The Kingdom of Aragon gave the name to the Crown of Aragon, created in 1150 with the dynastic union resulting from the marriage of the Princess of Aragon, Petronilla, and the Count of Barcelona, Ramon Berenguer IV. The King of Aragon also held the title of Count of Barcelona and ruled territories that consisted of not only the present administrative region of Aragon, but also Catalonia, and later the kingdoms of Majorca, Valencia, Sicily, Naples and Sardinia.
Infratry and naval civilization.
Unique unit: the Almogavar, light infantry, fast and with the ability to throw a spear every 40 seconds. Cost: 40 food, 30 gold. Hit points: 55 and 60(elite). Attack: 6 and 7 (elite), spear damage 20 and 25 (elite). Melee armor:2, Pierce armor:1
The Almogavares were shock, espionage and guerrilla troops present in all the Christian kingdoms of the Iberian Peninsula throughout the Reconquest, originating in the kingdom of Aragon, formed mainly by light infantry and especially known for the active role they played.
- Aragonese settlements :. When researched you will receive a villager every time you build a house.
-Azconas:Create almogavars at barracks.
-Squires and supplies are free.
-Barrack units recover hp when doing damage to an enemy.(buildings not included)
-Military buildings cost -50% wood.
-Ships slowly regenerate health.
Team bonus: Fish are visible to all members of the team.
Make the castle age UT be about TCs spawning 10 vills or something like that, give them a fire ship discount and replace both infnatry bonus with cheaper barracks techs or free infantry armour or something, also replace the imperial UT with maybe extra melee and pierce armour on infantry, amke the UU just a high damage skirm with low pierce armour and no bonus against archers nor spears
I like your idea of making a full infantry European civ + UU, but this civ doesn’t feel right (Aragonese settlements is a huge no).I mean I like the concept behind your ideas, but some bonuses and techs are repeated from other civs.
Ships regenerating health is nice though. I hope we see it in a new future civ.
Portuguese got represented in the game due to their achievements in the Indian Ocean in the time period, not because of just being “different”. Besides, Spanish were never ment to represent Portuguese in game, because all of the AI player names were of Spanish kings and nobles and none of Portuguese kings. Add that to the fact that the voice are all in Castilian and their intention was obvious.
Representing Portuguese under Spanish would be losint one of the most powerful civs of the renaissance, yes. However, they are all gunpowder, monk and naval civs from Iberia at the end of the day and share a ton of history and culture.
I think it makes more sense to keep them togheter and also voices, logos and AI names arent good counterarguments when the civs are related and can be represented decently enough with the same tech tree and bonuses
You could do something else, like Infantry costs less 15% Food, and Ships get +1 Speed in Castle, +2 speed in Imperial Ages.
Portugal is a barren strip of mountainous land planted by the sea, it never had the ability to feed and afford a large amount of horses.
Portuguese had a lot of Knightly Orders, but they mostly fought on foot.