[poll] Return of Rome: How much AoE1 and how much AoE2 do you want?

Assuming the Return of Rome content will be completely separated from the current AoE2DE content with no crossplay ability

How much AoE2 should be in Return of Rome?

  • As close to AoE1 as possible
  • Only some AoE2 features
  • Many AoE2 features
  • Most AoE2 features
  • Make them normal AoE2 civilisations with an ancient theme

0 voters

As close to AoE1 as possible

Trying to make the game as close to AoE1 as possible.
No gates, same building scale etc.

Only some AoE2 features

Only a few features like being able to exchange resources at the market or adding gates.

Many AoE2 features

More AoE2 features like unique units and technologies.
Maybe even castles or a castle equivalent.
More AoE2 like navy.
More AoE2 like units like adding the skirmishers and spearman lines.
More AoE2 like blacksmith (Storage Pit) upgrades.

Most AoE2 features

Make it play like AoE2 for the most part but without corssplay ability.

Make them normal AoE2 civilisations with an ancient theme

Just make them AoE2 civilisations that are balances against AoE2 civilisations.

4 Likes

This is so illogical it wouldn’t be fun. A bronze age civ has no chance against gunpowder, or even just most high medieval stuff, it’s like showing up to fight medieval armies with tanks and modern infantry. Not even a contest without an unbelievable amount of luck. Far better keeping the two separate, there’s also no point in a port if it’s just going to be an expansion of AoE2 civs, rather than an actual port, not to mention there are way more civs that realistically fit with AoE2. And then you can open the can of worms about doubled civs from both eras, or needing to redesign a ton of stuff because the civs are too similar bonus wise.

7 Likes

You mean Huns and mesos?

But tbh I’m sure it’ll be standalone, as in you won’t fight Burgundians with ancient rome

4 Likes

I mostly agree with you.
AoE1 units technically have better stats then AoE2 ones but realistically they shouldn’t, especially not before the Iron Age. (Even though AoE2 already kinda does that with Celts, Goths and Huns.)
But it would be practically impossible to make them weaker because you can’t give units 0.5 attack/armour or something like.
Better to keep it a separate gamemode.

Interesting to see that people apparently want a lot of AoE2 features for the AoE1 civilisations.
The survey would likely have different results in the AoE1 sub forum but I posted it here because it technically is an AoE2 DLC.

1 Like

Well we could have some “battle of the ages” or something like this then.
If it’s a gamemode specifically designed to make this happen I don’t have a problem with it
I actually think it could be quite interesting.

A gamemode balanced for 2v1? Could be cool.
But then again it would be very hard to make AoE1 civilisations weaker then AoE2 ones without completely changing the AoE1 balance.

I voted for only some AoE2 features. I think the stats, units, tech trees, and civilisations should be kept essentially the same as the ones in AoE1. The only features from AoE2 should be quality of life ones, e.g. formations, better pathing, gates, tower stats displaying the correct range; also possibly some superficial ones, like female villagers, civ-specific languages, farms being terrain rather than sprites. I’m not sure about market trade and herdables, I guess they’d probably be ok.

My reasoning is not so much that I wouldn’t ideally want changes, but that everybody’s idea of what those changes should be is going to be different. Also, I’m wary about making it too much like AoE2 – in that case, why not just play AoE2?

I totally agree with you, but I think it’s important for a poll like this to have exhaustive options. (Also, right now “make them normal AoE2 civilisations with an ancient theme” has 29% of the votes!)

6 Likes

Well, AoE2 civs have castles, gates, and comparatively insane siege units. I’m also pretty sure a lot of them outmatch anything from AoE1 in terms of range. AoE1 civs may deal more damage and have more durability, but I’m not sure it would be enough to completely outmatch AoE2.

This is all technicalities, though, if there’s a game mode to have both game compete I’m pretty sure those differences would be toned down.

2 Likes

Hard to compare because AoE1 tiles are smaller then AoE2 tiles.
So on paper the catapult outranged a castle. And every unit is 33% faster too.

Easily 2x the HP and a higher attack speed while also having lower costs overall.

Not really. For example AoE1 and AoE2 villagers have the same stats.
Clubman and Militia have similar stats.
But Legions are easily 2x as strong as Champions while being cheaper.

AoE1 units get a lot stronger though the ages compared to AoE2 while starting with similar numbers.

I talked about all of those things in my thread
AoE1DE should become an AoE2DE Expansion

There is a long list of differences.
Not impossible but hard and would require a lot of rebalance of the AoE1 part.

1 Like

What is the point of this poll? The devs already have planned out how its going to be.

For people who want aoe in aoe2 format they can play Rome at War mod.

Probably. But we don’t know what they planned.

People like posting their opinions so why not quantify those.

3 Likes

Personally, the best thing, especially for age 1 fans, imo, is to just have it be as close to age 1 as possible, just on the age 2 engine. Basically a seperate game

2 Likes

they gonna allow cross play in custom lobbies so I dont get why people would bother arguing about it. ranked might matter and thats it.

But why port the game to a new engine if you are going to leave things untouched? You already have de Aoe1DE for that

Depends on who it’ll be implemented.
If they switch out the Dataset completely, then not.

Because the old engine isnt very good and is causing a lot of problems

The Burgundians were also a Germanic tribe so…

Agree. There are a couple of features that would be extremely nice in AoE1 to have, namely all pathing, formations, possibly gates, and the like.

But I’d never introduce any additional defensive buildings or garrison-mechanics with all the follow-up changes that need to be made to keep balance. That was always the key difference between AoE1 and AoE2, and in my opinion it’s a good distinction.

2 Likes

We dont need 16 more civs from anciebmnt era to mess the balance

Just give us AoE1 with some new features

2 Likes
  1. THAT’S LITERALLY THE INCA!
  2. Forget bronze, the Aztecs and Mayans are using obsidian.
  3. AoE1 goes into the Iron Age.
3 Likes