Ok here we go:
Armenians:
- Galley and Dromon Extra projectile bonus moved into Cilician Fleet UT, UT cost raised from 350w 300g to 450w 500g.
- New Civilization Bonus: Monks cost 20% less. (Warrior Priest cost adjusted to balance it)
(The civ is still wayy too powerful on Water maps, while bieng rather weak in many ways on pure land maps, especially in the late game).
Aztecs:
- Carry Capacity bonus buffed to +4 (If Poles and Slavs got their eco bonuses back to original values then I don’t see why Aztecs should be left behind).
Bengalis:
- Standard Ratha: -1 melee armor, trample damage locked behind Paiks UT.
- Mahayana wood cost reduced from 800w to 600w.
(Castle Age Rathas shouldn´t dominate melee fights that easily without investing more into the unit, especially insane in RP strats, Mahayana is rather too expensive to be used)
Bohemians:
- Lose access to Siege Engineers
- Only the first mining techs are free
- Elite Hussite Wagon range increased from 6 to 7.
(Houfnice is still too good by having anything that BBCs have but straight up better+ faster speed with Wagenburg Tactics, Losing SE means other civs with SE and BBCs can have an advantage while forcing Bohemins to use their Trash Monks, nerfing the mining techs bonus is to just slow down their cheese low eco games with the UU (that is buffed in Imperial if anything) and Monks behind).
Bulgarians:
- New Civilization Bonus: Barracks and Siege Workshops cost -75 wood.
- (Elite) Dismounted Konnik HP increased by 5.
(Bulgarians need their infantry and siege aspects somewhat enchnaced, even after all infantry and map changes, the civ barely see play at any skill level).
Burmese:
- Arambai gold cost reduced from 60g to 50g (They aren’t the threat they used to be 5 years ago, they need more viability in Imperial).
Burgundians:
- Flemish Militia Speed buffed from 0.9 to 0.95.
Franks:
- Cavalry HP bonus staggered to be 15%/20%/25% in Feudal/Castle/Imperial age.
(From being the favourite ones on the who was needing a nerf years ago to be now another civ fallen behind by powercreept, this nerfs their scout play where it is too good, while keeps them the same in castle age and in Imperial their Paladins have a better highlight).
Georgians:
- Cavalry HP regeneration no longer Includes Light Cavalry and Cavalry Archers, just Knights and Monaspas, values set to be 15 HP in Castle Age, 20 HP in Imperial.
- Svan Towers UT no longer grants +2 attack to Towers.
- Lose Access to Plate Mail Armor.
(This Civilization is still just too powerful in the late game with the best defenses, wide tech tree and top late game economy, while also having a rather too good play with Cavalry Archers taking less damage from hills and less pop space with Aznauri Cavalry, and having top 3 Hussar spam with self regen, less pop space, and even less damage taken in hills??? with FU halbs and viable Skirms?? 11 Oh and then you have those Keeps that are actually broken at that point of the game, these changes aim to make the civ less flexible at those pints of the game while still respecting the early game and Church eco, while also putting more empahsis on their Heavy Cavalry Units, especially the Monaspa that got nerfed recently).
Incas:
- Slinger: Training time increased from 25 seconds to 30 seconds
(Incas have wayy too oppressive MUs vs infantry civs in castle age all thanks by how easy to mass Slingers in Castle age)
Japanese:
- Fishing Ship HP bonus stagered to be 15%/20%/25/30% in Dark/Feudal/Castle/Imperial, Dark age fishing rate removed.
- (Elite) Samurai melee armor increased from 1 to 2, and now take -3 damage from Unique Units.
(Japanese is rather too powerful on Hybrid maps, consistent pick on tournaments for instance, Samurai got greatly improved but still doesn’t feel anti UU enough).
Jurchens:
- Grenadier: Cost changed from 35f 65g to 45f 60g, training time increased from 21 seconds to 26 seconds.
- Iron Pagoda: Cost changed from 80f 55g to 60f 65g, PA of standard reduced from 3 to 2.
(Like Slingers, Grenadiers are also too good at this point of the game, while Iron Pagodas cost aren’t well reflected in their perfomance, but their PA is adjusted to make unit balanced in Castle age for the new food cost).
Khitans:
- Scout Cavalry no longer affected by the 25% faster training/upgrading bonus.
- More nerfs to the Pasture eco.
- Mounted Trebuchet: Blast radius increased from 0.5 to 0.65, Range increased from 10 to 11, Hazard effect duration increased from 8 seconds to 12.
- Ordo Cavalry: Now grants one additional Projectile to Mounted Archers.
(A civ that has such early economy, x2 effect from attack upgrades and the Imperial age UT, which allows to win vs generic Hussars, doesn’t need 25% faster training and upgrading on ther Light Cavalry, jsut makes the opressive in the area where they are already good at, while the other changes aims to make the Khitan late game improved a bit, especially highlighting the Mounted Trebuchet as a True anti-unit weapon).
Khmer:
- Lose access to Blast Furnace
- Tusks Swords effect boosted from +3 to +5 attack.
(The civ barely see their BEs used despite being labelled as an elephant civ due to how easy is to spam FU hussars with their farm bonus, losing BF make their late game non BE unist weaker, while the Tusks Swords change is a clear buff to ther BE play in 1v1s).
Lithuanians:
- (Elite) Leitis: Cavalry armor class reduced from 0 to-1
(Currenlty 2 relic boosted Elite Leiciai are doing far too well vs Halberdiers (Killing in 3 hits while needing 5 to die) and Heavy Camels (Both killing 7 hits but Leiciai winning due to the better ROF), the change should make the unit fairer for the low gold cost against counter units (exactly needing one fewer hit to kill), in a similar way how Monaspa was nerfed, while also keeping them as a melee Killer vs Paladins, other Infantry and high melee armor units).
Malians:
- Gbeto: speed reduced from 1.25 to 1.2 (Castle age Gbetos are bit too good in most situations).
Malay:
- Plate Mail Armor isn’t free anymore (Malay are just too versatile thanks by the timing advantage, and going Arbalest + Halbs in Imperial, as well Karambit Spam is wayy too easy due to that bonus, losing the last infantry armor for free makes that bonus fall off in Imperial).
Persians:
- Parthian Tactics now cost 50% less on top of being available in Castle age.
(The civ is now in a good spot since the Savar upgrade cost nerf, but this aspect is rarely used and should be considered more often).
Poles:
- Szchlacta Privileges cost increased from 500f 300g to 700f 400g
- Lechitic Legacy effect reduced from 33% to 25%.
(After the return of the former Folwark, is vey obvious why has to be nerfed in first place, these aspects of the civ should be nerfed).
Portuguese:
- Gold discount bonus only limited to military units (monks excluded).
- Team bonus reduced from 25% to 15%.
(Portuguese have way too much versatility at any point of the game, behaiving like Chinese but with Cannon access, while being a better monk civ than Lithuanians?).