Original voices mod updated for fmod [not working]

The only thing left is In-game unit sounds.

1 Like

Yes, so many thanks for the devs for fixing the cutscenes
But voicelines need to be fixed too, new Castor sounds so much different from the original
Is it now on modders side to get it to work?

Wasn’t there a mod for the original unit sounds already ?

It should work too normally.

There is, but it doesn’t work for me for some reason

1 Like

For me neither. Before the FMOD update the mod worked perfectly fine.

Aye, Campaign voices are fine, in-game ones still not - devs are clearly listening though so let’s make them aware and bump this - unless someone can fix this?

OK so I was working on an online compatible version, It was working but when FMOD dropped I changed the hertz to 48000Hz instead of the original 22050Hz, Now i don’t know if I should keep the changes or revert them.
I just match the filenames and copy the ones that are needed to complete the voice for a unit because Retold has more voice lines for a unit. e.g Arkantos has 5 select quotes instead of 4 in the original.

Update:

I decided to use the original unmodified files because I noticed a slight decrease in audio clarity.

2 Likes

The update still hasn’t fixed the original unit voicelines mod from virginity is cool.

Possibly the best way to prevent broken mods in the future would be to simply offer an (official) option in the menu to switch back to original VO (all supported Languages of the Original), original unit sounds and original music.

1 Like

Has something happen, have the mod been fixed?

It’s been fixed, but in-game unit voices still don’t work.

So it hasn’t been fixed? (To clarify, the mod was about the in-game unit voices so if they don’t work then surely it’s not been fixed?)

If not, can ANYONE fix this or at least try hammer the devs to resolve this sound issue - it came about from the SFX patch, they fixed the campaign voice acting bug from it but not this!

Hi, do you have any idea about how to fix this? Is there a way we can individually do it ourselves as the overall mod doesn’t seem to be getting any love? If you do, do you mind sharing a step-by-step guidance?

The worst part is that the mod got updated, but only partially. Now we’re stuck either waiting again or trying to come up with our own fix.

I was referring to the cutscene voices that got fixed, the in-game voices are still broken and there is no way I can fix it.

So you reckon its a dev-fix only issue this one, similar to the cutscene voices?

Yes it’s something only the devs can fix.

Hi, I was trying to find how to replace some sounds of the game, i was doing fine with the older bar files but now seems that every sound is in bank files, right now im trying changing the eclipse sfx from the “egyptian.bank” just to test with the FMOD Bank Tools 1.0.1.8
and i keep stuck on the “building Fmod Bank files please wait.” someone knows how to fix this or am I doing something wrong?

Did you find a solution?