I was happy with every change in the patch except for giving the Mongols steppe lancers. I’ve seen a few members suggest that the mongols should get steppe lancers for “historical reasons” for a while now … and unfortunately those people have gotten to the devs, it seems. Mongols are already strong, they don’t need to be given an extra unit.
You would have to reduce the mongol hunt bonus by a lot more than 10% to justify that. 40% is still super strong and now they have the best lancers in the game as well. Not only do the mongols have steppe lancers now but they have better steppe lancers than the two other lancer civs that are already much weaker civs than Mongols! What’s worse is it just gives even less reason to play Cumans and Tartars (Tartars need halbs but they’re still going to be weaker than Mongols and Cumans. One of their issues is that their hill bonus is more like + 25% than + 50% because a normal hill bonus both increases your attack AND reduces the enemy’s attack but the Tartar bonus doesn’t).
There was no legitimate gameplay-wise reason for the mongols to get steppe lancers. I like the hunt bonus nerf but don’t buff them on top of that. The Mongols are OP on any maps with lots of hunt and still very strong on other maps (as all maps have hunt to a degree) … they don’t need steppe lancers.
I’m extremely happy with the rest of the patch. I even suggested the goth one myself (although I’m sure that’s a coincidence). I always wondered why Goth have to wait to feudal to get that buff when it wouldn’t make them OP, just less weak, to make their drush stronger.
Of all the updates in this game so far I’ve disagreed with just two. Giving Chinese Block printing (Chinese don’t need a buff) and giving Mongols Steppe Lancers (Mongols don’t need a buff). It seems to me that both those changes were given for “historical” reasons that negatively affect the civ balance in the name of this “history”.
It’s an historical-style RTS game … but it’s still an RTS game, the key word being GAME. Don’t make civ balance decisions for non-gameplay reasons. If the AoE series aimed for realism too much we’d get a very unbalanced bunch of games. AoE has always favored gameplay over historical accuracy and I don’t think that should change.
That said, my tone may seem rather negative so I’ll repeat the following: Those two changes are the ONLY changes that the devs have made that I haven’t liked. I’m happy with literally everything else.
I don’t think the goth buff will make the goths too strong at all. I think it will just prevent goth from being overly weak early game. They won’t be able to do much damage with millita (hoang is a rarirty among pros and he’s not top 10 in the world partly because his play is rather unorthadox) … they will just save on resources and disrupt the enemy’s … which is (1) Ultimately just like having an early game eco bonus which will make the goths a less weak civ overall (2) Not a strategy that can be done effectively on all maps … just on maps where drushing is a possibility.
The goths will still be weak in late feudal, they’ll still be weak in castle, and they’ll still be weak in trash wars. They just won’t be so weak early on anymore.