Plis nerf USA PLIS

Still all of those are linked to one specific Card and Age Up option.

Saying they have free Industrial Age is really misleading when you do have 2 big opportunity cost: 1 card needed + 350% slower advance. Oh and no Factory Age 3 if you choose Indiana to age up.

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I really didn’t knew about this coin trickle. I actually went on the Aussie Drongo video about the US unique buildings to check out, and its does not invalidates my point, because you need to send a shipment to have access to it and the trickle is smaller than a dutch bank.

And keep in mind that dutch tend to build up 2/3 and get a 4 bank through a bank wagon on the second age, getting themselves a trickle more than 4 times larger than this. And Dutch it’s not considerate a top tier civ, so this is not sufficient argument to say that US is broken.

Here’s Aussie video explaining:

And about this free industrial age up, I couldn’t find anything related to it. Could you please send me where you saw this? I didn’t see none of the streamers doing a free age up, and considering that they all pro players of this games, I would assume that this free age up is not that particularly great if none of then did it.

Indiana Age up to Age 3

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Yes, thank you, now I found it. I’m just getting the bulk of the news on the game today. Maybe I shouldn’t get into a discussion yet. :sweat_smile:

But now that I analyzed the age up, I think agree with you on that. Is quite disingenuous just say that US have a free age up without mention that is actually a huge choice on the build order. I dare to compare that is like to say that the Meiji Restoration on Japanese consulate is a “free” Imperial age up.

But it is a free Age Up, where everyone else pays 2000 Food and 1200 Coin (which will be used on units, instead).
That card also lets you go Imp with only 2400 Food and Coin, almost half of the value.

It is way too strong, even if the Age ups are slower, because free stuff allows you to focus your resources on maintaining a large army, throughout the game.

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Well, actually in terms of experience and shipments it shouldn’t be a problem, thanks to the book crates it can be quite dampened. Then it is a bit sad that you have so many options to obtain buildings producing very specific resources and ability from other civilizations only with shipments, such as automatic production of villagers (Ottomans) and obtaining villagers with houses (British), on the other hand if we add the fact that you can get at least a bank and a factory in fortresses + 99 villagers, makes your economy is above the other civilizations.
Then, I know that you can have only 2 factories, but the possibility of receiving the three factories is still valid. One of the things that one tries to do in Industrial is to destroy an opponent’s factory, I suppose that if you manage to destroy a factory in the United States, they can at least recover one. I would like the factory shipments to be in the 20-card deck and not in the 10-card extra.
Another thing I must say is that it would be good if the mechanics of “the inspiring flag” should be planted by the general going to the place where he wants to plant and establish an animation of a few seconds, more than anything to know, and not simply show up and go.

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It’s still huge. 1 age 3 shipment is worth around 1k ressources, while u pay 3.2k to age.
U can pretty much use the ressources to make army and deffend until u eventually hit age 4

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Wtf, that should be easy for them cuz apparently they have a card or a tech that gives them extra crates and just deposit it on the ressource bank

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It is hard to say without actually testing it (I only play Treaty, so I did not experienced most of those situations).

At the same time I can see getting the card to get the age up going like this:

  • Both players hit Fortress at the same time
  • American receives his card while the enemy receives 2 Falconets
  • American idle his TC for 7 (!) minutes while his enemy make a powerful push with the extra units
  • American start losing to the all-in push
  • He then reach Industrial, but still need to do his upgrades, as reached the Age does not give him an immediate advantage. His opponent used the time to continue building settlers and pushing.

At this point, the obvious question is: Will Industrial be enough to come back in the game?

I’m certainly not saying USA is a perfectly balanced civ, but I think it is important we get actual data before coming to any conclusion. USA certainly has more options than many other civs in the game, but keep in mind most of those are locked behind cards and sometime, mutually exclusives (ex. : no Fortress factory + free Industrial Age).

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I noticed that although I had a similar villager count as my USA opponent, he had about 33% more resources, most of them categorized as ‘free’. I guess that means he got a lot of trickle resources. He did have a factory and a dutch bank in age 3, lol, that would explain it. I guess the devs like giving new civs the ability to generate unraidable buildings that don’t require map control and encourage turtling and walling for some reason, while the ‘old’ civs stay the way they are.

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USA can get 2 Churches taht make more money than Banks, a Bank, and a Factory, by Age 3. They are super specialized in getting Coin.

