Please give some love to the old civilization

I have noticed that the unit “Japanese Samurai” has as many as 8 independent modeling units depending on the era and technological status (similarly, there are as many as 4 Japanese samurai on horseback), which is an incredible amount of work and detail, and this is definitely commendable!

At the same time, I also hope that some units from the old civilization can get better textures and beautiful shapes (of course, this may have to wait until AOE4DE), such as Zhugenu, which is not friendly to recognition and also appears too monotonous in the graphics. I mentioned this suggestion to developers a long time ago, hoping to design a set of independent modeling for Zhugenu. If you are really busy, at least change their model to an archer, At least this aligns with their positioning.

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Japans and Byzantines are the most unique civs. Ottomans and Hre sucks at every aspects. No body can tell me devs dont make too too much care while making the Japans and Byzantines.

Hey man, I agree with you on a lot of things, even including the issue of spearmen comically having two spears and that weird Zhu Xi’s “Imperial Guard”, and this time around, when it comes to older units, I’ve actually always liked the helmet look of the Chinese archers in Era 4, and I’ve always thought that porting it over to the Zhugenu and Chinese handcannons would be very sensible and good looking.

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It is seems that they only changes models when considering enhancing identification, like the Japanese spear can only be equipped after selecting Nagae Yari.

However in the same time, they still let ZXL’s spear keep flashing after you select Roar of Dragon, why they don’t care about identification anymore in this case? Is that so difficult to give them with Fire Spear?

Maybe Devs were really busy, or I’m afraid that they really don’t care about your feeling at all.

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Two of the latest ironic discoveries about the unit’s appearance:

  1. If you use Byzantines and are lucky enough to find a neutral marketplace that allows you to hire Zhugenu,you can find @ahioz9426 whose desired model has been realized. Yet the Chinese and ZXL’s Zhugenu remains unchanged.

){7K6OU@}7358FUH6YNRU
laughable.

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hre MAA probably have 12 because they can have sword, one hand mace, two hand axe or two hand mace. x3 age levels.

$4B`@SK7X)V2~XW6{~%9M)7
The Zhugenu, which belonged to the Byzantines but not to the Chinese.

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The old civs deserve so much more love. Especially HRE which is too generic and reliant on a single unit as well as an age II landmark. There could be so much more. The HRE consists of so many various influences, yet it’s the most generic civ with the poorest unit buff mechanic (inspired warriors). French is barely unique anymore when seeing JD, which gets every unique tech of French as well. English is kinda unique, because longbows are so good and allow them to make use of every other unit in a good fashion. Especially with NoC. But they are also kinda boring. The civs that mostly defined the central European medieval age are the least appealing ones in regards of design.

And well… OotD is just a weird civ with a core concept that is more of a disadvantage than an advantage. Their unique techs are also pretty much all underwhelming aside from the dragon scale tech for archers. Underwhelming or outright forgettable. The higher the skill ceiling, the worse this civ gets. And it also the one with the most bugs from all the DLC civs. They have gotten the least love from all the DLC civs and feel like a civ you only pick to punish yourself. Most units are not even worth the 2 pop. Especially the knights are just not worth the investment.

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Imo, to make the English more unique, Wynguard units should be trainable. The Wynguard palace is currently used nowhere in mid/high elo, which is sad to see. English have three unique units (excluding King) and we barely get to see all three. So to spice things up, let English be able to train Wynguard Rangers and Footman from generic Buildings, but balance them out.

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English dont need love. Ottomans and hre needs love.

That is a good idea. I think limiting how many of them that can be on the field would be a good way to balance them.

I get why you are saying this. They have really good stats. But imagine Wynguard Palace unlocking them to be trained at the archery range and the barracks, by replacing the Elite-Upgrade for Man-at-Arms and Longbowmen. So you get to upgrade your longbows to wynguard rangers and your Man-at-Arms to Wynguard Footman. Since this is only an imperial age option, i do not think this would break the game and make English op. Again, i think nerfing the units a bit should be fine. I am not a fan of limiting them tbf, because English do not have the best cavalry, so having a more stronger option in late game in terms of army powerness & mass seems fine to me.

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Hre 100%!. About otto, i´m not really sure. They do have a really really unique design and units, having different options in terms of cavalry, ranged & artillery. The only thing i would adjust is the barracks.

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You dont read my ottoman threads. Just read them. Ottomans sucks at every level.

They kinda appear to be one of the strongest civs. Do you dislike their design or rather their performance? Because if there is one thing they don’t have a problem with, then it’s performance.

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You should read my Ottoman threads. You will find out why ottomans sucks.

I understand that people dislike some aspects of how they designed the civ, but Ottomans are like Jeanne tier levels of need nerfs direly. Ottomans have been arguably the strongest civ in the game for months now and have dominated the ladder at every elo level (excluding bronze/silver where they are “merely” above average)

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ottoman is like highest winrate right now after JD and it’s due to their jani making cavalry completely obsolete.

Playing with 30% of your units roaster mostly useless is a big disadvantage . They only need like 10 jani and you’re basically forced into a siege battle. Im just glad ottoman don’t have culverin otherwise they would be completely broken.

I think Janissaries need a bit of rework to be closer to Handcannoner and a bit less anti cavalry.

Im fine with a bonus against cavalry but maybe not +16.

What id like to see:
-Less damage against Cavalry (+16 to +8 ?)
-More base damage (16 to 18 ?) (and an additional +2 in imperial)
-Remove the almost hidden strange negative bonus (extra 50% from ranged).
-Less hp in exchange for that 50% (90 to 80?)

Would make them more in line with the rest of the game instead of being so much hard counter and hard countered

Another option would be to give them a melee attack like streltzy, and ONLY that melee attack would have bonus damage against cavalry. This would just make so much more sense (thematically the gun has that blade attached to pierce cavalry). So at least you could use cavalary to target siege if their jani are no directly on top of the siege.

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While Jan’s are the main reason they destroy French/Rus/Mongols, military academies are a big power issue for the civ. They are extremely strong and crowd out other power budget. It’s largely because of them that fast Imp is such a good strat and why they are OP on hybrid maps and just ruin Malians.

Military academies are also why the Ottoman civ isn’t allowed to have nice things. If people want ottomans to get new things like horse archers etc, miliitary academies (or something else) would have to receive heavy nerfs.

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I have opened these threads why ottomans suck. Military academy limits the ottoman player only relying on spamming units. There is no strategy here. Military academies automaticly spam units and player wins. Jans arent cav counter unit in the history. They are main bulk of ottoman army.