Sometimes units can get stuck in the terrain seemingly at random in a way that they’ll no longer react to commands. Here it is on video: https://www.youtube.com/watch?v=KiNXsA0v7aQ
While the video only shows them not reacting to the right click move command it’s the same with any other command the player would issue. The only “solution” is to just press Del and make new units instead.
Reproduction Steps:
Not really sure sadly but it seems to happen after a unit engages in combat / the. player gives the attack move command.
It’s quite obvious with villagers now.
Their hitbox behaviour is inconsistent.
Sometimes they get in between trees or berries, so they cannot get out of there anymore.
Everyone buys it cause of a nostalgia hype (means the game itself doesn’t even have to be convincing since they just yoink the convincing underlying title (only the game it’s based upon has to be)).
High system requirements with bad performance an aweful netcode and tons of bugs paired with a really bad Store policy while binding this game to a new operating system version are all things that made AoE:DE an even more fundamentally broken “game” than it is now.
Nobody can tell me that they bought the game cause they checked out some review/gameplay and saw a convincing program/game to play activly.
Not even speaking about missing basic quality of life features like proper quickchat, proper balance, ping feature, command queues, unit behaviour in general, too big random factor with mapspawns and now even multiple clients with a steadily decreasing playerbase and yadda yadda.
Quick cash in on the good memories of the past while having not that much effort behind it.
Just use the good reputition of the old game to let yourself get hyped into heaven.
The fact that they cut music diversity or variety in animations of units is the ultimate statement of “we just want it to work and not more”.
How often do you see this in game? (Every game, every 3rd game, once in awhile, almost never, etc.)
Do you notice it happening with specific units or is it random?
Are you on Steam or Windows?
Any other info you could give would really help out
this is a very common Problem and happens almost daily. I will give few examples.
Hunting elephant used a villie to lure and the villie got stuck behind a tree. Multiple click somes time fix but it is a common Problem.
Dock Rally Point - sometimes the fishing and Galley boats are stuck on the Edge of the coastline after pumping and cannot move (no matter what you do).
Same issue with army Groups. One unit in Groups get stuck and blocks the whole army and have to click multiple times to fix it.
Just fyi -
Team game ELO is bugged. UI scale is bugged and lot of other issues already discussed. I hope you guys are Looking into it.
I’d say that “once in while” describes it’s frequency quite well: it’s not something that’s plaguing the game as a very frequent issue but it’s definitely noticeable and it can have an impact depending on what unit gets stuck.
As for what units it can happen to I think it’s infantry units like swordsmen or hoplites / centurions, I don’t remember seeing this with bigger units like elephants of catapults. There is a very similar issue that may be the same thing though: sometimes villagers just stop farming and they get stuck in the middle of the farm. They don’t react to commands either.
Very common with ships spawning from docks to get stuck on the shoreline and be permanently stuck. At least one warship in every game where I mass warships, usually some more. Feels like this happens more often on river docks that sea docks but not definitive proof of that.
Villagers can phase between unwalkable objects, this happens maybe once every three games for me. They go to berries but somehow get behing the berry bush, unable to get out. Same happens with trees sometimes, but more rare since trees usually don’t leave spaces.
Rarely units just get stuck on their own and can’t move, they respond to commands by turning but can’t move. Sometimes it’s morethan onee unit and deleting some from the stack helps, sometimes it doesn’t. Happens on corners of stones, buildings, gold, very rarely trees or plain field. I have a feeling it has to do with the new turning angles not meshing well with the collision/pathfinding in DE but no proof of that. Maybe 1-to-10/15 games for me.
Also some trees-to-tree or tree-to-small wall connections are passable for units. Build a diagonal wall ip to a treeline with small wall, drag it inside the forest to be sure and there is still a hole big enough for units to pass through, even though we can’t build a wall there! Have to build another wall tile not diagonally to block fully. Very rare, 1-to-40/50 games for me.
the patchfinding and the unit stack has been greatly improved. Thank devs. But the mass army unit getting stuck and not moving till some of them are deleted is still happening ocassionally. It happened with almost all types or army unit. Catsphracts, Ele-archers, Legions, etc.
I agree. It happened two times in the course of a couple hours in my case. One of them being the Elephant Archers from my .gif, and the other happening with Legions.
It’s sad to hear that the issue still exists. It seems like they are patching the game on a regular basis but some old issues (like this and the stutter with higher zoom levels) are being overlooked.
I saw this today. A Villager started walking on water like it was Jesus, just to reach a tree to chop down, which was originally obstructed by a building.