- A photo of “Seongpoongopo”, a five-run dialysis machine developed during the Song Dynasty. For reference, it was the strongest weapon of the time, and in East Asia, dialysis machines were called “pocha”, so there were surprisingly many dialysis machines armed with many bizarre appearances and ingenious techniques.
It is really strange as a unit. It costs food and not wood, its damage is melee and not pierce.
The devs must have had a few spliffs.
Month ago I made the proposal to give Palitonon to Romans, Huns and Goth because is more accurate for, those civilizations and it’s just a skin of the Trebuchet.
Which is ironically the name for a Traction Trebuchet in the real world.
I think the logic is that it costs Food because it has to be pulled by a lot of guys.
And it does melee damage like a Bombard Cannon. Same logic here.
I agree. Forgot about that.
Not ironically. Literally. It’s what I meant.
it must be nice to be the developers’ favourite kingdoms civs, bbc without chemistry and with 2 extra ranges. It will be beautiful on Arena
- slower reload
- 30% accuracy
- Only bonus damage vs. Buildings
- Slower movement speed
- no splash damage
The only advantages are:
- No chemistry required
- higher range
- lower cost
Overall worse in most situations
Even though they are all lamellar armor in terms of structure, they still have different appearances. At least as far as the visual of the Hei Guang Cavalry is concerned, I don’t think there is really accurate for the civs other than the Chinese and potentially Xianbei civs. It has a distinct style that was likely from the Han Dynasty to the Northern and Southern Dynasties, that’s why they are being the regional unit of the Three Kingdoms.
The Knight is meant to symbolically represent the heavy cavalry of each civ, just as the other units symbolically represent their types of soldiers. Remaining the current Knight is not a problem to me. If we need a regional skin, we don’t need a completely different unit, but give Knights a more generic East Asian look than Hei Guang, such as a Ming Dynasty one which could also fit Koreans and Vietnamese better, without different stats and balance risks.
The Japanese ones are actually quite special. Compared with other regions in the world, they naturally belong to East Asia, but compared within East Asia, they are the most different with others. Ideally, they would need their own set of graphics.
Honestly, it’s pretty gimmicky. There could have been no problem even if having the normal Trebuchet.
It actually plays a role similar to the Bombard Cannon so far, therefore the Chinese and Mongols shouldn’t have had it in the first place. For the Korean and Vietnamese, having the Bombard Cannon is accurate, so that don’t need to be changed either.
I would want to remove the Bombard Cannon for Jurchens. They already have good enough siege, no need of it or such a equivalent. As for the Japanese, they deserve the Bombard Cannon after fictional Kataparuto gets removed.
However, if it were to be trainable in castles simply replacing the Trebuchet, that would be another matter. I would probably like these trebuchets with lower damage but better mobility.
If can it interesting, but hard when have a skin unit right here @@ similar with Japanese. Independent for 1 civ hard
Keshik is more familiar let become skin regional



Keshik is from Central Asia, having Vietnam, Japan and Korea make it would be weird
Keshik would be a perfect regional unit for Mongol and Tatar. But not for the other east Asian civs.
Skin of it, the equipment have some similar with helmet and spear and lamellar armor, keshik just is the most suitable skin for east Asia region together hei guang, in the game now. It not all belong to other ( every civ have independent cavalry follow they culture) but I just talk about the thing most can be.
If I were dev then I might’ve given Hei Guang Cavalry to East Asian civs. For Mongols, Tatars, Huns, Cumans, (Turks?) I would’ve gave Keshik as regional Knights. Basically same stats as current Knights but with more HP and low armor to offset the balance. The way Hei Guang works but with more armor and low HP. Since Tatars got Keshik now, to solve this issue I would rename current Keshik to Tatar Keshik and introduce new Keshik regional unit.
HeiGuang it here for regional unit, but keshik I just talk about skin, and :)) steppy lancer it is regional unit of nomad civ.
We do have European Knights though. Keshik is just Mongol name for Knights.
reason I mention it, it can be use keshik skin mod or change for cavalry+ knight now, or just give access hei guang cavalry to East Asia
Giving Hei Guang Cavalry to Chinese civ is fine as long as they don’t get heavy upgrade or lose bloodlines. Likewise giving Pasture is fine if gather rate/vill is slower than a farm. Otherwise civs like Mongols which are already borderline OP will become super broken. Remember OG Cumans. It wasn’t just lancer speed that made them OP, their 2 tc boom was very strong due to 2nd tc getting built sooner. If pastures are a lot more efficient food income than farms this situation will be back. Giving them to Huns would imply slightly fewer vills needed on food and more available on wood and gold for CA from an additional range. This might take us back to the 2000s potentially. Overall the OG civs plus Cumans that get pastures along with Chinese will become the only playable civs. So don’t push for something like this based on history until there’s some stats about the relative food collection rates.
The cavalry of Chinese civilization is the highest rated among the archer civilizations. With cheap upgrades, metal armor, and a melting pot tech tree, the cavalry unit alone can finish the game. Paladin, the best middleman, and Hussar, who plays in the late fight for gold, are missing, but with bloodlines supported, they can show a near impermanence of responsiveness against the majority of cavalry civilizations.
However, in the case of court units, there was no direct bonus, so it was inconvenient to use, but this time units such as sunny bottles and flower wagons were added to increase efficiency. In other words, to summarize China’s tech tree, infantry, cavalry, courtiers, and air defense weapons are all safe. Until the beginning of the monarchy, I believe it is a civilization with flexible responsiveness in all maps and battles.
Pastures, unique to the Khittan
Cost: 100 wood
Produces renewable food, but with a limited yield before rebuilding
Max of two villagers can work each
Enemy monks can’t convert them
Rethink about it, might best bonus. And only ibex and deer in side if have mongol need reduce much bonus. And other too if don’t want to see they become OP like Khmer use to.
And still hope HeiGuang but Dev of AOE seem hard for give it to other civ outside three kingdom.