[Poll] Mythologies you would like to see implemented in potential expansions? (If DE or a sequel ever comes out)

Definitely the Canaan religion of Ugarit. Very fascinating stories that modern religions and cultures took inspiration from. The old testament copied many things from there such as Leviathan and the evil eye.

3 Likes

For now i hope they just stick to the 5 civis present in the game already, improving and balancing them.

But in Future expansions i see no reason why they would not to.

But i must be sincere, from all the civis in the list i think the most exotic and in contrast with the game would be the hindu. It fits perfectly in the game. Major Gods: Brahma the creator, Vishnu the mantainer, and Shiva the Destroyer.

If i would pick one, i would either pick the Hindu or the Sumerians.

As for inca and mayans. Can’t see How they would fit in the game, because This is aom not aoe 2. In aoe2 you would have Knights and armies using plate armor and chain mail, but we know mayans and aztecs didn’t use them. So what would be their units? Their armor improvements, etc


Take a look at the Return of the Gods mod. It features the Aztec civ and they perfectly fit in the game. The team also plans to add the Mayan and Incan civs.

If you think they are too anachronistic, don’t forget the Norse already are a medieval civ, yet everyone likes them.

2 Likes

Wow they really put work on It, It looks great
 Although it’s Just me or they felt a bit too complex?

They look better than the chinese though :sweat_smile:.
As for the Norse, never thought about tem this way.

I don’t think I follow your logic?

Like yeah this isn’t Age of Empires 2. You don’t have to worry about sharing the same military roster than every other civ in the game. No knights and armies using plate armor and chain mail. Each civ just has a completely different unit roster and particularly myth units. You can even give them myth units that compensate for the lack of cavalry if it comes down to it.

This is an extreme non-issue. They just get their own, locally themed armor improvements and whatnot.

2 Likes

Yes, i got It now.
I just thought they hadn’t much to explore in question of armor and weapons improvement.

Of course, it’s only a matter of time
 they will launch Retold and from there they will begin to balance it and introduce new mythologies


Maybe they are like their AoE 3 counterparts but with mythological units too


Unique Inca units

Inca-war-chief-icon-aoe3 Inca War Chief: The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers, and Strongholds.
Priestess-icon-aoe3 Priestess: Heals injured units and converts enemy units.
Chasqui-icon-aoe3 Chasqui: Inca scout with a great deal of utility. Good against Treasure Guardians and can construct various buildings.
Jungle-bowman-icon-aoe3 Jungle Bowman: Foot Archer with envenomed arrows, which inflict poison damage over time. Good against Heavy Infantry and Light Ranged Cavalry.
Plumed-spearman-icon-aoe3 Plumed Spearman: Heavy Infantry armed with a feathered spear. Good against cavalry and buildings.
Chimu-runner-icon-aoe3 Chimu Runner: Fast moving warrior armed with a mace. Can easily disengage from fights. Good against skirmishers and siege weapons.
DE Bolas Warrior Icon Bolas Warrior: Ranged warrior who hurls bolas for a wide area of effect. The bola slows down enemies. Good against cavalry.
Huaraca-icon-aoe3 Huaraca: Anti-building ranged infantry. Good against siege weapons and buildings.
Inca Maceman Icon Maceman: Powerful Heavy Hand Infantry which inflicts splash damage with a large bludgeon. Good against buildings, cavalry, and anything within range.
Chincha raft aoe3de Chincha Raft: Strong seagoing raft which fires multiple projectiles.

Unique Inca buildings

Inca kancha house Kancha House: Inca House that supports 16 population and produces food.
Inca kallanka Kallanka: Military building that trains Inca elite infantry and reduces the population cost of garrisoned units.
Inca stronghold Stronghold: A powerful military building that can train and garrison all military units to strengthen its attack.

