[Poll] Mythologies you would like to see implemented in potential expansions? (If DE or a sequel ever comes out)

You could easily split the Celtic mytholgy into several civs, their gods could vary a lot ######### on the region. When I look at Gallic and Irish myths and pantheons, I don’t even feel like it’s the same mythology.

Wouldn’t that be a perfect usage of the different Major gods?
Adding a lot of diversity to a potential Celtic civilisation.
Considering that a DLC will likely only contain a single civilisation we will never get to the point where we can have multiple Celtic civilisations.

Greek major gods already have unique units while Athlantian have very different unique features (transporting buildings or teleporting units is a very big feature) so it should be possible for the different Celts to have different gameplay and visuals.

Celts could be:

  • Irish
  • Britannic/Arthurian
  • Gaul

Common things would be units like Druids or being more nature oriented while they all get unique units and maybe even buildings.
They all also could have some unique minor gods while sharing others.

Considering how much content they have and how unique they are, for me the ones missing in the game are the following:

  1. Mesoamerican mythology (Aztec + Maya + Olmec + Toltec)
  2. Mesopotamian mythology (Babylon + Sumer + Assyrian)
  3. Hindu mythology
  4. Japanese mythology

The other mentions on this forum are also nice and I would love to see all of them in the game, but this 4 are way more unique and way bigger and should be prioritized.

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Yea I know, what I meant is that arthurian myth is very different than lets say gaulish or irish. My old celt civ concept was an umbrella including elements of many celtic people, including some elements of arthurian legends, such as the questing beast.

The thing about Arthurian tales is they’re basically a lot newer than anything else. They’re also typically described as legends, vs. mythologies as we commonly understand them.

Myth is stuff that (for the sake of not using a thousand words) is made up. Legends are rooted in something.

Now of course, myth as storytelling means it’s ultimately based on something, but it tends to cover the abstract as well (see how the earth, sky, elements, etc, all inspire a number of ancient civ mythologies and pantheons). Legend means “there was an Arthur, who was a king of chieftan of sorts”, and it’s based on that - that actual, real, historical figure.

So it makes complete sense that King Arthur and all that jazz is very different to Celtic folklore (and myth).

(not really replying to you, it’s more a general thing, I just like reading about myths and legends - I’ve just finished Mythos by Stephen Fry, and I look up stuff about Arthurian legend as a Brit once a month it feels like, haha)

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Those don’t really have the same mythology, yes the have similarities but so do Greeks, Norse, Celts, Slaves, Persians and Indians since they share a common ancestor.

We don’t know much about the Olmecs anyway.
Nothing against Mayan or Aztec mythology though but I wouldn’t throw them into one bucket.

Those on the other hand belong into one bucket.
Despite being very different people the Babylonians and Assytians took over the Sumerian mythology.
I like the idea of giving them a King as a big Hero units (like the Pharaoh but more of a fighter that inspires nearby human units).

I agree that those two are unique and interesting enough.
The game already has a lot of European civilisations (Greeks, Norse and somewhat also Atlantians).

Since those two still have a lot of followers nowadays I would represent them at an older stage in history and less in the way the are currently practised.

Not really. Most of out knowledge of Norse mythology comes from the same time the Arthurian legends where written down. So they are about equal in Age.
Also there are some much older references to King Arthur.

I think it would be very doable in AoM without feeling out of context.
King Arthur could just be a Mythic Age Hero with a Mythic Age unique unit that represents his knights for one of the 3 Celtic mayor gods.
Not every aspect of the mythos has to be in the civilisation but it would give good material for a campaign.

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The distinction between myths and legends is completely arbitrary, as there’s usually no way to be 100% sure that a myth dating from before recorded history is based on no real events. Also, a lot of tales from mythology are sometimes classified as legends, not necessarily for good reasons (for instance, Theseus vs the minotaur was for a long time seen as having a historical basis, as some ruins in Crete were interpreted as being the Labyrinth, despite quite possibly just being a palace).
Also also, King Arthur and his knight most probably never existed.

