I don’t think I’m the only one, who thinks the balance is just… off.
Here’s the fully upgraded (and updated for this patch) stats and an upgrade list for the same lancers:
Now, opportunity cost is a major thing. In few games will you ever have the opportunity to do as much upgrading as the Polish lancer (and to a lesser extent the Mexican lancer) require, but even if you do, you did so at the loss of something else. Econ cards, more units, etc. Here’s a breakdown of that:
Poland’s taking seven cards:
Royal Union, Koncerz, Polish Cavalry Combat, Petyhorcy, Polish Horsemanship, Szlachta, Cavalry Combat
Poland’s taking six techs:
Veteran, Guard, Imperial, Cavalry Cuirass, Pancerz (300f, 300w), Golden Liberty (200f, 200w)
Warsaw’s one tech fewer (Imperial) but one card greater (Poniatowski’s Legion).
Spain’s taking four cards:
Caballeros, Cavalry Combat, Liberation March, Unction
Spain’s taking three techs:
Guard, Imperial, Cavalry Cuirass
Mexico’s a bit of a weird one. I believe Plan of Casa Mata for the 5% speed isn’t really viable, so I’ve disincluded it. Also, there’s some real variation from age up choices. Unlike Unction which is hard to keep up on melee units, the Mexican flags are super easy to keep on everything because they’re gigantic, so I’m presenting this with that assumed. Your mileage may vary somewhat, I go Tlaxcala->Coahuila->Guanajuato->Oaxaca so that’s what’s represented here.
Mexico’s taking six cards:
Caballeros, Cavalry Combat, Liberation March, Presidial Lancers, Land of Juarez, Land of Zaragoza
Mexico’s taking four techs:
Veteran, Guard, Imperial, Cavalry Cuirass
Holland’s taking four cards:
Religious Freedom, Riding School, Cavalry Combat, Dutch States Army
Holland’s taking one tech:
Cavalry Cuirass
(But does require you to imperial with the Mercenary Contractor foregoing another benefit…)
My proposal for improving the Polish cavalry situation, generally:
- Remove Wood → Coin flip in Szlachta for the Retainer.
- Remove Veteran/Guard/Imperial Retainer techs. Have unit shadow tech instead.
- Add -1 Population Cost to Winged Hussar Imperial Tech.
- Add new Age 4 card to Poland; “Viennese Veterans - Researches Veteran and Guard upgrades for the Winged Hussar, delivers 5 Winged Hussars, cost 500f”.
- Add new Age 4 Infinite card to Poland, for 3 Winged Hussars and 3 Retainers.
- This would bring the Winged Hussar up to a much more viable and competitive level lategame, while retaining the high investment, high ceiling, nature of it.
- This provides two good card-based opportunities to make an optional smooth unit transition, with Kirkholm Veterans and this newly proposed card, researching the past upgrades.
- This keeps the Retainer viable at all points of the game, but limited by its now-permanent wood cost, which gets progressively problematic as the game goes on.
- (Opinion) This avoids the best multi-pop lancer in the game being the Red Lancer, followed (distantly) by the Warsaw Hussar, with the Winged Hussar being dead-last in usability due to being the only “real” 3 population lancer, in addition to the gigantic card investment requirement.



