I’m referring to Swedish lands with the church card, read my other post and don’t tell me it’s easier to go to age 4 and have to send 4 cards just to reach critical mass. One of the cards is the one that reduces sk temple card so it takes some time, you don’t even know the Swedish strat. Again I ask have you ever tried aztec FI Agaisnt a decent player? If so what has been your success rate.
I dunno, the civ is literally called Lakota. Do you think some of the Portuguese units should speak Spanish?
Dude all strats have pros and cons, thats not the problem here. its that there are currently too many pros as it stands. I dont play aztec that much but I have had my ■■■ kicked by it a few times, I have seen how it works and for a lot of civs, there are no real counter to the current build.
And yeah I can say its easier by a long shot, you have to gather more resource gold is slower to gather, more tech while having a spread out eco in the form of torps that can be disrupted. In this hypothetical swede build, you need to build a church, tavern, arsenal + all the houses, then get the techs (which cost resoruces) and then send in 2 cards (more if you want upgrade) while gathering gold and training from the tavern at 250 gold per unit (so 1250 per batch of 5, so like comparable to 1500 for aztec)- meaning you need about 30 gold/sec gather rate to make a batch
- assuming max torp eco with ironworks (so another card) you still need about 30 vils gathering gold constantly to keep up production, what swede eco in hell are you getting that in age 2? not to mention gold is limited, you have at best 2 safe mines at about 4000 gold
we do have precedent with swedes having hakkapelit that speaks Finnish and china where the units have different regional dialect voices, and the Ethiopians having Oromo speaking the Oromo language.
Though funnily, the dakhota unit in the roster is actually the Prowler if the support cards gives any indication, so maybe they just need to switch the voices around
You said it yourself you don’t play much Aztecs, then why are you commenting on Aztecs. For example I don’t know china too well so I keep quiet when it comes to civs that I know nothing about. Especially if I hardly ever play them, that’s why I would like to trust people that actually play china for example to make the best judgment call to nerf or buff them accordingly and not just buff them because it’s their main civ or because their main civ can’t defeat them. The same could be said for skull knights and how long it takes to reach that critical mass, and btw Aztecs don’t really have the best eco either so raids are a must.
There’s no counter? Dude just out eco them, mass up skirms and canon, use heavy infantry as meat shields and raid Aztecs constantly so they can’t reach age 4. You have at least 13 mins before Aztecs reach a critical mass and even then they need more time.
Because I also play against them, so I know what I know. There is the other side to the equation of other people having to play against it and their ability to counter them, sure there are weaknesses but if its hard to exploit, especially for some civs, then its not a weakness. Also if we only listen to the mains player, then almost always the instinct is conservative. I play china, my instinct is that china always needs a little buff but like hell, I can see that other people play against China have a real struggle and I just suck. Even then I can see the current china probably needs a nerf.
If you say raid, guess what raiding isn’t really possible when the aztec has an entirely in base eco where the only thing is the plaza guarded by the tc and can instantly shat out defenders at will
and what about the civs that have no cannons lol, from that description china has no counters lol, flying crows have little bonus against infantry, changdaos have tiny HP.
Same to this, India, Hausa(maybe less), Brits according to this logic have no counters.
Originally Sioux, which includes the Dakota. That’s also not really an equivalent example, it would be more like having a Spanish unit that spoke Catalan or Galician which would be fine. There are plenty of units that don’t speak the language of their main civ and it’s a good thing to represent a greater variety of tribes.
To give an example with British, the Highlander speaks Scottish Gaelic : Highlander | Age of Empires Series Wiki | Fandom
You can get this unit through the “Black Watch” tech with the church card.
China ff is strong, Brits have always been strong but lose to Aztec even before Aztec FI so you can’t say they aren’t strong enough to compete because they are strong you just have to take some time to learn those civs. If you over nerf Aztec FI then that only leaves room for an Aztec rush making Aztecs 1 dimensional, predictable and pretty boring to play with tbh. It brings aztecs back to where they were before the buff. You forgot you can raid villagers that are far away from the tc.
A decent player doesnt have that until mid-late game lol. And if you are FI-ing then they go far away even less.
Decent herding means that all the eco is in base
You are also forgetting that aztec has been buffed in other ways now, there is a full WP FF that has been mentioned and it has been said that its the same BO but because of the FI, people arent doing the FF order.
