It stands that the unit the devs released lost to what was considered to be the worst age 3 unit in the game - mangudai were known to be strong for the post imp in team games but were seen as horribly weak even at that time for being fairly fragile/expensive in age 3. Than jans came out and lost to them. Even rus horse archers beat them:
Because if jans can use the argument of res cost/ train time against handcannons, then it horse archers and camel archers cost no gold - very big deal in age 3. Also very obviously not mentioned by the pro jan camp.
Iâll restate at this point; I want a redesign to the unit - a ranged anti cav that was released to fail vs the weakest cav of the time? Really? I dont consider the bs method of stealth buffs to attack speed - at this point, jans have enough attack speed to out dps archers vs light inf, true, but that is just du*mb.
The attack speed gradually crept from 1.75 to 1.35 without any indication in any patch notes - that alone proves how badly the design fumbled and how bizzare the commitment to forcing this bad idea is. At some point the jan will be good against things if only because the attack speed might go in free fall till this fail of design is enabled.
Even then, 3.5 range and 1.12 speed isnt gonna let them beat about 5-6 horse archers doing hit and run. Cuz thats exaclty how many it takes to 1 hit jans with horse archers in age 3.
And thats your really solid age 3 unit that costs 100 gold against a trash unit. The Otto trade doest start till age 4 yâknow?

