Still, some knight/scout strategies will be easier to do because they could save a bit of food from squires instead of husbandry. This is for helping in their army transitions, because burmese have infantry bonus, cavalry UTs, free wood-upgrades and monk tech discounts. They can commit in siege-monks/cavalry/infantry but if they suffer to transition to other comps. So having the barracks techs applying to other units would help to transition from/to infantry comps.
And archers civs would still have a lot of advantage against them.

If you let affect just archers, we’ll it doesn’t make much sense for burmese…
Agree, because their archers are so bad… But at least they could outrun enemy archers. That is the reason I propose the bonus for burmese archers and cavalry.
Speed: archers gain a defense against slow enemies, but they still couldn’t handle enemy massed cavalry or massed archers. Cavalry remain more and less the same (they would save a bit of food from using squires instead of husbandry)
Damage to buildings: Both archers and cavalry would gain a boost in castle age. Cavalry archers without thumbring and the last 2 armors, but with the expensive heavy cavalry archer upgrade and parthian tactics would start to make sense. I would nerf manipur cavalry so their cavalry wont became too OP in imperial with too much damage bonus against buildings. Thus, in imperial cavalry would remain more and less the same.

I mean, movement speed can be a strong bonus, that’s why I have it affect just one unit, and at half effect.
For archers is a good bonus specially against infantry or cavalry without husbandry. But burmese archers has no thumbring so even the micro potential is pretty subpar due to ramdomness.
One possible solution for both of us is leaving the squire buff for italian archers, and the arson buff for burmese units. Even so, the transitions for burmese army compositions would be much easier than now.