There has been a lot of discussion of Poland because they currently seem to be op in 1v1 Sup, and Treaty, at the same time, the core identity unit, the Winged Hussar, is rather underwhelming. This is going to be a long post, so I will make a number of suggestions for the civ as a whole before defending them.
Units:
Retainer
-Population cost increased to 2 (up from 1).
-HP increased to 240 (up from 210).
Winged Hussar
-Population cost reduced to 2 (down from 3)
-Cost reduced to 80f, 100c (down from 120f, 150c).
-Speed increased to 7 (up from 6.75).
-HP reduced to 240 (down from 360).
-Ranged Armor increased to 30% (up from 20%).
-Hand Attack reduced to 28 (down from 30), Bonus against infantry removed (down from 1.5x), range made visible (it’s about 3.75).
-Charged Attack: Siege Damage reduced to 28 (down from 30), bonuses, penalties, and range unchanged.
-Siege damage unchanged.
-Units delivered by Age ups and cards adjusted accordingly.
Piechur
-Ranged Attack reduced to 14 (down from 16).
-Anti Infantry bonuses changed to 1.75x vs heavy and 1.25x vs light.
-Veteran and Guard upgrades add +1 range (down from +2).
Economy
Settler
-Build limit reduced to 85 (down from 99).
Folwark:
-Unspecialized base rate reduced to 0.45 (down from 0.5).
-Farming Specialized base rate 0.55 (down from ~0.69).
Sejm
-Max gather rate reduced by 5% (each vill makes up a slightly bigger piece of the pie however).
Cards:
-Cavalry Combat (III) removed.
-Polish Cavalry Combat (II) moved to age 3. Now improves Retainers and Cav Archers by 15% and Winged Hussars by 20%.
-Piechota Wybraniecka (IV) now improves infantry train time by -40% (up from -20%).
-Riders of the Apocalypse (II) now improves Winged Hussars’ siege damage by +30%.
-Treaty of Lublin (II):
-Uhlan tech replaced with a tech providing fancy Rekruits from the East and enables training and upgrading them at the Barracks. The shadow tech applied to Polish Rekruits is a bit deferent, -20% attack and hp, +2 range and enables Combat Promotions. Tech cost 1k coin and sends 12. They are not cheaper or faster training than a normal Musketeer.
-Pulaski’s Legion (III) no longer modifies the attack rate of Uhlans. They still get Promotions.
-Agrarian Reforms (I) improves villager gather rate on Mills by 15% and Folwarks by 20% (down from 30%).
-Kielbasa (I) enables Livestock Folwarks to gather from pigs at a rate of 1.5 food per second (down from 4).
-Grand Hetman (I) Cavarly Healing rate cut by 40%.
Retainers
Starting from the top, Retainers are too pop efficient for a civ without pop inefficient infantry. Russia and China have 1 pop heavy cav, but both have poor infantry. Even with the nerfs to Piechurs they will still be great given their lower cost and bonus against skirms. Retainers will still be a very special unit and they can be trained from even default Folwarks, though they become more of an early game unit.
Winged Hussars
My Winged Hussar suggestions might be a bit controversial, but I think they make sense.
In there current form they have lower hp and all purpose attack than a pop adjusted Hussar, and while they do start slightly cheaper on a per-pop basis, they are hard to train in age 2 due to the expense on a per unit basis. It’d currently be hard to train 5 for raiding while trying to age (and they don’t raid great anyway). This would no longer be an issue after being adjusted to 2 pop, and I think the 3.75 shadow range, extra speed, and the occasional AoE and bonus vs infantry should make up for the 40hp and 2 attack per pop. In age 3 with the 20% discount and slightly condensed Cav Combat card I think they become one of the strongest heavy cav units in the game, as they should be. They should also pair well with the Russian Church Musks and Jans.
Piechurs
Currently Piechurs cost less than a skirm, and deal 24 damage (before armor) to skirms while skirms deal 15 back. Skirms have more range, but that changes in age 4 and they actually get outranged in age 5. In exchange for that they do a bit worse vs heavy infantry, but that disadvantage largely goes away with CIR. With the nerf they still do 17.5 damage vs a skirm’s 15, and are cheaper with more speed. These changes still leave the unit in a pretty decent spot, and allow for a 40% training time reduction for Polish infantry in age 4. They’ll max out with 20 range in age 4.
Economy
With 0.55 +135% (two mill techs, 50% from the collective Sejm ups, Sustainable Agriculture, and Agrarian Reforms you get 1.2925 food per second in age 5 with about 0.12925 coin per second. That’s meaningfully better than other civs with no walking time on farms. Between that, Kielbasa (which will be less insane), and the coin trade card I think Poland will be fine in treaty. In Sup, it’s still a 10% better farm that can train cav and supports 10 pop for 170 +150w and you have 10-20% cheaper cav which together seems to compensate for the loss of 14 vills. Without 1pop heavy cav, and with the weakened Piechur, the extra pop becomes pretty fair.
Cards
The changes with Cav Combat and PCC make sense to reduce the huge number of needed cards. Grand Hetman is a bit crazy atm. I think it heals at 10hp per second, and can do that to units that are in combat. Pulaski’s Legion is currently just insane, so reducing their DPS by like 33% seems far.
The Treaty of Lublin change is aimed at adding Polish Musks and removing yet another source of Super-Uhlans. Musks will help make Winged Hussars better and Rekruits with 14 range, Promotions, and no discount seems like a non-issue. Promotions go directly against the idea of cannon-fodder units, but it’s an option and that’s valuable.
Please consider the changes as a set when complaining I didn’t suggest enough of a nerf to some element of the civ. I know some people want to see the coin trade card go, or bigger nerfs to Folwarks, but I think given the set as a whole probably brings the civ closer to something realistic. Thanks to anyone who read this whole thing.
Edit: To be clear, the title is about talking about the civ as a whole rather than piece-meal. I’m not claiming anyone quoted is in agreement with any of my suggestions.