So if anything, the FI is making aztec 1 dimensional as well, you are going to have to nerf it if you want to get other aspect of the civs to potentially be better in the future cause it definitely aint going to be changed at the risk of making the FI stronger.
And yeah China FF is strong, but if the nature of the game is that I have to risk my army and it can be wiped very quickly, its not really conducive to good play is it now.
The art is Lakota, the original voicelines were based on Lakota, the storyline is Lakota, Warchief’s bonnet is Lakota. Regardless of what the OG devs meant, the civ has never represented anything but the Lakota.
Nothing about the unit indicates it to be Dakhota. Tashunke is purely Lakota, but improperly implemented - it’s the possessive form of horse but without a possessor, so it’s sort of implying that some unknown force possesses this horse, but not the person riding it.
Also, fun note - Listening to the voice lines, the units use female endings for their speech - IE the entire Lakota military fielded in this game is now canonically transgender.
You also forget the countless nerfs Aztecs got as well. They got both otontin slingers card nerfed, pumas nerfed, warchief smoking mirror nerf, infinite 30 Zapotec and 30 maya Allies nerfed to 17. And before DE they had better farms and estates but they nerfed that to the ground to 20%. Aztecs have been both buffed and nerfed so don’t be biased. You’re crazy if you think Aztec FI is making Aztecs 1 dimensional, you can’t pull that off with every civ buddy, and what about maps with far away hunts and little resources? Why not raid those villies? And yes Aztec FF is better than where it was before but still not as viable as rushing.
what i’ve just read lol
Alot of civs got nerfed as well during the transition to DE, china also got their natives nerfed
where did you get this from?
DE maps are always designed to have about 2 hunts near the tc and 1-2 in base mines, that is enough to do a lot of builds, this isnt the RE days of having hunts in the middle of the map anymore
then start asking for those to get buff in stead of trying to get the FI to stay, its easier now if the FI is not too strong
do you play swe then for comparing Landsknecht age 2 and skull age 4 ? ( also is not comparable in term of unit who Landsknecht is a merc then countered pretty hard by spies which is not the case for skull right and skull have 1 or 2 area i believe with 540 hp, which is not the case either for Landsknecht but well )
They have 320 base hp and shadow tech to 540 hp in age 4 while landsknects have 470 base hp in the second age and now have a charged ability and can be buffed with techs and cards. I’m comparing skull stats to landsknects stats, I got the 20% nerf to farms and estates because I’ve been playing this game since vanilla and when TAD came out, Aztec farms and estates would give you a 40% increase vs 20% right now. It’s not apples to apples obviously but damn if skull knights are too strong then Swedes crackshot is op, japans ashi is op, Yumi is op, hauraca is op, age 2 Dutch skirms with 20 range, soldados etc. Nerf the strat not the unit, take away the 4 skull knights in age 3 and rack of skulls nerf is fine, therefore the first wave will be weaker and won’t be able to get a second wave quite as fast imo. Other than that strat, skulls are never used.
what do you mean would have? from techs? from an upgrade card? it cant be just your feelings here bud, we have resource rate counters now, we can measure it.
Like checking old aoe 3, if anything the great Chinampa has been buffed to 20% from 15% and moved to age 4 which is just a great buff all around since it gets you more and it takes less space in the deck in age 3
Skull knights also have a charged ability that can be buffed with techs and cards in addition to their base aoe attack.
atleast landsknects dont have an aoe attack as as base.
and again good luck massing landsknects in age 2
Yeah but Aztecs don’t have canons, skulls are the only units with aoe so it’s balanced. You don’t play Aztecs so why are you even commenting on something you barely know anything of? I’m in my feelings? You’re the one who is trying to debate me on something you barely know anything about and making arguments with easy counters. Learn to micro your units, if I have to micro my skulls then you also have to micro your units better. If I have to execute a perfect game plan to win while other civs like Japan can do whatever strat it wants and it will win then this is not fair imo, it all comes down to how the civ flows. If you nerf its speed, it will no longer be viable, just get rid of the 4 skulls card in age 3 along with the rack of skulls. I’m not saying to not nerf Aztecs, but to not over nerf them. Aztec hater.
Yeah great chinampas was a necessary buff since Aztec noble hut units don’t shadow tech or have elite upgrades. Therefore you would sometimes have to sacrifice important age 3 cards for upgrades, not only that they put jpk card in age 3 which takes up space for other cards.