The existence of any labyrinth doesn’t automatically confirm the existence of minotaurs, or “the” Minotaur. This is different to someone like Arthur, who while maybe not the king the legends refer to, was mentioned in somewhat-contemporary writings from that era).

I get it seems arbitrary, and I’m not here to say “I’d hate King Arthur in any version of AoM”, because Arthur has been recycled a billion times at this point, both in popular (British) culture as well as in fiction, that he’s synonymous with aspects of actual (mainly Welsh) myth. I’m just trying to say there is a difference, and it can lead to folks having different attitudes towards what is actually mythological to them.

(and personally myth and legend have sufficiently different meanings that the semantics isn’t just semantics - we even see it codified throughout gaming with heroic often being considered separate to mythic, both in terms of difficulty levels in various video games, but also things like item rarity, and so on)

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Well King Arthur is from the year 500 onwards, you can enter into a Celtic mythology if you want…

  1. Archaic Age: Stonehenge and Druids (8000-1200 BC)

  2. Classical Age: Viriatus and the Celtiberians (1200-100 BC)

  3. Heroic Age: Boadicea and the Iceni (100 BC-500 AD)

  4. Mythical Age: King Arthur and Alfred the Great and the Anglos (500-900 AD)

In the movie “The Last Legion” Romulus Augustulus, after being overthrown by Odoacer in 476, flees to Britain with his loyal adviser Aurelian Ambrose…Romulus takes Caesar’s sword out of the Scalibur Stone and is crowned as Uther Pendragon (who decades later he conceives with his wife Igraine and is succeeded by King Arthur)…and Aurelian Ambrose becomes the wizard Merlin…

Stonehenge is not Celtic.
Not are the other megalith structures.

Druids should be the main generic Hero unit for the Celts.
Not sure how they could me made interesting.

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Let druids transform into werebears and give them a rooting spell and a healing overgrowth spell maybe :stuck_out_tongue:

Edit: that was primarily just a joke :slight_smile:

How about Druids have no features but every god (Mayor and Minor) gives them one trait, bonus or feature.

I know, I said Stonehenge as something before the Celts and Picts in Britain…

The Ancient Semitic religions. Great lore and both Assyrian/Babylonian and Canaanite could easily be integrated into a campaign where they interact with Egyptians and the Greek.

AoM mod - the Divine Edition. Although, with the announcement about Retold being done in the AoE3DE engine, we’re considering just ceasing any further movement on the Lakota until Retold comes out and just implementing it then, since it’d be so much easier on my end. I can work with the AoE3DE engine easily, but I don’t know the AoM engine as well.

The Dakota are part of the same nation as the Lakota - the Oceti Sakowin. While I am solely designing to focus on the Lakota (if you want to get REALLY specific, I am solely focusing on Oglala Lakota stories), the Dakota stories are much the same. The biggest differences are things like the Lakota calling a god Iktomi while the Dakota call him Unktomi or Unktoma.

They are, for all intents and purposes, gods. We call them spirits, but I honestly don’t know why. Their place in our culture is no different than the Greek or Egyptian gods.

I hope there are some Native American representations in the game. What 10+ monsters do they offer? Can you please list them? I’m veery interested in them.

I think it’s more interesting to find gods (spirits) first and then look what things they could be related too.

I had to cut down both the army and myth list down in half from the original list I made because of the sheer number of creatures I wanted to include.
There’s enough. More than enough.

Most probably colonialism and early cultural evolutionism thoughts. It’s one of the many ways language was used to present Natives as more backward even compared to Ancient civilisations, I guess.

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I think it has to do with the fact that american natives were mostly animist, and as we know men first reached the american continent 15 to 30 thousand years ago and at the time, polytheism didn’t exist. I would assume because they were isolated from the old continent, their religion simply ‘‘evolved’’ differently, even though its very similar to polytheism.

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