There are discussions in the community that the game has too many civs, too many new gimmics, overuse of variants of same gimmick. One such a issue that has been bothering me is too many options being removed from their tech trees and more than 4 civ bonuses added to civs to make up. Criminal use of ‘AND’ word to put 2 bonuses as 1 instead of fixing existing bonus’s numbers. Case in point the last buff to italians just added +1/+1 to archers and condotieri to take the total civ bonus to 5. However italians already had 5 bonuses since Dock and University discounts were 2 bonuses just clubbed and written as one.
There is the other issue of new more powerful buildings and units which replace generic buildings and units not listed as a bonus such as the ‘fortified church’ which works as a krepost lite for a paltry +25 wood cost. The correct way to balance it should have been to have +25 stone cost to prevent spamming of the building. I give the ‘mule cart’ a pass since you can’t wall in vills with mulecart. However if that were to happen, then the civ might become busted. The civ currently does not play as oppressive since they lack siege engineers and BBC for late game.
Here is the solution, To start with, I belive we should remove a superfluous bonus from these kind of civs next patch:
Italians:
Removed Bonuses:
- 20% discount on gunpowder
New Bonuses:
- ‘Silk Road’ “Trade and gunpowder units 25% cheaper”
Armenians:
Removed Bonuses:
- Galley-line and Dromons fire an additional projectile
- Cilician Fleet (Demolition Ships +20% blast radius and +1 range)
New Bonuses:
- Cilician Fleet - Galley-line and Dromons fire two additional projectiles
- Add Treadmill crane(Optional)
Malay:
Removed Bonuses:
- Fish Traps are 33% cheaper and provide 3× food.
- Team bonus: Docks have +6 Line of Sight.
New Bonuses:
- Fish Traps are 50% cheaper
- Team bonus: “Fish Traps last 20% longer”
- Thalassocracy: Upgrades Docks to Harbors with +6 LOS.
Dravidians:
Removed Bonuses:
- +200 wood per Age (total +600)
- 33% Siege wood discount
- Team bonus: “Docks give +5 pop”
New Bonuses:
- +10 wood per Villager trained (stops at Imperial Age)
- Team bonus: “Ships and Siege weapons repaired 25% faster”
Bengalis:
Removed Bonuses:
- Cavalry +2 attack vs. Skirmishers
Note - To compensate, Ratha can be made to benefit from cavalry Armour, archer armour and parthian tactics (if available in future)
Poles:
Modified Bonus:
- Bloodlines, Husbandry and Scout Cavalry-line upgrades cost -50% food
Jurchens:
Removed Bonuses:
Teutons:
Removed Bonuses:
- Monks have double healing range.
Modified bonus:
- Ironclad: Gives Monks and siege weapons +4 melee armor
Saracens:
Removed Bonuses:
- Transport Ships have double hit points and +20 carry capacity.
Modified bonus:
- Camel units, Trade cart and Trade cog +20% hit points
Do you think making such changes will make civs simpler to understand and play?