I know what popularity means, that was more of a rhetorical question. I explained the reasons why III didn’t overtake II.
You’re still not answering any of my questions or responding to any of the points.
And plain player numbers are not a universal synonym for success, and especially- quality. There are great games that perform badly because of terrible or lacking marketing, because of heavy competition, too high price, oversaturation in the market or just bad luck.
What do these numbers have to do with the topic of this mechanics? You don’t like AoE3 and just looking for opportunities to express that?
I’ve written not only an explanation for its performance but also logic and reasons behind said mechanics.
I’m not going to waste too much time going further, so to make this quick.
Do not use words you don’t know the meaning of.
How picking up deadwood from the ground, killing a bear that is guarding a pile of apples he found on a cart, or rescuing captured person kidnapped by bandits is fantasy?!
All tiny elements on the map that can be skipped and ignored. Just like you can ignore deers, sheep or relics.
Sending shipments to the newly founded colony and supporting it with units or resources for expansion… in a game about colonialism… how is that a fantasy?!
Your argumentation here is beyond ridiculous.
Realistic? Do you know what it does mean? Lol, I’ll let it slide.
And aesthetic tuning of the burning effect had nothing to do with that btw.
So you DO support me in removal relics from Age of Empires IV, good.
I’ve already written about it, but you don’t give a damn about reading anything and even more important- thinking about what you’re saying, so I won’t repeat myself.
It’s not a game-changer or element convincing to pick one title over another, just an added value and improvement to a few aspects of the game. You’ren to able to show how it does make anything worse or doesn’t add variety to exploration, so I guess all that is left is bashing AoE III.
AoE IV is not a 17yo game, it’s a brand new one and it’s tanking, hard. And it wouldn’t be so hard to point to groups that were wrongly picked by Relic for testing and feedback gathering. Mainly veterans of an ancient title (that’s still alive and well so replacing it/'competing with might not be the best idea to begin with, at least it is terms of risk) that reigned supremacy in a worldw that doesn’t exists anymore.
If you have examples of how treasures are making anything worse then please write, I’ll be happy to read about it. Otherwise, it might be best to save our time and not reply to what I wrote here.
If you don’t, then try to think for a second. You don’t like treasures and think they should stay in III, I may not like relics and wish they stayed in II. You can’t connect the dots, even to what you are saying yourself?
deficient implementation
what?!! No it doesn’t and what does that have to do with anything in this context?
You have numerous points about a subject in a couple of lengthy posts, but you’re choosing to reply to the least important tiny things cut from it.
Sorry but that’s just a waste of my time, and certainly not a good opportunity for a real discussion.