- Build (( 28218))
Not sure if I would call this a bug per-say but it is still a large issue that needs some resolution. But I’m not holding my breath as not even the music bug has been fixed.
Ok, so with the game now being released on Steam I felt that this would be a good time to talk about unit path finding. Now the actual literal path finding is actually quite good overall. When you tell a unit to go somewhere they manage to find their way there with relative ease. However, the real issue comes down to unit collision issues.
I’ve found while playing that units have this tendency to not like being very close to each other. By that I mean they seem to prefer to be one full unit selection box apart. I’m really not sure why this is but you will have large gaps between units and if you tell a unit to move through the group or even stand in a gap they try to go around the group and this can cause some serious issues.
This is even more an issue when it comes to Villagers and gathering. This prevents you from gathering any spot with more than just a few villagers, and is just very annoying.
I’ve also noticed that units have this tendency to stay the same distance apart from each other when moving. So basically if you have a group selected and one, or a few, units are a bit away from the rest they move parallel to each other. Essentially they move the same way but instead of moving TO the point you click they just move adjacent to it as though they were in the group.
So what I would like to see is units being able to move MUCH closer to each other, which I think would fix pretty much every unit pathing issue we still have. Villagers also need this reduction but it would be nice for them to have even less while gathering. It doesn’t need to be removed like you would see in SC2, but a further reduction would likely help.
Then I want units to properly move to the point I tell them to. So if I click max amount of units across the screen and I tell them to go to a specific spot, I want them move to THAT specific spot. Not around it, not close to it, I want them as close to that spot as possible and the more I click right there the more they clump. Essentially what you would see units do in SC2 when you tell them to go to a spot.