, with more HP.
Other option could be the special buildings.
gunpowder warehouse (available in castle age)
175 W
A building where you can recruit Petards, and recruits with explosive/ explosives carts. (these become available in imperial age) Could be a shared bonus for the team, like the imperial skirm, although only turks would get the special units (everyone else gets to recruits petards).
Bomb (available in castle age)
40W
basically, a building vils can build. they leave a bomb that explodes when someone passing by (friend or foe). same stats of the recruit with explosive.
I think this is a very original idea, and could make turks of one a kind. What do you think? Obvioulsy, I wouldn’t be logical to give ALL of the options, but I think they deserve one of the units, and maybe, one of the buildings