Played through multiplayer and it still happened, didn’t expect a modern game to have it
Got it. Thanks for the explanation.
Hope this issue can be solved
This is just ruining my experience lately.
If someone drops, let it drop. In every other game in the world, practically, if someone drops, and you end up losing, it is what it is.
You cant put this sort of “de-sync” feature in game that just one shot makes the game pointless.
It seems to be a mechanism to try and keep it all participation trophy worthy. Cringe.
Also no hotfixes or patches have seemed to address this. Its never in the notes and its one of the biggest problems in AOE IV that I’ve encountered.
Sad story, I tried coming back to this game and after just a few days am about over it again.
ANY AOE support can address this?!
I’ll ask the same question here as well:
How many MONTHS does it take to fix this critical issue, which is making the multiplayer experience very poor?
I dont want to disappoint you buddy. But I asked the same question towards moders/devs here on forum/ on reddit / trough mail + on livestreams FOR LAST 2 MONTHS (like this: Evidence how badly report system works )
Do u know which answer I have got?
Ban on forum for 1 month
Perma ban from Reddit
Time-outed on livestream
Thats what I got for asking them + reporting over 30 cheaters aka drophackers
Dont expect any justice here or elswhere
Side note: That guy who is VERY VERY famous drophacker and was mentioned more than 10x times here on forum got MAXIMALLY ban for 2 weeks (cause he did not play a single game in that period - or he just switched into smurf account about which we know as well - WE = our group of friends who keep an eye on known drophackers)
and guess what?
The same guy (worst cheater of all - multiple oovo exploiter since the start of the game- he plays only Mongols btw.) Is ACTIVE on live server and doing all the same ***** like he did.
Thats justice you get here.
Me a fair/informative/pro-community guy was punished MUCH MORE than the player with worst behaviour
It may not be at all easy to fix. The fact that it can be done is a symptom of the game not having a server authoritative multiplayer architecture (unlike Rocket League, for example, which is server authoritative and free from cheating). Switching to a server authoritative architecture would be a lot of development work.
I don’t know sh it of programming, but couldn’t they just simply chance the code, that whenever some sync error happens, the player gets dropped instead of the game?
Should be easy right?, Foulty code on 1 pc, kick and continue with the other (3)or(7) codes…
For 1v1, it can’t know which one has been tampered with unless additional changes are made to detect that some other way. For team games, it could attempt to compare across all players to establish what the majority say, but that may well be open to further exploits of anything they try to do. I don’t know to what extent there is a server involved that could be guaranteed to not have been tampered with and perform the comparison of the state across all players. The best solution is for the game to run on servers that are under the control of the devs and cannot be tampered with, with clients being completely untrusted, but as I said, that’s not a small amount of work to change to at this stage.
GOT ANOTHER 2 today that right as i was about to win. dropped and match end in no result again
why even play anymore at this point. Epic wont fix it so ranked and online pointless now