My dream would be unique Architecture Sets for all civs.
European civs should have European buildings, not colonial ones - those present could be reserved for post-colonial civs (USA, Mexicans, Brazilians, South Africa, Haiti, etc.).
My dream would be unique Architecture Sets for all civs.
European civs should have European buildings, not colonial ones - those present could be reserved for post-colonial civs (USA, Mexicans, Brazilians, South Africa, Haiti, etc.).
Portuguese really deserve some attention.
The Iberian Union, however, did not favor Portugal. In fact, it was extinct as a country during this period. I think this is the reason no card favors Portugal related to this event.
Other than the infamous Organ Gun and some card name changes, such as for Encomienda Manors, what would Portugal actually need to make it better? I can think of the carrack/Nau as a unique ship, but other than that what else do people want to see that is realistic to the game?
I suppose the biggest ones for me are better RG names. The Portuguese Legion was just a French force and I know Portugal wasn’t known for Dragoons, or cavalry generally.
I wouldn’t focus too much on the union itself.
For the spanish maybe a card that send cassadores and like I said a Portuguese revolution card like the Belgian revolution card for the Dutch.
For the portuguese a shipment of unique spanish units at most.
After the breakup of the iberian union I could imagine upgrade cards referencing the Restauration of Independence and/or Pombaline reforms, what they could be upgrading, that I don’t know yet
There could be archeiros for halberdiers (the Portuguese ch sounds like sh and not like English ch, btw), but that could be mistaken for, y’know, archers.
Or you could use just the Guarda Real part but that just means Royal Guard lol
I instead would make this supposed Card send Organ Guns instead, since the first Caçador units were created in 1797. Also the Spanish did make a somewhat extensive use of OG during their participation in the Italian Wars.
If we maintain the OG as Portuguese unique units sure, but if it stops being so, as somepeople have suggested, then we would have to pick something else
I think the crux of this is that the Organ Gun, volleygun or any form of light cannon fixed alongside each other to fire in a salvo or in rapid succession used by almost all gunpowder-using civs during the AOE3 timeframe (though mainly very early - 1500s-1600s).
Having Organ Guns as a unique unit to the Portuguese is like saying the British unique unit should be the Pikeman - everyone pretty much used pointy stick-men but we’ll say it’s unique and intrinsically linked to the British based on not a lot.
To add to that, funny enough Ports probably used them far less in real-life - all my English/translated sources only really point to some 16th century colonial defense but I can’t find a great deal else (I’d love to get hold of some reading material on the Portuguese use of them!)
There has been quite a few threads about this, i lost any hope of anything happening.
That may well be true, though there’s a part of me that thinks that as long as it’s still being discussed and it’s part of the forum consciousness, there’s still a chance that Devs may make tweaks to make the Ports a little more unique.
Of course zilch will happen whilst we are in AOMR hubris, however after that, we may well get some attention (DLC incoming, plus existing civs such as Russia have in the last had pretty significant changes with unit aesthetics.)
I don’t know where to post this, but I hate the Church Tech Ordenanças. I feel like it does nothing to make Ports more interesting and just makes the whole army structure and theme of the civ feel confusing (like seriously, you’re giving a new UU for Ports and the first thing that you thought they needed was another Light Infantry unit, when they already have the Caçador, except for the fact it costs wood while being basically a lamer version of the Landwehr + you insert yet another RG Pikeman in the game when both Spanish and Swedes already have one and when Ports have far better options).
So my proposal is the following: replace Ordenanças as a Church tech (you can really pick anything here that could fit as a replacement: Aventureiros, Queen’s Lancers, Queen’s Grenadiers, Moors of Peace, Goan Longbowman, Atiradores, Academic Battalions, etc.) and turn it into an Age I Card.
Instead of replacing your Xbows and giving you yet another RG, this new Card would replace [Town Militia] Card and make it so you could summon Ordinance Riflemen (LI), Ordinance Pikemen (HI) and Horse Ordinance (HC), replacing your TC Militia. These would be infinite like the US Minuteman, but unlike them their Health would still drop to 1 and it would function by rotation: 1st time Ord Rifles, 2nd time Ord Pikes, 3rd time Ord Horse, 4th time Ord Rifles and so on and so on.
Honestly, yeah. Ordenanças as Town Militia replacement is a brilliant idea.
i hate the drop to 1 live of militia, especially when it is supposedly special militia because it kinda looks like a waste of dev and design time for units dying far too fast. But ordonance units as militia for the ports is a very good idea and actually how it should be.
Arguably the same could be done to Landwehr/ and the completely missing Landsturm.
There are a lot of different unique militia units for European powers. Russian Opolcheniye, British Fencibles, french Franc-Tireurs, Dutch Schutterij and more.
You don’t like the bland “legion dragoon” and “legion musketeer”?
They aren’t even Portuguese. They served France and happened to be recruited from Portugal. Portugal deserves better.
So beautiful ! (20 characters)
This might be the first idea to rework the rifleman that I like
Alternatively he could be turned into heavy infantry, so there wouldn’t be as much crossover with the caçador (not cassador), or the caçador could be the one with a tag change if legacy players aren’t too conflicted.
Respectfully, as a legacy player, hands off my Cacadors. There is no world in which they should be heavy infantry.
I’m fine with just about anything being done with ORs and OPs. I don’t use them much, and they are redundant to my Musk/Cass or Cass/Goon, so even when I use them they are replaceable. I wouldn’t mind seeing them replaced with just about anything.
To add another idea, what about a Hussar upgrade? I forgot the name, but someone was talking about something starting with an F. A tech that sends a few Hussars, upgrades them to Vet, and gives them a new skin and name and a small stat improvement could be good.
Some ideas (only suggesting doing 1 of them):
Gives them a lance and +1 melee range (attack would remain the same).
+10% Melee Armor.
+10% hp.
Adds a 1.15x bonus against Light Infantry.
I was against the idea of replacing the Hussar with another unit over late game balance concerns originally, but doing it as a church tech with only a small bonus wouldn’t seem unreasonable.
Absolutely! I didn’t even give it any thought and glossed over the comment - as any kind of player, changing unit tags especially with the original civs is a big l, big change.
Also, on the aesthetic/historic side, it would be silly to change an intrinsically light infantry unit into heavy infantry l.