Patch for Build 15.30007

Overall decent changes, the change to walls is very nice.

A shame they changed 1 of italys church techs but not those of malta which are in dire need.

Nerf to feitorias was not necessary at all. Salteador change is good. Change to zouave is justified.

Not bad but I’ll be staying on aoe4 for now I think because still no rotating map pool and stuck playing the same maps on ranked over and over is just boring.

5 Likes

Oh, because Quiche is not.

3 Likes

They gave Rabaulds big buffs like 2 patches ago, that artillery are pretty strong currently and can even kill their counter [cav]

1 Like

What big buffs? Removing pack up animation after you send an Age IV card? Getting target lock only to lose it in the patch before this one? What “big buffs” are you talking about?

I am no expert on Quiche.

Just recalling an advice of mine on this card.

This card is not used often anyway, so I hope to remake it so that the three Asian civilizations can have their own historical references.

3 Likes
  • Tatar Archer (Tengri Shrine): Ranged ROF slowed down to 1.25 (from 1.0) and Artillery multiplier decreased to 2x (from 2.5).

Why did they nerf this unit? Not that it was very good, to say the least. He fulfilled his role well, but he was not very strong.

4 Likes

I found them to be very strong. They basically delete any cavalry.

Yes, but they were bad against everything else.

2 Likes

That’s not my point. My point is that they would be broken if they killed everything, but the fact that he is only good at his role doesn’t justify the nerf.

2 Likes

Avtually they did very well en masse, which thanks to russian bashkir card when 1 pop super goon gets rolling nothing but skirms could defeat them. As a nat TP limit of iirc 12 or 14 not major issue. Regardless they still are a solid unit tho.

1 Like

I think the nerf is due to the fact that some civilizations have this unit as a delivery from the metropolis.

that and russia in particular can make them uncapped 1 pop units. thats imho where they go from strong but limited, to omfgwtfbbqfml i hate this game levels
yes, yes i did face this card in both teams and 1v1 as lakota so am malding still tbh XD

1 Like

I would like to suggest developers to add Peacemakers as a researchable technology for all South American revolutions.

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Peacemakers (technology): Outlaws get +10% hit points and attack.

I know it seems like a small thing, but I genuinely think this change makes the South American revolutions more fun to play with and ironically makes them more unique compared to other revolutions.


I kindly ask you to please add this technology as something that these revolutions can investigate. :pray: :pleading_face:

I would like to suggest some fixes for Aztecs.

-Enable creation of otomis in potholes of 10.
-Restore Calmecac WP
-Give 4 speed to the AK (so that they are not hunted by the LI so easily)
-Eliminate shipment of 5 villagers.

improve the basic barrage attack is an acceptable idea?

Training more otontis per batch dont solve anything. Their issue is killing skirmishers/musketeer combo

2 Likes

Yes, it does help

1- Power the rush and early push
2- It delays the fact of building a second barracks a little (you save wood)
3- It gives you a mass advantage early
4- Facilitates otomis spam in late without the need to permanently use the fertility ceremony.

In short, it is a good buff, it does not necessarily break the azzys and it gives you the tactical advantage that it does so well for Russia and Japan, for the azzys

There is no point in training a mass of otontins if they keep dying non stop while the enemy just can shot the war hut.

Aztecs are done vs skirmisher and AKs or ERKs were never counters. Both train slow, ERKs are expensive and AKs shot and move slowly.

People keep saying that they are unstoppable due to they countering artillery but all habe to do any player is use skirm and musks or goons.

Yes, if it helps, a pro once told me that you can win games thanks to your macro (I mean, you have a better economy than your opponent, you should win) and he is right, the Aztecs have a scandalous economy, the only problem I feel the azzys have vs skirms, is that they cannot create enough Otomi to fight (limited number of barracks and switching ceremonies)
I think that if you can train a greater number of otomis at the same time, you should beat the European skirms.

Furthermore, I realize that you are complaining too much, the Erk and the Ak should never counter the Skirmis, that is what the coyotes and the Otomis are for.

Just give 4 speed to the AKs so that they are not easily hunted by skirms and protect them with otomis, it is not difficult, it is macro and basic knowledge of the game