Easy; the Billman! A halberdier analogue that has armor ignorance only for cav units due to the particular shape of the weapon. I believe it qualifies due to the English being one of the only countries that extensively used it.
If longbows become a non unique divergent for crossbows then its way more widespread than England. Other Celtic people used them, I believe Vikings and many people in India as well had bamboo longbows as did that Japanese oblong longbow some even used on horseback
if they do more american im hoping for new architecture skins though that might be too much to ask considering what they did with MR civs, huns and persians building set
You got the answer. Billman!
Here is my proposed rework for Britons:
I have no idea why Yeomen increases tower attack by +2. This has no historic relation and not too big of a deal from balance stand point either. I wonât take away the extra attack from tower though.
Civilization Bonus
- Foot Archer +1/+2 range in Castle/Imperial Age â Tower +1/+2 attack in Castle/Imperial Age
Unique Units
Longbowman - Archer can be upgraded to Longbowman instead of Crossbowman.
Longbowman old stat â Longbowman new stat (Xbow, Arbalester stat)
Upgrade cost and time - 150food/200gold, 30 seconds (175food/125gold, 35 seconds)
Elite Longbowman cost and time 850food/850gold, 60 seconds â 375food/650 gold, 45 seconds (450food/400gold, 50 seconds)
Training time 18 seconds â 25 seconds (27 seconds)
Range 5, 6 â 6, 7 (5)
Attack 6, 7 â 5, 6 (5, 6)
Attack bonus vs spearman +2 â +3 (+3)
Accuracy 70%, 80% â 85%, 90% (85%, 90%)
Attack Delay 0.5 â 0.35 (0.35)
LOS 7, 8 â 8, 9
[Elite Longbowman having 1PA is unchanged]
Billman - An infantry unit with attack bonus vs cavalry.
Cost: 35food/40gold
Training Time: 10 seconds
HP: 75, 90
Attack: 10, 12
Attack Bonus: +5, +8 vs cavalry, +3, +5 vs camel, +12, +15 vs elephant
ROF: 2.0
Melee Armor: 2, 4
Pierce Armor: 1
Speed: 1.15
LOS: 5, 6
Upgrade Cost and Time: 925food/550gold, 45 seconds
Unique Technology
Yeoman: Towers no longer get the extra attack. Cost reduced 750wood/450gold, 60 seconds â 600wood/400gold, 50 seconds
Using longbows from towers, more powerful than regular bows, I assume. Yes, hardly related to yeomen longbowmen being landowners.
What if longbow wasnt a unique unit but an alternate for civs less crossbow inclined. Stronger potential but less accurate and less helped by Thumb Ring with Britoms getting like a cheaper/faster research to the upgrade
This would need balancing for over half the civs.
A simpler option would be a reskin of the crossbow and arbalest for civs that indeed favoured the bow (probably everyone thatâs not western and central Europe and China). For example âComposite archerâ and âGuard archerâ, and rename the Armenian UU to a local name, and done.
As for longbows⊠keep it as a British UU. Itâs very emblematic from the 100YW notably.
cannibal tupi is a necessity
Well obviously it would fire possibly slower and less accurately but an extra range. And some civs like Celts would have it but not Elite. Basically any longbow usinng civ that doesnât have arb would not have elite.
And Britons could have longbow/elite longbow tech half price bonus.
But the fact is as it might be stronger it will be more clumsy to use
I think probably Plumed Archers should always have been like this, rather than giving Aztecs and Mayans crossbows, with Mayans getting a different unique unit. Too late now though.
It wouldnât necessarily have to be. As far as I know, none of the specific-weapon-user unique units were unique in real life. (Except maybe Obuch?)
Add, I think, Vietnamese to that list, and maybe Koreans.
This would be good regardless of any changes to the archer line.
The plumed archer is also intended as a replacement for horse archers, not a direct upgrade of the crossbow line. So yes it should have been done quite early in The Conquerors development.
Maybe not the Koreans, during the Imjin War their short bows were at a disadvantage to the japanese longbows (yumi and the even larger daikyu) that had a greater range. So it looks like they mainly used bows. The Japanese invasion was a one-time thing in the 1590s and as a tributary to China they had decent relations, so they mainly had to face steppe nomads, not much need for armour-piercing.
