Now we have gotten unique Castle skins for every civilisation, new Elite Unique unit skins in the last patch and regional Monk skins.
Therefor half of the things I asked for in my last thread [poll] Cosmetic DLC have already been added to the game now.
Do you like the existing regional Trade Cart, King and Monk skins?
- Yes
- No
- Some of them
Do you want regional villager skins
- Yes
- No
Do you want regional military unit skins
- Yes
- No
- Only if they are readable enough
Do you want regional names
- Yes
- No
- Only if the original names don’t make sense anymore
For example if a regional skin for the Crossbow uses a regular bow the unit gets a different name.
In Chronicles the names are:
Bowman → Laminated Bowman → Recurved Bowman
Some other example is Lancer instead of Knight or Raider instead of Hussar.
Changing the names makes it harder to talk about the units though.
Readability
- Focus on historical accuracy
- Focus on readability
- Balanced approach
- No regional skins at all
Focus on historical accuracy
Units get the correct clothing, armour, skin colour and weapons according to the different regions of the world.
Focus on readability
Units get the correct skin colour and clothing is changed but weapons and armour are as close to the original as possible.
Balanced approach
Focus on readability but corrects the biggest historical errors.
Americans don’t have Crossbows and Plate armour anymore for example.
How doable would regional unit skins be
A few years ago a dev was asked if unique skins for every civilisation would be possible and he gave rough estimate for how much file size that would have been.
- His estimate was wrong (not criticising him it was in an interview)
- We want regional skins not unique ones for every single civilisation
- The game uses a different format to store the unit sprites now that is more optimized
Just mentioning that before someone will 100% guaranteed bring it up again,
Chronicles has regional skins already
Chronicles adds regional skins for villagers, all military units, besides siege and of course also Trade Carts, Monks and the King.
21 military units are getting a unique sprite. 7 Infantry, 8 Archers and 6 Cavalry.
For AoE2 we would need +1 for Infantry (Two Handed Swordsman) but -1 for Cavalry (Paladin is only European)
But it also added:
- Palintonon (Packed) as Trebuchet replacement
- 19 new civilian and military ships
- 4 unique units
- 2x2 regional units with upgrade
- 13 visually distinct scenario editor exclusive units (not counting heroes)
64 unit skins overall!
Not counting Priestess (already unique in AoE2) and Villagers.
Elite Unique Unit Skins
This update just added over 50 new unit sprites
How many units would have to be changed
I counted 21 for Chronicles but there are some units that we can probably also exclude.
First the Militia as a Dark Age unit doesn’t really need regional skins when there isn’t even regional architecture in Dark Age.
(Heavy) Cavalry Archer don’t really need a regional skins either.
Some units already look pretty generic like Archer and Skirmisher.
Units like Camel Rider or Steppe Lancers are regional so they don’t need to be included anyway.
Siege units also don’t really need to be included either.
Some units don’t exist in some regions like no Cavalry in America and no Knights in India.
So I would estimate 15-20 units need new visuals per region.
How many regions would there be?
There are 11 Architecture Sets, 9 different monks, 7 different Kings but only 5 different Trade Carts.
Reasonable List:
- America
- Europe
- Africa
- Islamic World
- South East Asia
- East Asia
This list could obviously be much longer.
Overall estimate of number of skins
High estimate would be like 20 units times 10 regions = 200 skins.
Low estimate would be half of that.
The size of the update overall would be about 2-4x as much as the addition of Elite Unique unit skins.
In overall size it’s comparable to Chronicles plus the Elite Unique Unit skin update we got.
Definitely doable and definitely not too much for the game to handle.