- YES, ranged units should have (weaker) melee attack in close combat
- NO, keep like it is
All range units in AoE3 have a melee attack , and this mechanic is already in AoE 4 - in the SP campaign, which is early version of AoE 4, for some “irrational” reason (I would be really interested, why), the developers cut it off from the final version.
I want to ask AoE community here (or even developers), what do You think about it?
I see this as step back, IMO the units in RTS should not work only with a theoretical rock-paper-scissors system, but also with the unit roles, in this case ranged units shoud be effective with missile attack, but uneffective in close combat, it is good both for “the immersion” and game balance
Good example is AoE2, where the infantry is not used in the practice , because ranged units are too effective (without melee attack) , its devs are trying to fix it with new tech “Gambesons” (+1 pierce) for militia line in latest patch
You can see crosbowmen stats with ranged & melee attack