Well, a promise is a promise, so first order of business, Filipino civ:
So what makes the Filipinos special?
For starters, the first two things you´ll see are that, first, you can train their unique villager, the Alipin for food, wood OR coin.
(Unit skins by the one and only SealingEar046)
If you look closer at the Alipin you’ll notice the second big thing about the Filipinos, each one of their wonders has a different cost and age up time, with their strength varying accordingly.
l(This section is still very much a WIP)
As any asian civilization they do have Monks who do exploring. Fortunately, the Babaylanes do have a very long and well regarded history of leading revolts, so it’s a very well fitting role for them even if you consider the idea of having monk explorers rather silly
Gameplaywise they do have stun as any Monk Hero. Additionally, they do have a charged attack that allows them to heal all your units after they kill somebody. They start out similar to Sohei Archers but take a very different direction as you upgrade them, becoming much more of a support unit by unlocking abilities to boost your other units attack rate and make them produce more bounty from combat, among others.
Speaking of gameplay, the unit roster goes as follows:
Coming up with a unit roster was a real challenge considering how… distinct the many different peoples who inhabit what is nowadays the Philippines were, so it was a fun challenge to form a coherent unit roster that’d still offer an unique gameplay and set up.
Speaking of which, they do have one last bonus to represent the sheer diversity of the Archipelago. Each unit provides 10% of the resource they don’t cost when trained.
It’s getting late, so I’ll go in depth with the wonders and the ships tomorrow.
Mod is playable right now, but still private as I’m missing some models, particularly of wonders.
Units are completely voiced, civ theme has been arranged and recorded and AI Personality is… a work in progress.
Once I’m finally finished after this little project that took me the better part of two years I’ll proceed with the double release of Argentina and Chile, after that, I dunno, probably the Malagasy.
I can’t promise I’ll be consistent, but I’ll try, at the very least, to maintain this impromptu dev blog actively, hopefully releasing the mods at a somewhat steady schedule.
Stay tuned!