It depends on the period. In the early centuries of Al-Andalus, most of the population, especially rural people and Christians, spoke Mozarabic (an Iberoromance language derived from Latin that would have sounded somewhat like a very old form of Spanish or Portuguese, with many Latin-derived words and some Arabic influences), while Arabic was mainly the language of administration, religion, and the urban elite. By the 10thâ11th centuries, Arabic became more common in cities among Muslims, but Mozarabic continued in rural areas and among Christians. So whether Andalusians spoke Arabic or Mozarabic really depends on the time and social context.
After the 711 conquest, Berber was spoken in very small, minority communities, mainly among soldiers and a few rural settlers from North Africa. After the Berber revolts of 740 and subsequent expulsions or relocations, these communities became even smaller. Even later, during the Almoravid and Almohad periods, Berber remained limited to isolated military groups or tiny rural enclaves, while Arabic and Mozarabic dominated everyday life. Over time, most remaining Berbers became arabized.
So, in the case of a new Andalusi civilization in the game, villagers would realistically speak Mozarabic, while soldiers, monks and the king unit should speak Arabic.
I donât think itâs a translation issue â I think heâs enthusiastic at the expense of precision.
It depends on the quality of the DLC. I donât want V&V or Three Kingdoms quality levels again at all, let alone forever. If the DLC quality stays as low as itâs been recently, Iâd rather the devs open up the game more widely to modders (e.g. by allowing modders to add new civs, and separating graphics data from game data) and then stop releasing new content.
Lol, I can relate. Sometimes I delude myself into believing that my concepts are official and operate like they actually exist, including getting defensive over them.
Sure, but note that, unlike @MatM1996, I made it clear that this is a personal preference, not something I believe will happen.
Much of this is a matter of taste, obviously. Even ignoring the issues with it not fitting the overall theme of the game, I think everything about Three Kingdoms was poor except the new graphics. I didnât like Chronicles either. Iâve been pretty disappointed with most of the recent DLCs, so I canât agree with your position of wanting DLCs forever.
Itâs better to use the term First Nations than tribes, as it has quite a loaded colonial meaning. Though I agree with your comment otherwise. Weâre not talking about the French tribe or the Romanian tribe either, but the Romanian people etc.
what isnât a matter of taste though is the clear lie they said when advertising it: âChinese will not be splitâ. However the rework of chinese was as big as that of Indians/Hindustanis and we got 3 more Chinese civs.
They have lied so much, i wouldnât be surprised if the last chieftains would contain a Tokugawa faction and an Jedi faction, plus a smug statement âoh, our fans love it when we surprise themâ.
Sure, I thought they were going to stop releasing DLCs in 2024, but they kept releasing them⊠so 2029 doesnât seem strange to me as a final year for DLCs⊠before, well, releasing AoE 5 and focusing on Retold, AoE 4 (as the spiritual successor to 2) and AoE 5 (as the spiritual successor to AoE 3)âŠ
Yes, in fact they did that in AoE 3⊠they made their last post a year ago saying they wouldnât release any more DLCs and that they were leaving the game open for modders (or well, that seems to be what theyâre going to do soon, since thereâs a lot of activity on the 3DE Steam app and it seems like it will be a final patch reworking and balancing the civs that became a bit OP)âŠ
thatâs a false dichotomy. not least because aoe2 base game is still selling well.
dude, you are still doing that. aoe5 has not even been announced, let alone that it will be a spiritual successor to aoe3. please stop posting stuff like this as if it were true.
Well, there arenât any other options⊠sorry for thinking about the future of the series, but post-AoE 2 games in the series usually had a six-year gap between releases:
1999: AoE 2
2005: AoE 3
2011: AoE Online
2017: Halo Wars 2 (although this isnât an AoE game, itâs a sequel to an Ensemble game)
And if you follow the trend, if AoE 4 came out in 2021, AoE 5 would be released or announced in 2027⊠not that far offâŠ
itâs still your speculation. there might never be an AoE V.
Alternatively you could argue, the gap from I to II was 2 years, the gap from II to III was 6 years, the gap from III to IV was 16 years. the gap about tripled each time, so aoeV will come out ~50 years after aoeIV.
it is dishonest to say âaoeV will come out in 2027â. it is dishonest to say âaoeV will be a spiritual successor to aoe IIIâ.
you can say âI hope that Xâ or âI think that Xâ or âmy predictions is that Xâ, but stating these things as facts is really shitty.
Okay, youâre right⊠but it would still be strange if they didnât announce AoE 5, taking advantage of the popularity the saga regained after the remasters and the fourth game⊠I can accept that in the dark period after Ensemble Studios closed, many of us thought weâd never see another AoE, and yet we got AoE Online in 2011 thanks to Robot Entertainment, then we had AoE 2 HD in 2013 and AoMEE in 2014, and then the boom of the DE trilogy announcement and AoE 4 in 2017⊠Let me be a little optimistic, man, I was already bummed out last year by what happened to both AoE 3sâŠ
Hindustanis: one new unique unit, minus one old unique unit, one new regional unit, some changes to their bonuses, and a new name.
Chinese: one new unique unit, three new regional units, and some changes to their bonuses and unique techs.
I think the Chinese rework was bigger personally. The Indians rework looked superficially bigger than it was because of the name change.
More careful consideration of new ideas during development, to determine which ideas will work well, which fit in well with the existing game, which will be possible to balance sensibly, etc. Based on this consideration, a more selective approach to which ideas are included in DLC/patch releases and which are discarded.
More joined-up thinking when making changes. Changes that affect gameplay should always have gameplay-related reasons behind them, and those reasons should be explained in the patch notes. Changes made for purely thematic/historical reasons should only affect non-gameplay elements like visuals and sounds.
More emphasis on creative/novel uses of existing game mechanics and features when designing new units, civilisations and scenarios. Less emphasis on adding new game mechanics.
More consistent commitment to the established game logic.
Without sales figures we donât know if thatâs true. From what we do know, my impression is that base-game sales are good and player numbers have increased since DE was released, but DLC sales are relatively poor.
But even if youâre right, so what? AoE2 survived for 13 years without any official support.
Please stop telling lies. Obviously there are other options, and you arenât some sort of clairvoyant. Your guesses are just guesses.
This âtrendâ requires you to ignore AoE1 and AoM, include Halo Wars 2 (but not the Halo Wars 1) as an AoE game, and pretend that there were 6 years between 2017 and 2021. Even including AoE Online as an AoE game is a stretch, since it has nothing to do with the actual series.
Thereâs a big difference between being optimistic and stating your wishes as facts.