No, you misunderstand, I’m the opposite. I want as to reduce the micro in things that I don’t think are important. I want to make the decision more interesting.
Auto Queuing Fish Traps and Farms are awesome. They improve the game tremendously.
I would love it if accidentally killing boars with town centers still allowed you to collect food.
I think it’s cool that you can auto scout a bit, especially in the late game, when I’m too busy trying not to die.
I think it would be great if I could set Town Centers to produce villagers, and just move to set up my economy and getting ready for battle.
I think APM is important, but there are things that the game forces us to do for no other reason than to force us to do things. And a lot of it has been taken care of. We are no longer forced to manual reseed farms. Heck, we don’t even have to queue them up at Mills any more (Yes!). We are no longer forced to rebuild Fish Traps, as we used to in the Age of Empires 2 and HD editions. It is a great step forward.
Scouting, Scouting I can take or leave. There are a lot of good arguments about why it should not be automated, because its a decision that you have to make and has consequences.
I think Auto Unit Queuing is the next big thing. Like Auto Farm Reseeding and Fish Trap Rebuilding, it is a tax that gives you nothing in return. You already know that you are going to either continuously crank out villagers, or you are going to stop doing it. It’s not like you play the game and think “I must build only 5 villagers this time around” You build them, or you stop building them because you need resources or pop space elsewhere. Just like Auto Farms and Auto Fish Traps.
It’s not like building your second or third town center, which can fundamentally impact your strategy. Or deciding to build extra barracks, or even placing your houses (which might be used to form a wall in the beginning of the game).
Not being able to auto queue villagers is just a tax your APM without anything to show for it. It’s just a way of doing worse, not doing better.
And again, this isn’t an argument for automating everything or a lot of things. But, we already automate dodging, and patrol is a form of automation as well. I’m just curious why we draw the line at things that are a drag on the game.