Original voices mod updated for fmod [not working]

Hi everyone,

Since the first “original voices for campaigns” mod are now broken since the switch to a new audio engine, I tried to recreate a new version of this as I just can’t play the original campaign without those voices (nostalgia…).

I managed to extract campaign.bank file to get the audio files and replace them with the original ones (converted to wav from mp3) and then rebuild the campaign.bank file.

however if I create a mod or even replace the campaign.bank file with my own version, it doesn’t change a thing. Even if i remove that file entirely, the game just plays as usual even though the file definitely contains the dialogue.

I’m not familiar with FMOD so can anyone tell me What I’m missing ?
Do I need to edit another file as well ?

1 Like

Ok I found a way to extract the sound files and rebuild them after with the old voices.

The one issue left is how to publish the mod.

All sounds are in .bank files now. If I manually replace the campaign.bank file with the new one containing the old voices, It works.

But I a create a mod in the “local”’ folder and emulate the folder structure (local/MySoundMod/game/sound/bnaks/Desktop/) then nothing happens even if I turn on the mod from the menu.

Any help on how the file structure works for those mods ?

1 Like

BTW, for reference, here’s the tool to extract and rebuild the .bank files :slight_smile:

so in short :

  • extract campaign.bank file somewhere
  • replace the audio files with the old versions from original AOM in your desired language. The files names should be the same.
    Beware that old voice files are mp3 but the new ones are wav so you need to use a software to convert mp3 to wav for the replacement to work.
  • rebuild the campaign.bank file.
  • replace the old campaign.bank **in the game files (game/sound/banks/Desktop) ** with your newly created one. (If you want to keep the original campaign file, copy it to a different folder. Don’t leave it in the Desktop folder or it won’t work)

There’s currently no known way to make this work except replacing game files directly. mods currently don’t work for sound replacement until someone hopefully figures out how it is now meant to work. (copy folder structure like before? new folder structure? praying to Zeus?.)

2 Likes

you could upload it to Nexus Mods.

1 Like

True. That’s something to consider.

But for the previous sound mods, how did they figure out the folder structure they had to follow ?

There is a Resource Manager for AoE3 DE that got updated when the Retold Closed Beta launched.

Players where already extracting and modding the Closed Beta, and looking into the files we got a hierarchy of how things work.

Sadly I don’t know how to do it, but just want you to know I eagerly await your publishing of this! It’s a shame the new sound update messed up the campaign voices and unit voice lines.

Speaking of, did you just fix the campaign voices or have you done original unit voicelines too? Like Cyclops, Nemean Lion, Mountain Giant etc?

1 Like

I tried to do the SPC and Greek Heroes Voicelines but they break the games sound like the UI and combat the Greek sounds not part of the mod e.g Villagers, Military.

In short it does work but things are going to break until the playerbase finds a solution.

did you just replace the .bank file manually or did you manage to do it from the mods folder ?

Currently, I’m only focusing on the dialogue.

Originally I wanted to do french only but I can probably do the EN version as well. Hopefully I’ll have some time this week-end

cant believe the devs broke this mod! could you post those sound files on the nexus and then people can just drag on drop into their games data files

Hey Everyone

bad news but I’ve had issue similar to digimon575.

When I replace the campaign.bank file with my own the music are completely messed up.

The wrong music will play no matter what scenario I select.

Might be the fault of the FMOD extractor maybe as the edited file is always TWICE the size even though I’ve only replaced content not added content.

So for the time being this is not a viable solution.

We can only hope that either de devs or someone in the community figures it out

2 Likes

Then it is as I feared.

Any updates on this?

no. we need the dev to do something about this. replacing the sound file directly leads to bugs like incorrect music or sound fx being played.