Ottomans Needs Urgent Rework!

I mean they do oneshot every non-elephant/knight unit while also doing splash damage. Now I can’t figure out what the actual splash damage falloff is, but I know shooting into palace guards does around half the hp of close palace guards although there is a falloff to this.

Implying that a single springald can deal with a Great Bombard or that the Great bombard can’t kill anything that isn’t an archer is hilarious.

I’m not saying it’s amazing or anything, it has all the issues that being a bombard has, and ottoman eco is not good enough to actually build them normally (though you get a free one every 2 minutes).

The fact that the Ottomans are the highest or 2nd highest winrate civ in almost every elo does indicate that the civ itself is not trash. The recent imperial age buff and feudal nerf is definitely the right way to go about this, since their feudal age is so oppressive currently.

Great bombard cost make sense because it does area damage to infantry and if you get them easly nothing can stand in your way so lets make them get their area effect by tech research like english gets the area effect trebs and make the great bombard 200 gold cheaper.

As we come to the sipahi i want to compare it with ghazi raiders they dont have that much difference but sipahi cost more and train more slower i dont understand.Important note:Please dont nerf the ghazi raiders.

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What if Jans were taken out of the War Academy? Replace the Vizier upgrade with something else. Once that happens it can be made stronger without worrying that it will take all desicion making out of War Academys by making them all pump out Jans.

It should absolutely be a core unit for the Ottoman army not a niche hard counter.

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One of vizier point is 3 tier, recruiting jans from home towns. This is the most ridilicious vizier point as 6-8 jans cant win the game for Ottomans. Like that some of vizier ponits are useless. Theyl should be changed. Jans should be maa counter not cavarly counter.

I mean against cav civs, it’s one of the best vizier points in the game. Against non-cav civs it’s pretty garbage though. With a mehter, they shoot as almost as fast as composite bow archers, making them do disgusting things to knights.

Personally I would rather have Ottomans be a late game powerhouse, instead of a feudal monster. Buffing their late game would definitely require some nerfs to their feudal though.

Totally agreed, historically it was as generalist as a unit can ever be. It was backbone, it was generalist, and most importantly it was ELITE not cheap trash.

Utter dishonesty as always. Especially in high level (upper Diamond).

That’s the key point. Finally someone pointed it out.

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Here’s Diamond+

And below is all ranks

And Conqueror too if you’d like

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Ottoman goes down at conq 4 you should share that too only thing i dont understand how french is so low such a good civ i think at lower levels Ottoman players play better than rest

By the way i forgot to write why did they buffed the age 4 landmark was it necessary?

It is necessary or not what we can take from devs they are good. :rofl::rofl::rofl:

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Basically Ottoman late game was pretty mediocre against most civs so they buffed the landmark and bombard. They were still a good civ because their feudal is so overwhelmingly strong (basically similar to Mongols how they are super strong early and fall off later)

I think its a wrong direction to buff they will eventually nerf it to %70 or 80

Perhaps. We will have to see how the patch goes, but I doubt this will have a massive impact on their late game. It only shaves off like 2-3 seconds on training times. (Though it’s nice getting siege from the MIA like 20-30 seconds faster, it’s not really gamebreaking)

Not sure why you make the great bombard shoot archers instead of the other much higher hp units it one-shots, but sure go ahead and pretend this is the mangonel replacement not the bombard replacement. The opponent needs like 5-6 springalds to kill a great bombard (or win the army fight) while the great bombard shoots keeps down from 11! range. Meanwhile it is the tankiest unit in the game by a longshot barring elephants (thought it is arguably tankier than Tower Elephants).

I have to say it was pretty funny Corvinus pulling out the fast-imp Ottoman strat on the new patch and building 8 bombards to crush the English

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Jans +%50 ranged damage is too much. Hre player only spams archers to counter jans so he wins.

I mean if the HRE player is spamming archers, are you not using your Sipahi and free mangonels? Jans aren’t meant to really be used against infantry civs unless you are swimming in gold for some reason.

Ottomans already have the strongest unit in the game against archers and free mangonels. The only unit the Ottomans even somewhat have an issue with is MAA.

bro he needed to win that game if he didnt it would be really funny,jans are ranged spearmen which costs gold and expensive but they destroy cav and does decent job against inf at imperial age.Their casle age still bad.So i dont know what to think

I would argue that Jans in castle are generally better. Mostly because cav masses are more common/important to fights at this time, as well as their worst matchups (handcannons and MAA) being stronger/more prominant in imp.

It’s also generally more punishing making an enemy make a tech switch away from cav in castle than it is in imp.

At casle age switching doesnt cost you anything and in castle age 10 jans cant kill a man at arms :smiley:

The like 600+ wood it costs to drop a bunch of barracks is far from meaningless in castle age. And that’s not including the cav the opponent already had out that got melted by Jans. We saw this yesterday when Lucifron got destroyed by Beasty’s Ottomans despite having a huge eco lead when his French knights just melted in castle age.

He didn’t have time to switch to MAA, and even if he did, he would have had no way to stop Sipahi from running all over his eco. Janissaries give you the mobility advantage, because you have very good cav and the enemy can’t fight with theirs.

We also saw a decent amount of Jans in the ML vs Bee matchup where they both built a bunch of jans, destroyed all the enemy Sipahi and then stopped making Jans.

600 wood :D:D:D:D just make 1 barracks mix man at arms with knights its already over give me the link of the beasty match you are talking without knowing what you are saying