Unique Aztec units

Aztec war chief portrait aoe3de updated Aztec War Chief: The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts.
Warrior priest de Warrior Priest: Heals injured units and are also effective in combat. Warrior Priests are extremely effective when dancing at the Community Plaza.
Eagle scout aoe3de Eagle Scout: Aztec scout that flings javelins from an atlatl. Helps the War Chief to explore the map and defeat treasure guardians.*
Coyote runner aoe3de Coyote Runner: Fast armored warrior. Good against skirmishers and siege weapons.
Otontin slinger Otontin Slinger: Slinger. Good against heavy infantry.
Puma spearman de Puma Spearman: Warrior armed with a deadly spear. Good against cavalry and buildings.
Arrow knight de Arrow Knight: Long-ranged noble that fires flaming arrows. Good against artillery and buildings.
Eagle runner knight portrait aoe3de updated Eagle Runner Knight: Nobleman that flings javelins from an atlatl. Good against cavalry and Coyote Runners.
Jaguar prowl knight portrait aoe3de updated Jaguar Prowl Knight: Stealthy noble armed with an obsidian sword. Good against cavalry and heavy infantry.
Skull knight aoe3de Skull Knight: Aztec elite berserker.
Tlaloc aoe3de Tlaloc Canoe: Strong in naval combat when built in number.

Unique Aztec buildings

Nobles’ Hut: A powerful temple that provides an excellent defense and trains elite Aztec units.

  1. At least one native american (Aztecs are cool but maybe way too late for the game’s time period, so I think Mayans are better)
  2. Persians
  3. Japanese/Yamatai
  4. Huns/turks ########## (I know next to nothing about it, but it would be fun if possible)

The length of time here is indifferent
this is about mythology from any era
you have the Greeks and Egyptians from ancient times and the Norse from the Viking era, then the Chinese are from the Ming era
(the Atlanteans are a mix between the Romans and the Mesocivs)


1 Like

I did make the Lakota for the Divine Edition mod, so they’ve got a basis to work with if they want to.

Personally, I think the gameplay we made for the Lakota over in that mod is a completely new and unexplored style that would suit Retold very well.

why was the name of their religion censored

I must admit I don’t know much about the in-game Chinese either, but is there a source on them being from the Ming era? The wiki says they’re pre-Song (which I think it’s about right as the end of the game’s time frame, even if the characters are centuries apart).

Most probably a few of the letters in this word would form a censored word on their own.

Yes, I just looked and it is not one thing or the other
the Chinese of AoM go from the Shang Dynasty (like AoE 1) to the Han dynasty
the Sitting Tiger unit (traction trebuchet) is from the end of the Song dynasty and Beijing, one of the AIs is from the beginning of the Ming dynasty (1403) made capital in 1420, but it had already existed since 1045 BC


  • The Chinese in Age of Mythology are based on periods and dynasties in Chinese history, rather than mythical pre-history:
1 Like

Looks like it’s mostly Classical/Early Medieval era with a bit of late medieval thrown in, which sounds about right.

Sure, originally in the TotD alpha, the Chinese were the ones from AoE 3 (Ming-Qinq), but it didn’t look good, so they were more influenced by the Chinese from AoE 1 and AoE 2


Sad to see Slavic mythology so low on the list, it was the first one I voted on in the poll lol. There’s a lot to work with there and i’d love to see it in the game!

2 Likes

Aztecs are fine because the Norse are already in the game. The Norse are “relatively new” compared to the Greeks and the Egyptians.

Plus, the Aztecs Empire was comprised of Tenochtitlan, Tetzcoco, and Tlacopan. You can even trace these three alliances further back to the Olmecs, Toltecs, etc
 days.

The Aztecs need to be in the game. It is by FAR the most popular choice among the AoM fans.

And yes to Persian and Japanese!

1 Like

Exactly
remember that here the historical periods do not matter too much
you can put any mythology between 3000 BC and 1500 AD
(because after 1500 Christianity spread throughout the world and the other religions remained a little in the background)
obviously the game can only have polytheistic religions and mythologies (because you need many minor gods with which to advance in age)


1 Like

I would go as far as 1600AD because I’m pretty sure if we ever get the Japanese, the civ will be based on the Sengoku period. That being said, civs aren’t even fully representative of a specific period of time. The Greeks have units from the Classical and Hellenistic periods, for instance.

2 Likes