Prussian Civilization and More!

This would be just a personal mod, but I was curious about other people’s thoughts on the changes and get others’ opinions. My first attempt didn’t work so I resubmitted and now the mod seems to be working properly. It is my first mod but I tried to be as thorough as I could. There probably is some testing and balancing or number tweaks that needs to be done but I wanted to get it out there right now.

I already mention them in the description but I want to say it again. I want to give a shout out to those who I was able to look at their work and learn how to mod or get ideas for what changes to make.

Opdepov - Germany, history, Austria and Prussia
Ropi336 - Mods Single - Age of Empires
Napoleonic Era Mod Team - Napoleonic Era | Age of Empires Series Wiki | Fandom

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I dream of an official Prussian civ and an Austro-Hungarian civ in Age of Empires III: Definitive Edition in DLC :pleading_face: :pleading_face: :pleading_face:

Prussian civ

Prussians civ would be a civilization of infantry (lots of ranged units) and industry (building Grube - this building is being built on a mine providing an unlimited source of coins, but slowly and construction limit. Only Miners (speaking in Silesian) could work there - they would be trained in the Mine or available in Home City cards (at the beginning of the game the Prussians would have one Miner). They have a unique Outpost - Grenzposten in which can train Landwehr

The only archaic unit that the Prussians would have could be the Teutonic Knight (a cavalry unit with a lance that can dismount and fight as a two-handed swordsman), which would be a reference to the Teutonic Order from which Prussia was founded.

Austria-Hungary civ

Austria-Hungary would be a civilization of a weak but numerous infantry that could flood enemies with their numbers (UU Austro-Hungarian infantry would occupy a small number of the population). Austria-Hungarian civ would benefit from good cavalry, cheap Taverns and a unique Festung building (connection of the Barrack with the Stable. Unlike Fort and Blockhouse, it doesn’t defend.

Austria-Hungary, due to multi-ethnicity, would have units that speak several languages, e.g:

  1. Pandur - Croatian language

  2. Hungarian Hussar - Hungarian language

  3. Hajduk (trained in the Barracks or in the Tavern as a mercenary) - Bosnian or Serbian language

  4. War Wagon (in my opinion it should be renamed to the Hussite Wagon. It would be a unit available only with Home City cards) - Czech language

  5. A nice option would be a unique Settler - Gorals. It would be a Shepherd’s ax armed unit and would be slightly more durable than a regular Settler. It would have more powerful melee attacks, but it would not be able to fight at a distance. This unit could train sheep. This unit would speak the Slovak language

  6. The other units would speak German

For more suggestions for Prusacy civ and Austro-Hungary civ (and not only) I invite you to my topic:

3 Likes

Very nice!

I gave it a quick lookover and it looks very fun. I dont agree with al thematic and balance choices but I will look further into it when I have some more time.

Overall a very good job.

1 Like

Really nice!

There are some missing text strings but I’m really impressed by the new unit models.

How did you make those? I wanted to mod arquebusiers to replace xbows

Thanks, for the models I just mixed and match the models the games already used. What text strings are missing?

The new units don’t have a name on my side. Though this may have to be with the localization files (I play the game in spanish)

They read
[EMPTY]
.RangedInfantry

Yeah that is probably it. I don’t have Spanish text in the mod yet. I will try and see if I can get that in but not sure when I will be able to.

How did you mix and match the models?

In my mod I only use the English text, but without defining a language in the stringmods file:

Language name=“”

This way I use the same file for all languages, but the texts are always in English, and then I have to copy this file to each language folder.

I would also like to know that, do you plan to do a tutorial or do you have a link to a guide?

Haha I’m no expert at this by any means and I really don’t know how to do everything. If you know how to get into the art.bar files I just switched what the file said to use for the model and kind of hoped it worked lol. If you would like more info I can see if I can make a guide up. There is also this guide I found I haven’t had time to read it yet so not sure if it is what you or I are needing.
http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=14,38424,,10

2 Likes

Hi! Thanks for adding Russian language in Napoleonic Era mod! (There were a few minor errors, which I could help fix if I had the time.) Right now, following the release of the new DLC, the mod is breaking the AI ​​in skirmishes. Could you please update it for the current version?

Unfortunately, I cannot post in the relevant thread due to forum restrictions.

No worries yeah I’m in the process of getting updates and changes out. It is more than just fixes so it might be a bit.