As for the Vietnamese, I donât know to what extend they used the crossbow or if the bow was still favoured overall, but the same design was also known to Khmers
Chukonu sure are. And francesas aka throwing axes were fairly Frankish oh and Shoteli were mostly in that region as are Urumi swords and Chakrams arent worldwide either
But longbows are far from uniquely British and way predate them worldwide by thousands of years
There isnât a civ having free fletching or bodkin either. Free bodkin should be able to compensate the window but free fletching is a big powerspike in feudal. What If these techs arent free but research instantly?
Americans used penobscot bows and flatbows. But there was opinion that same generic unit for easier unit recognition.
Iâd rather a completely new regional unit than more Eagle Civs, this game has a problem of stretching its pre-existing developmental resources to the maximum rather than actually making new things.
Incans really need their own architecture set, they have a very different architecture compared to Central America and they also donât live in the Jungle so the plants on the buildings make them look even more out of place.
If they add more South American civilisations like the Chimu they would have the perfect opportunity to make a new shared architecture set.
I was basing this mostly on having seen lots of Vietnamese crossbow remains in a museum in Hanoi, although I think they were from before the AoE2 time period.
Iâll grant you I had forgotten about shotels. Chu-ko-nu were apparently used by Koreans as well (although I havenât found an obviously-non-dubious source). Franciscas were used by other Germanic peoples including Anglo-Saxons, and throwing axes in general were used more widely. Chakrams werenât just used by Gurjaras. Other examples: slingers, organ guns, composite bowmen, atlatl, rocketry, torsion engines, pavise. (As for urumis, they werenât a weapon of war anyway.)
I am not claiming any of these weapons had worldwide use.
Iâm not claiming otherwise.
I think you have misunderstood what Iâm saying. All Iâm saying is that if Britons had longbowmen as an upgrade for archers, that in no way implies that longbowmen would have to become available for any other civilisation. To be honest, given what you said earlier in the thread, I thought youâd be totally opposed to other civs getting longbows.
Xbow for the Vietnamese then. They were still using it in the 1860s when France conquered Indochina.
Yes, and maybe the Puebloans, but they wonât want to know anything about getting them into the gameâŠ
Anyway, I donât think theyâll get into North America because that region wasnât touched much until after 1600 (or 1540 if you count the French)âŠ
Yes, one AoE 3 civ is equivalent to 2 or 3 AoE 2 civsâŠ
In the base game Age of Empires III, players cannot play with Native American civilizations, however, they can form alliances with minor civilizations on various maps by building a Trading Post in their native settlement. Forming an alliance grants players the ability to train unique units and access special technologies. Twelve native tribes appear in the base game: The Aztecs, Carib, Cherokee, Comanche, Cree, Quechua, Iroquois, Lakota, Maya, Nootka, Seminole, and Tupi.
In The WarChiefs players are able to assume control of one of the three largest and powerful Native American civilizations: The Iroquois, Sioux, and Aztecs. Three new native tribes replace the ones elevated into playable civilizations: The Aztecs were replaced by the Zapotec, Iroquois by Huron, and Sioux by Cheyenne. In addition four new tribes were also featured: The Apache, Mapuche, Navajo, and Klamath.
The Definitive Edition adds the Inca as one of the two new civilizations, while reworking both Iroquois and Sioux, by renaming them to Haudenosaunee and Lakota respectively, and replacing coin mining with a new mining mechanic.
Obviously it would have to be American civs that existed between 400/800 and 1600⊠that is, Mississippians, Puebloans, Caribs, Zapotecs (these also fit in AoE 1), Chimus and very much in line with the chronology (16th century) Tupi, Diaguitas and MapuchesâŠ
Potential Eagle civ I would love to see are:
Tarascan (Purépecha) & Tlaxcalan*
Chimor & Muisca
Zapotec & Mixtec
Mississippian
* Tlaxcalan
I know that Tlaxcalan are culturally very similar for the Aztecs but their campaign will be very cool, mirroring the Montezuma campaign like the Burgundians mirrored Joan of Arc.
For Tlaxcalan I would like that they will have the Otomi as a unique unit so that civ can be used as two in one civ like the Saracen Mameluke and the Cuman Kipchak.
A lot of Otomi used to live with the Tlaxcalan but they also live in the border region between the Tarascan and Aztec empires.
The Otomi played an important role there and is very necessary to make the Tarascan campaign play smoothly, so a DLC combining Tarascan (Purépecha) & Tlaxcalan is very logical to me.