General micro to improve battle outcome
- General unit management (moving melee units away from the line of scrimmage to reduce losses)
- Overkill management for ranged units (you need to make sure the optimal number of ranged units are shift clicked in a fight to optimize their value)
- Dodging mangonel shots (reduces damage received)
- Kiting with ranged units (reduces damage received, allows archers to soft counter MAA… which annihilate them otherwise)
- Garrison micro (allows villagers to repair defensive structure while under attack, or attack siege engines… can also apply to ranged units hopping in and out of siege ram to be nearly immune to ranged attacks)
- Knight micro (maximize knight damage, allows them to attack twice by charging in a fight they are already engaged in)
- Unit positioning (placing melee in front of ranged during fight, having spears face a cavalry charge to significantly reduce damage, using a small strip of pallisades to block enemy movement and protect vulnerable units (you do bring 3-4 villagers with your main attack force I hope))
- Monk micro (this could be healing in the backline (applies mostly to delhi, but any civ could bring monks
), relic conversion)
- Siege unit micro (springald dueling, mango shoot and running, siege ram/tower(lol I know) garrison hopping (double reference, but same category))
*This list is not exhaustive, there is A LOT more I could include. I’m trying to keep this somewhat readable.
Micro unique to each civilization
(I’m limiting myself to one or two things per civ… it’s a lot to type out)
Abbasid:
- monk conversion (no one uses this because it’s too micro intensive
)
Ayyubids:
- UU mangonel forum censors original name(???)(swap between fire and normal shot)
- camel raider (swap between ranged and melee based on fight)
Byzantines:
- Limitanei (toggle shield, light micro but micro nevertheless)
- Varangian Guard (beserk into melee micro)
- Cataphract (trample, if you don’t or can’t manage this ability you might as well not train this unit… that’s how impactful this micro is)
- Every other civs UU is available, so they juggle all of that with these as well.
China/Zhu xi:
- Imperial officer (eco micro, but huge impact on their gameplay. It’s most of what china/zhuxi does in a match)
Delhi Sultanate:
- Infantry wall building (this sounds like it isn’t micro, but ask yourself: am I doing everything I can with walls on delhi? The answer is… no. You can always make another wall with just one infantry. If not for resources, it’s because of the micro!)
- Monk management (changing between training buildings, sacred sites, grabbing relics, healing army… a good delhi player is always shuffling these around)
- Infantry sprint
English:
- Longbowmen (volley, place palings)
- MAA (Campfire, I’m putting anything in here that requires pressing a button and using it tactically… that’s micro)
French:
- Arbalétrier (deploy pavise, stationary toggle… but anything other than an a-move constitutes micro. The bar is that low on micro)
HRE/OOTD:
I could put monk micro here… but this civ needs a tune up. Nothing they do requires unique micro. You really could just stack up regnitz and spam units after getting a 10 minute imp rush. Please fix
Japan:
- Shinobi (disguise as villager, sabotage structure, bunshin are all micro abilities that MUST be used to have the full effect of this unit. Most players avoid because of the micro intensive nature of this unit)
Jeanne d’Arc:
- Jeanne d’Arc (must I say more?)
Malians:
- Musofadi warrior/gunner (stealth micro, sidenote this entire civ is based on hit and run tactics. You can eco boom with them, but in a typical scenario it involves picking fights in a specific way.)
Mongols:
- Khan
- Mangudai
Ottoman:
- Sipahi (ability toggle vs ranged units/villagers. This will kill them if used against melee)
- Mehter (toggle between bonuses, manage multiple in an army between groups to maximize effectiveness (no more than one aura applies in a group))
Rus:
- Hunt micro
Most of this civ is passive bonuses, not much to say here. I don’t play enough rus to speak to it.
Disclaimer: Please understand that the point of the above information is to show the micro that the game has. It is not about finding micro that is not present in all other RTSes, some things (such as stutter stepping and kiting) will be present in most RTS games. This is in response to claims of the game not having micro. It is not about saying that micro cannot be improved, or is in a satisfactory state.
Does AoE IV have less micro than an RTS like starcraft, stormgate, or even other Age titles like AoE 2 or AoM? I can see that, yea.
Does AoE IV have no micro, or even compared to all RTSES, less micro than average? I say no. Definitely no.
There are ways these things could be improved. It’s an area that many people have taken issue with! But to say that this game does not have micro because it is not like games like starcraft, or because of projectile physics, is a bit much for me.
Vortix is someone who comes from a blizzard rts background. His favorite game is WC3, where every unit has unique micro, and the unit movement/blocking is essential to gameplay. What AoE is in it’s most basic essence is not what he typically plays.
I would like to say that there are ways that this could be improved, and I would enjoy an AoE IV that has more gameplay focused on micro. I’m kind of surprised to see someone else say it, but we need more hero units like Jeanne d’Arc or the Khan to accomplish that.