Some more Wild West stuff will come with the next update:
A trio of total masterpieces!
Destroyers in combat:
Yes, the turrets turn!
Hi! it looks great! how do you add 3d models to the game? Thanks!
Hussite Camps are now on Beta. Join our Discord to find out more.
Direct Request – Brazil Civilization (18th and 19th Centuries) in AoE3DE
Hello everyone,
First of all, congratulations on the amazing work in the Age of Pirates mod! It’s impressive how much the community has grown thanks to the dedication of people like you, who keep Age of Empires III alive and full of new content.
I would like to make a sincere and respectful request: the inclusion of the Brazil civilization, focused on the 18th and 19th centuries — a historically rich period marked by conflicts, political transformations, and a unique military identity.
I’m not a modder, and I don’t know anything about the technical side. My contribution is with historical research, ideas, and real content gathering — all of which I’d be glad to share to help collaboratively.
Although the WoL mod already includes some Brazilian-related elements, I think it would be a great idea to ask for permission to reuse some of their data where appropriate.
Also, I don’t agree with the idea of using enslaved workers — that belongs to the period under Portuguese domination, before Brazil achieved independence. After that, the path toward the abolition of slavery began.
Here are some structured suggestions that could serve as a base:
Unique military units (18th and 19th centuries):
- Voluntários da Pátria (light infantry)
- Caçadores (regular infantry)
- Line Infantry (heavy musketeer-type infantry)
- Lanceiros Negros (light cavalry)
- Dragões da Independência (Imperial heavy cavalry)
Home City cards based on real historical events:
- “Abolition of Slavery”
- “Paraguayan War Campaign”
- “Reforms of Duke of Caxias”
- “National Guard”
Brazilian economy adapted to gameplay:
- Sugarcane plantations and cattle ranching (produce food; like how the Inca use llamas, Brazil could use cattle)
- Gold and iron mining
- Coffee (a commercial resource, possibly handled via the Coin Mint)
Cultural and mechanical elements:
- Alliances with Portuguese, American, and British powers
- Age-up political system: Imperial Monarchy vs. Liberal Republic
- Native allies: Tupi, already in the game
If this idea is of interest, I would be very happy to collaborate however I can — with historical sources, real troop names, card drafts, and gameplay suggestions based on documentation.
Thank you so much for keeping the flame alive! It would be an honor to see Brazil well represented in the world of AoE3DE.
With respect and enthusiasm,
From a fan of AoE3DE and Brazilian history
Might have better luck over here: World Expo - New Mod Project
Yep, exactly. Age of Pirates has too small team for something like that right now - at least if we want to maintain the quality you got used to. But World Expo mod added Argentina and Chile. I don’t know if they plan to add Brazil too, but reusing some game principles from these new civs would absolutely make sense. So I recommend you to ask them.
For those who would like to help us to grow and possibly add some new civs in the future: We’re still hiring. You don’t have to be professional 3D Modeler or AI developer to join us. If you know how to edit basic XML or how to create a map in the editor and use basic triggers, it’s absolutely good enough. What we need is a passion and we’ll be happy to help you with the rest.
Join out Discord to find out more.
Age of Pirates 7.1: Historical Maps vol.2 is here!
@here Age of Pirates 7.1 Historical Maps vol.2 has been officially released: Mods Single - Age of Empires - World's Edge Studio
Here is some new content spotlight:
New Maps:
New Natives:
Other stuff:
- Big Unknown map update
- Big Inventors update (many new units and new settlement design)
- Extended Maya natives
- New game principles like buildable monuments or team Commanderies
- New mercenaries
- New convertible production buildings
- Even better AI
- More game balance
- Many bugfixes
Many thanks to @AssertiveWall20 for the regular AI updates as well as for making the AI work on all the new maps. Special thanks to our new member @superleihwerker and @Phoenixbursche0 for new units and models, and @vividlyplain for an amazing Unknown map update containing new biomes as well as new Historical map assets. Big thanks to @alistairjah for the code support, @InnateJaguar501 for more 3D assets. Forsant and JTMaston from Wars of Liberty for animations and help with the building destruction animation. Big thanks to @unstoppablestreletsy_yt for his videos and spreading the awareness about the mod. Thanks to @athenswarriors for helping with the game balance and epic videos, and @innigop for the Spanish translation mod. And thanks to everyone else for help with testing as well as for the great community spirit and inspiration you’re giving us.
Make sure y’all try out the new historical maps as well as the dev ones! (We’ve added AI support to those as well so they should play a bit better)
Oh and remember you can always add a handicap to the AI if a particular map seems to easy. Those attack/defend maps are very weird to balance.
Join our Discord community, find mates for multiplayer gameplay, and don’t miss any news and contests.
In the next version, Jewish will get a new architecture set. The buildings are designed to match either the Middle-Eastern Kibbutz…
… as well as European Jewish districts