In general : some small changes for some of the renowned underwhelming units at the moment
CA Frame delay (10 to 8,5) / Hand Cannoneer accuracy (65% to 80%) / LS research speed and reduce tech cost, maybe some speed bonus for militia-line couldn’t hurt them as well (0,9 to 0,94).
Bulgarians : something will happen for sure, maybe Blacksmith cost reduction (150 wood to 75 wood), some small eco bonus, Bagain price…
Koreans : Wood discount apply to siege units, maybe reduced to 15% overall
Celts : Siege firing rate reduced a little
Francs : Foragers bonus reduced to 15%
Goths : Remove free loom (compensate with better LS change in the best scenario). It’s a controversial one, Goths laming is so annoying but they’re so unique in their own way so…
Khmer : Reduce farmers gathering rate by 4%, they will still be slightly better than average civs in addition to not needing mills and receive food immediately
Elephants move 10% faster in Castle Age, 15% in Imperial age (instead of 15% all the time)
Portuguese : More viable feitoria, and a small bonus for land maps in early game. Personally I think they’re almost fine like they are, gold reduction is so versatile.
Turcs : Most tricky one… CA and HC buff can certainly help them in the first place. Maybe I would give them onagers in Imp to counter mass arbalest where they can struggle, and I heard a lot about gold mines last longer which could be a good idea.
In addition, might be some unique units adjustments (Geneose Xbows, Keshiks, Leitis, Mameluks, Samouraïs, War elephants) and unique tech (Atheism, with a nerf to Huns if needed).
Hope they can also fix some pathing as well, TC control group issue, towers and castles aiming…
Voilà ! We’ll see, I think there will be some surprises too !
don’t be silly. The guys who are opposed to all powerful civ bonuses (chiefly @RoomOfTheEvil) aren’t the same people who’d like team games to be better balanced, and the people who’d like TGs to be better balanced aren’t the same as the people who’d like Islands to be better balanced, and those aren’t the same as the people who’d like BlackForrest to be better balanced. (There is a little overlap between the last 3 groups, I can easily think of people on this forum who only care about 1 of those 3 settings.)
I just got a bit pissed off by those balance demands. I prefer leaving balance change to whoever that is in charge rather than random people from a forum. People getting paid are going to treat their job more seriously than anyone else, naturally. Same for professional players.
1: yeah, it’ll still take up pop space, it just provides more room for building in general instead of also overcrowding with houses around the feitoria, it’s best to use what space you can(think of it as 20 villagers living inside a factory that never leave) -
3: it’s moreso middle of the road, it’s half malians half the other civ that increases melee armor - it fits the style of quality over quantity, and the quality focuses on both aspects -
4: I feel the speed increase, even if just to the eagle warriors, would make the pierce armor more worthwhile -
Question for you guys since this came up a few months ago - how do you feel about Archers now? with the recent pathing updates and what not, do you think Xbow/Arb stacking still needs nerfed or are they fine?
and of course skirms still counter them. but the point is - do you think Archers need to be nerfed? a while ago there was discussion of nerfing their stacking. now i’m not so sure they need it.
What about Knights? They are too strong in the castle age without any upgrades needed to train. And more now after patching fix. Or Eagles, they are too cheap and make meso civ OP.
i don’t think archers or knights need nerfs, i was asking what the new opinion was because a few months ago many thought archers were op (pre pathing buffs), and that they needed nerfs.