I made a design where organs are more of an anti-archer uni. I think this makes more sense as portuguese have a lot of options against infantry anyways.
Imo this would make more sense, giving the unit a specific role in the roster of Portuguese. Not a standalone unit, but fitting way better in with the civ. Also the anti-building damage would still keep some of the “siege” classification they got.
Name | Organ Gun | Elite Organ Gun |
---|---|---|
Armor Class | Siege Weapon | Siege Weapon |
Armor Class | Unique Unit | Unique Unit |
Armor Class | Gunpowder Unit | Gunpowder Unit |
Produced at | Castle | Castle |
Production Time | 21 s | 21 s |
Production Cost | 80 W, 70 G | 80 W, 70 G |
HP | 60 | 70 |
Speed | 0.85 | 0.85 |
ROF | 0.75 | 0.75 |
Attack | 6 Pierce | 9 Pierce |
Atk Bonus | 2 vs Standard Building | 3 vs Standard Building |
Atk Bonus | 1 vs Ram | 2 vs Ram |
Atk Bonus | 3 vs Archers | 4 vs Archers |
Range | 6 | 7 |
Accuracy | 50% | 50% |
Melee Armor | 2 | 2 |
Pierce Armor | 4 | 6 |
Benefits from | Same as Current | Same as Current |
Upgrade | 45 s | 1200 F, 500 G |
Yeah I think the whole wood from berries idea is reallly werid. And unnecessary. I still have the opinion that the best eco type bonus for the div would be to move the Feitoria from Imp to Castle but limit it to 1. I even made a Theorycraft for that single Feitoria some time ago. It would support a nice castle age agression play quite well, but then fall of later on against standard booms meaning you would need to deal good eco damage with your agression. It would be a unique playstyle only available for that civ especially interesting for players who like to make nice castle age agression without being completely all-in.
And it would keep the early game weakness of the portuguese when they don’t use their archer discount to deal some eco damage to the opponent in return. Not all civs need an early game eco bonus and I think with that archer discount Portuguese can actually survive quite well there IF their midgame offers something special to pull ahead there. I think this stuff makes the games interesting. Other civs are designed around having strong early games, but I think it’s silly to just give all civs early eco bonusses until they are “competitive”. This takes away a lot of the civs identity. And Portuguese always had been a kinda “slow” civ.