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Your shipments come quick anyway, specially if u go for the spanish immigration card. Also the idle tc can be solved by simply making another tc and you can even get a wagon from the capitol and make it on age 2.
Also you don’t have to send the card straight away either as if you scout properly and know the push is coming u can send units and just send the card as second or third fortress shipment

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Fine, but what does the other civ get for the same cost: 1 shipment of units (lets say 8 Pike) + 300 ressources, so enough to do 6-7 Crossbow or Pike.
14 Military Pop VS 1 Outpost wagon + Trickle of XP + Option to call Pikeman as Minuteman
Would a good player be able to use the huge army advantage to kill his opponent at that point? Possibly.

Capitol Wagon requires a card, so an important opportunity cost in Age 2.
If you have the wood to do a TC, so does your opponent. So they might double their settlers production while you age.

You sure can, but why not take the Factory if you are not going for a Fast Industrial right away? It does seem to me you put yourself at a disadvantage for nothing.

It is primordial to take into account the Opportunity Cost of Shipments that do not have an immediate benefit.

I think the United States Marine card needs to be nerfed

At age 3, Minutemen don’t lose hitpoint and they can do 55 siege damage which is too much (Regulars and other Infantry/Cavalry do much less siege damage)

They should reduce to 25-35 siege damage

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That’s why I made the comparison with the Meijin Restoration for the Japanese consulate. It’s very easy to just say “It’s a free Imperial age up. It’s free 8000 resources for the Japanese”. It’s not “free”, you sacrifice a lot to get this particular age up. You need to look at the whole picture. You sacrifice shipping units, you sacrifice researches and other resources to get this age up, while your opponent is pushing on you.

There is a reason why pretty much everyone is playing the Rhode Island and not the Indiana upgrade. Is to slow, and time is precious. It does not solve the army that is in your base right now, and you will not have the resources to produce an army as big as your opponent’s one because you are 2 shipments behind.

If you have the same amount of villagers that your US opponent, you have misplayed. Go to https://no-idle-tc.com/, because your TC is iddleying.

No, the church trickle is 2.5 and a bank trickle is 2.75. And as I stated before, Dutch generally build 3 banks and ships a fourth one on age 2, giving they a 14 coin per second trickle against the 7.75 for the US two churches and bank. So Dutch gets a bigger trickle with only the bank wagon card shipment (While US needs 2, the church card and the Dutch immigrants card), and is not considered a top tier civ. So those trickle is not a excuse to say the US are broken.

Only the first shipment comes quickly. There are very specific shipments that give you books crates. Spanish immigrants cards cost 300 food + a wasted shipment and takes a long time take to pay itself. US does not receive shipments much more faster than other civilizations, and you will have to rely on trading posts, that cost large amounts of wood and are not present in all maps to receive shipments fast.

Doing a second town center cost 600 wood and wasting a 3° shipment to get a town center is no better. Except if you are specifically playing treaty, your opponent will be attacking you at this point of the game. You don’t have time for all of this, you need to ship units. You need to ship 1000 wood to put up military buildings and houses to support the population. You need 1000 coin to produce culverins. You cannot be this greedy, or your opponent will just destroy your colony.

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Exactly what I found out.
The USA economy (not in early game due to market upgrades for free) but especially in late game is slower than of all european civs.
This both due to less strong capital upgrades but more important due to less economy boosting shipments from HC.

But a lot of people purely see that USA has a lot of potential options/playstyles and therefore thinking it is OP but you cannot choose all of those options. You need carefully thinking about what and when.

Their economy is good when they choose the card that lets TCs make free villagers and then reach over 200 villagers + more from Irish immigrants :slight_smile:

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You have to do something with the TP boom, having the complete and updated commercial route with spending two shipments is totally unbalanced !!!
And the villagers, with the letter of French immigrants are extremely tough, in a ranked game I shot one of those with 20 updated tomahawks and I couldn’t even kill him !!!

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Agree w that i was pounding on vils with bows and muskets while attempting to keep them going to fortress but they just ran away laughing. I dont think i killed hardly any

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Well, so far I have 3 things to say that must be dealt with urgently.
1- Set the cost of the legion of Pulaski and the legion of Armand at least 1000 gold, and do not allow them to be produced in the fort, the same with the legion of Kovat and Washington, set their price at 1500 or 2000 gold and do not allow them to be produced, but rather, allow native civilizations to produce renegade European units in their barracks!
2- Nerf the life points that the US can get with cards for their villagers, it is impossible to raid them without escaping laughing at their TC!
3- Check out the gatling machine guns, and their upgrades by metropolis, they are really strong!

PlisNerfUSA.age3Yrec (2,8 MB)

I have attached a rec where you can see what I am talking about, the only thing I can comment on is that I make the mistake of not having anti cab, even so it is incredible that despite my repeated incursions I have not been able to do anything to punish its eco!

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