I just saw this topic II discussion and it made me think about some things players would like to see in the game for 2026
Co-Op and PVE game modes would bring fresh air to the game and attract Casuals and Newcomers
More Gaia elements, new animals, plants, trees, food sources would bring eye candy and breath of life on the most empty maps!
What would you like to see for AoE IV next year?
What would you like the most?
Let discuss!
Multiplayer and Co-Op Content for the game: Civs, New Game Modes, PvE content, Co-Op scenarios
Single Player Content: Campaigns, Scenarios, Training, Tutorials, Art of War Challenges with all Civs
Updates/Patches/Hotfixes
Tournaments/Events/More Esports support
Quality of Life changes + New features for the game
Please give me the civilization of the Portuguese! It can be for 2026 or 2027.
My ears are already tired…rsrsrsr
My son won’t stop asking :
When will the Portuguese come?
Will it take long?
When will they arrive?
What day?
Have they arrived yet?
Is it still a long way off?
rsrsrs
Some new DLC, bringing a new unique Civilization! (urgent!)
A new map size. Giant or Colossal size.
Increase the maximum number of players. Now the maximum number will be up to 10 players per map.
Include new colors in the civilization selection: Gray, Brown, Black and White! (please, I really need this)
Include new wild animals. For example, replacement for the wolfs: Bears, Lions, Jaguars and Crocodiles. A new replacement for the boar: Moose, Rhinoceros, Buffalo and Bison.
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Include personality selection for AIs (something similar exists in AoM:R). Possible suggestions for new AI selection behaviors (I really need this):
Defensive AI (can build walls, and attacks and defends only sacred points and can build the wonder)
Guerrilla AI (attacks quickly and focuses mainly on cheap units, and uses any remaining gold to upgrade units and build sieges)
Rusher AI (attacks quickly, but produces varied units. Likes to divide the army into more attack groups for systemic attacks)
Tactics AI (AI specialized in dividing armies and attacking the same target, with the aim of encircling the enemy’s rear)
Conqueror AI (uses the most efficient means to evolve and have the most powerful army to destroy the enemy with a large army)
Turtle AI (looks very similar to the Defensive AI, because it also builds walls, but it can attack enemy bases, but it takes a long time to attack, focusing first on strengthening itself considerably).