These three hidden commands in TC are not included in the Fully Remappble Hotkey settings . They are not visible until a unit is garrisoned. All other garrisonable buildings have the same problem. Currently it seems that they are still bonded with the Grid Hoteky system.
After testing, I found that there are still many hotkeys that do not have any effect. They are still tied to the Grid hotkey system, even though I have set the fully remappable hotkey as the hotkey layout.
The Mongols Stable. Even though I modified the hotkey of Mongols stable , it is still stubbornly tied to the grid hotkey.
Scholar in the Dome of the Faith（Delhi age II landmark）. I am unable to modify the hotkey of this unit.
i also have the same problem. The age 4 hotkey R is not remappable. No matter what i change to, it shows me R everytime inside the game with all civs. Also if i keep 1 single hotkey to select all buildings like for example B. When i change all to B fo all ages then it selects only the Age 1 (contruction menu 1) buildings and not all. Can we not have a single build button like we have in all other age of empires series? Like b+e, b+y, b+s. One hotkey to select all contruction menu? Thank you.
PUP: The activation of fully assignable keys Completely cancels the queue of orders and does not allow the production of 5 units, with the shift key. Unlike in the grid system that only when deliberately assigned, for example shift + A and shift + q , to other functions then when the conflict does not allow the order queue and the production of 5 units is not allowed
photo patch 15965
*Select all monasteries
Does not recognize the dome of faith
From patch 15965 it has been removed, in pup, from the select all farms hotkeys, which limits the use of Ctrl+click but only shows the farms on the screen, please re-incorporate that hotkey
Rotating through landsmarks has also been removed, although I would like it not to rotate through wonders and towns centers
Adding to this thread (just gonna keep updating this post as I find stuff, lol).
Ungarrison All Units seems missing as remappable from most buildings. I.e., Delhi Mosques.
Unload Garrison on Transport Ship, same thing.
Assign Scholar Directly doesn’t seem remappable for Delhi, as well.
SIege Engineering keys when controlling infantry seem to be missing entirely. I.e., Springald, Battering Ram, etc.
Wooden Fortress keys are not remappable. Or, rather, the remappings do not seem to stick. There’s Castle Turret under Outpost but changing it doesn’t work, nor do any other of the general hotkeys seem to update Wooden Fortress
Lodya Ship extra panel is not remappable. Should at least mirror the Dock hotkeys
Golden Gate keys are not remappable and do not mirror the Market keys
Attack Speed Arrow refuses to remap. It starts at Q, and remapping it to D doesn’t actually make it change to D when selecting the Khan.
Town Center next to Ovoo, Textiles (Improved) or Villager / Scout 2x cannot be remapped / are not mirroring the previous panel
Professional Scouts (Improved) is not mirroring the Ger hotkey
neither Shipwrights (old name) nor Admiralty (new tame) is remappable under Dock
White Tower unit production hotkeys do not update
Wynguard Palace is not remappable
Astronomical Clocktower siege is not remappable
Barbican of the Sun emplacement upgrades not remappable
Palace of Swabia does not take the Town Center hotkey for Prelate, seems hardcoded to E
Burgrave Palace unit production is hardcoded to QWE (the upgrades seem fine)
Another one. Cancel Construction is not included in the remappable hotkeys.
This one seems tied to the General Commands under Stop, but yeah should probably be separated out.
Longpress functionality also seems missing. I.e., I can no longer hold a button to create archers and have it queue many up. I have to press and release. This is VERY inconsistent, though. For instance, it works fine on most special buildings (White Tower, Council Hall), but not on less special buildings (Town Centers, Archery Ranges).
I assume it’s remapping related somehow but not sure how - perhaps all the buildings that do not correctly remap the hotkeys maintained the longpress functionality?
This same issue applies to the market. With fully remappable hotkeys you cannot just hold down the keys to buy/sell resources in large quantities like you can with the fixed grid layout which is in the live build.