Ottokar campaign not Advancing past first mission

No sorry. If you want to create civ specific stuff, that requires data modding, and if you want to create new models, that requires hours and hours of work I’m not willing to put into this.

Not what I meant, just how to quicky swap ID building models and reskin units in mods like in a manner like this.

What I mean is I want to know best practices for doing something like this

https://www.ageofempires.com/mods/details/16131/

And this
https://www.ageofempires.com/mods/details/16092/

My goal would be to create specific scenario sets.

For instance without looking at Vinland Saga again I wanted to create a custom Vinland Saga graphic set (not data mod) based on the Viking Architecture set with the Pagan shrine subbed for the wooden temple and the militia line which the scrallings have a lot of and I think no one else has, reskinned for AOE 1 axemen as Amerindian Peoples had no metal weapons until the arival of Europeans.

I just want to learn best/most efficient means of IDing the right reskin (this is hard with buildings given they are given seemingly random numbers) and the efficient swapping of units.

Most people do general reskins, I’m going to do reskins for specific official campaigns/historical battles,